Captain Phinneus Shae: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Mercenary]] [[Privateer]] [[Scharde]] [[Talion Charter]] [[Warcaster]]


[[Category:Mercenary]]
[[Category:Talion Charter]]
[[Category:Privateer]]


==Model stats and abilities==
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]


<table>
== Model stats and abilities ==
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Shae 1
| base = 30 mm
| base=30
| hp   = 15
| hp=16
| spd   = 7
| spd=6
| aat   = 6
| aat=6
| mat   = 6
| mat=7
| rat   = 7
| rat=6
| def   = 14
| def=17
| arm  = 17
| arm=14
| arc  = 7
| fa=C
| ctrl = 12
| cost=free
| ctrl=12
| abilities =
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Amphibious}}
{{AbilitySingle|Steady}}
{{AbilitySingle|Tactician}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
== Weapons ==
</table>
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe = - |pow = 12| loc = -| abilities = {{AbilitySingle|Pistol }}}}
{{Weapon|weapon=Squall|type = M |rng = 1 |rof = - |aoe = - |pow = 13| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Beat Back}} }}


{{Warcaster}}
== Spells==
{{Spellbox|Blow the Man Down}}
{{Spellbox|Coup de Main}}
{{Spellbox|Flashing Blade}}
{{Spellbox|Phantasm}}
{{Spellbox|Storm Rager}}
{{Spellbox|Veil of Mists}}


==Weapons==
== Warcaster  Rules ==
  <table style="border-collapse: collapse;>      <tr>
=== Feat: Godspeed ===
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
Friendly Faction models currently in Shae's control range immediately advance up to 3 inches. During this movement, affected models gain Pathfinder.
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===


=== Additional Rules ===
{{Category:Warcaster}}


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  


==Changes and Updates==
== Changes and Updates ==


==Lore==
===Mk3 to Mk4===


==Trivia==
==Release Trivia==
* Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
* Despite carrying the Privateer tag, he is not in the service of any nation and is technically a pirate.


==Battle Reports==
==Battle Reports==
Line 81: Line 64:
==Videos==
==Videos==


 
==Lore==
************* LEGACY **********
 
''I follow no kingdom's flag, fear no ship on the sea, and bow to no master. Blood calls for blood, and I will spill much in the days to come.''
''I follow no kingdom's flag, fear no ship on the sea, and bow to no master. Blood calls for blood, and I will spill much in the days to come.''


''Once a respected nautical warcaster for the Mercarian League, Captain Phinneus Shae has turned to piracy aboard the Talion. Shae is wanted but refuses to allow the bounty on his head to get in the way of earning a profit as a sword for hire. His powers over wind and storm serve as well on land as at sea, and few can stand against him blade to blade.
''Once a respected nautical warcaster for the Mercarian League, Captain Phinneus Shae has turned to piracy aboard the Talion. Shae is wanted but refuses to allow the bounty on his head to get in the way of earning a profit as a sword for hire. His powers over wind and storm serve as well on land as at sea, and few can stand against him blade to blade.
=Basic Info=
{{Infobox-Model
| name  = Shae1
| image = Shae1.jpeg
| base  = Small
| spd  = 6
| str  = 6
| mat  = 7
| rat  = 6
| def  = 17
| arm  = 14
| cmd  irrelevant
| focus = 6
| hp    = 16
| wjp  = +28
}}
{{Limited Employment|Mercenary armies}}
* ''Despite being a Mercenary, Shae refuses to work for ''any'' Faction.''
{{Warcaster}}
===Feat : Godspeed===
Friendly Faction models currently in Shae's {{CTRL}} range immediately advance up to 3". During this movement, affected models cannot be targeted by free strikes and gain [[Pathfinder]]. [[Category: Pathfinder Feat]]
===Abilities===
* {{Amphibious}}
* {{Groundwork}}
* {{Sprint}}
* {{Synergistic Magic}}
===Weapons ===
{| class="wikitable"
{{Ranged|Hand Cannon|12|12| }}
{{Melee|Squall|1|7|13|
* {{Magical Damage}}
* {{Beat Back}} }}
|}
===Spells===
{{Spellbox|
{{Blow the Man Down}}
{{Coup De Main}}
{{Flashing Blade}}
{{Phantasm}}
{{Storm Rager}}
{{Veil of Mists}}
}}
===Theme Forces===
* {{Steelies}}
* {{The Irregulars}}
* {{The Talion Charter}}
=Thoughts on Shae=
==={{PAGENAME}} in a Nutshell===
Shae is the only privateer warcaster designed to work well exclusively with privateers. As such, his role in a privateer army is to aid in their delivery with his spells and feat. The support solos take care of the other parts of the equation like improving chances to hit and do damage. If you like privateers, Shae is the caster you start with.
Shae is the most dangerous assassin in Mercenaries, able to strike at the opposing caster from very far off with his army.
===Feat thoughts===
Usually it's used to move the army into position to charge but there are other potential applications, such as backing up a ranged unit after it has already shot.
===Spell thoughts===
* Blow the Man Down is rarely ever cast because Shae has no arc node. Also, you can knock down targets by using a [[Buccaneer]] that can assault 19" with a boosted net for free if he casts Coup.
* Coup de Main is Shae's most powerful spell. If three warjacks get to charge free, it pays for itself and it speeds up the rest of the privateers in range to boot.
* Flashing Blade and Synergistic Magic are supposed to encourage you to get Shae mixed up, get some tokens and Sprint away. Usually though, Shae wants to stay away from melee let alone melee with multiple enemies.
* Phantasm is a somewhat effective way of protecting his army from shooting.
** Theoretically it goes on the lead unit of [[Sea Dog Pirates]] so they don't die to shooting before they make their big charge. In practice, the opposing army targets the stuff behind them with blasts.
** It's best use is protecting [[Grogspar]], [[Killingsworth]], a colossal, or the [[Commodore]] from incoming fire.
* Storm Rager is best used on a [[Death Archon]] or Asphyxious4, who are the most powerful beneficiaries of the spell.
* Veil of Mists is both a defensive cloud spell and the last piece in the puzzle of delivering a melee army.
===Drawbacks & Downsides===
Shae takes time to learn due to the interactions of the support solos making lousy pirates good. He is also a pure alpha strike caster and will be stymied by feats thst steal the alpha, like Fiona's.
Further downsides are:
* Cloud walls and defensive feats give him trouble.
* Cracking high ARM isn't something the models he's designed to play with do very well. It compells a Blockader.
* He has nowhere near enough focus to cast Coup, upkeep spells and power warjacks. So he's often on a low camp, though he is hard to hit.
===Tricks & Tips===
* A 5" increase in charge range combined with advance deploying [[Press Gangers]] and the [[Sea Dog Crew]] unit lead by Mr Walls offer massive scenario play.
* Look for pirate synergies to maximize his abilities. For example: Shae casts Coup and his Buccaneer charges for free, boosting its net, which knocks down the target for the Freebooter to take out. The Commodore or the Buccaneer knock down a heavy from range for the Galleon to drag in, etc...
* Pirate warjacks have low ARM and die fast. Sea Dogs die staggeringly fast unless you are great at making tough checks and keeping Grogspar alive. You cannot win an attrition fight against most armies so try to play for the assassination with all the tricks at your disposal. Knock down their caster and shoot them to death.
=List Building Advice =
===Strategy===
Coup de Main makes privateers go fast every turn. His feat moves his army 3" forward, and he has a spell that creates an bubble of Incorporeal for his army. It's pretty much spelled out for you that he is designed to deliver privateers quickly and out threat the other guy.
He wants a crippling alpha strike, followed by a jam with tons of pirate bodies. He is also a very capable assassin, able to knock down the enemy caster with the Commodore Cannon's slam or a Buccaneer and then send in a ton of pirates.
Pirates struggle into a lot of high ARM targets unless they are warrior models, in which case Hawk and Rockbottom ensure the pirates wreck the world. You can fix this by bringing a Blockader and Aiyana and Holt.
===Theme Thoughts===
Contrary to what you'd expect from him being the Captain of the Talion, Shae works much better in the Irregulars than he does anywhere else. This is mostly due to the release of [[Asphyxious the Sanctified]] plus the fact that the theme bonus powers up marshaled jacks and offers lots of great value pieces that help Shae's game plan.
This isn't to say that Shae won't work in [[The Talion Charter]], far from it, he will enjoy ludicrous threat ranges on his troops, but will struggle to meaningfully crack ARM. The [[Death Archon]] may change this though.
{{Header|[[The Irregulars]] only}}
* [[Asphyxious4]] - He is an excellent Storm Rager target and will be able to do lots of work with the spell. His servitors apply Dark Shroud where needed, making Freebooters that Flanks off of them extremely dangerous. He gets epecially dangerous with the feat move; if combined with Vanish, this extends his threat range to 17"if you factor in his melee range. Furthermore with Veil of Mist and Caustic Mist the two of them can form a cloud wall.
** Gaspy can bring some privateer jacks with him who can benefit from the Coup the Main threat extension, but a simple [[Stalker]] can threaten very far with just the jump and the feat move, too, and brings Blessed and Grievous Wounds weapons.
* [[Boss MacHorn]] - A great combatant in her own right, who can set up knock downs with Combo Smite. She will appreciate Storm Rager or Phantasm. Most importantly she can marshal a Freebooter or Mariner and drive it to Dismantle, making her marshaled jacks the most powerful you can field if you regularly see constructs in your meta.
* [[Widget1]] is able to squeeze some extra attacks out of Shae's Blockader or the marshaled jacks.
* [[Balthazar Bamfist]] - A very important piece because he hand out free focus to Shae's jacks or, more importantly, the marshaled ones
* [[Hermit]], [[Aiyana]], [[Gabriel Throne]], [[Gorman1]] and/or [[Hutchuck]] bring simple old damage buffs. Hutchuck also has a Quake Bomb for pop-and-drop tactics.
* [[Harlowe]] and [[Scythe]], can help set up his assassination and alpha strike by clearing charge ranges with their high quality shooting.
* [[Kayazy Eliminators]]-  No particular synergies, they're just generally good for their points cost. They are mobile enough to enable the Flank bonus and soften targets up for the big finish with a charging crushing freebooter.
* [[Alexia2]] - The feat move sets her up to spawn Thrall Warriors deep behind the enemy lines where they can get inconvenient (for your opponent) charge lanes.
All the models suggested under the Talion heading are equally valid here, if they are available.
{{Header|Irregulars and/or Talion options}}
These are the character [[Privateer]] models.
* [[Lady Aiyana and Master Holt]]: A damage buff and a source for magical weapon. Also they are in fact privateers. This means they are probably the most essential models for him to take,
* [[Dirty Meg]] runs a [[Freebooter]] for him and has an awesome drive. Theoretically strong in The Irregulars, though not exactly great. In Talion, she can jack marshall Scallywag, who will enable it to charge for free. She can give it Crush and Powder Monkeys can hand it focus to make it super effective for a light, though that is a lot of investment into a fragile package.
* [[The Commodore Cannon & Crew]] is a great control piece and slamms things over to assassinate. It can also actually move and shoot under the feat!
* [[Master Gunner Dougal Macnaille]] - He's hard to squeeze in, but he makes your cannon, riflemen and galleon shoot farther and pushes the ranged assassination threat that much further.
* [[Bella1]] is the absolute best recipient for Storm Rager other than Gaspy4. With Coup de Main and sac pawn, she will force opposing units to give her a wide berth. She also helps the ARM cracking problem. She, Hawk, Bradigan and your battlegroup dish out the big hits against the targets pirates cannot.
{{Header|[[The Talion Charter]] only}}
* [[The Devil's Shadow Mutineers]] - two of them do damage in melee (and more than most pirates), and the third shoots people to return them to play.
* [[Bosun Grogspar]], [[Doc Killingsworth]] and [[First Mate Hawk]] provide the Sea Dogs important boosts.
* [[Lord Rockbottom]] and [[Master Gunner Dougal MacNaile]] buff the Cannon.
* [[Bloody Bradigan]] is the privateer that is actually able to do some damage.
* [[Death Archon]] - Stom Rager makes for very, very scary Blood reaper attacks and the feat makes them threaten decently far. They also collect corpses off of your many warm bodies to make themselves stronger and the effective +2 ARM is very relevant for the privateer jack statlines.
* [[Powder Monkey]] - this little two point solo is in practical terms a theme benefit. [[Empower]] and [[Anciliary Attack]] for just two points kicks jacks, and especially ranged jacks like the [[Mariner]] up to the next level.
* [[Scharde Dirge Seers]] - three models for six points. [[Guidance]] is amazing when you need it (especially on a ranged jack or the Commodore Cannon) - and if you don't want to use Guidance they are still a pretty decent choice.
* [[Scharde Pirates]] - 13" charge with a 6" assault sprays and gang charge attacks can create a very nasty mess of enemy infantry. Under Money Shot they are effective and dangerous enough to find a place in many Shae armies.
* [[Sea Dog Deck Gun]] - free is the best cost for them. Probably still not worth it as Shae likes to get things towards melee.
* [[Press Gangers]]: They threaten quite far with Coup, feat and Advance Deploy and are tough, so you can use them to jam and set up your flankers. Shae runs them better than most since they have no native threat extension and need it.
* [[Sea Dog Pirates]] - very cheap cannon fodder. Two melee attacks mean they can get benefit from Overtake (from Payday). Bring Mr. Walls for No Quarter. The threat extension is invaluable. They go a mile and can take out low ARM heavies or lights on the charge.
===Battlegroup===
[[File: Scallywag.jpg|thumb|[[Scallywag]] is his pet warjack that he can take in any theme.]]
Shae does little for non-Privateer warjacks, although there's nothing wrong with them being on him. You just won't get as much out of Coup de Main. That said the Talion Charter support for Privateer jacks is ''excellent'' and means that you get work out of them even with the only support he provides being free charges.
* The [[Freebooter]] is normally marshalled; even without flank Crush and free charges make a nice combination. And marshalling these with Flank is most of the point of taking him in The Irregulars.
* A [[Buccaneer]] can be ok if you want another source of knock down - which works especially well with Freebooters. If he casts Coup de Main, it can charge free and boost its net on the Assault shot.
* [[Mariner]]s can be sped up with his feat and Coup de Main and can shoot. One or two of them are an excellent choice in The Talion Charter; Powder Monkeys giving them an extra shot is just good for the shooting phase, and Scharde Dirge Seers like ranged jacks almost as much to give guidance to on early turns. It's a great all-rounder.
* [[Scallywag]] - his personal jack is a nasty assassin, especially when his troops can give it Gang Fighter. Three MAT 9 POW 14 attacks, plus two spare focus even after it jumps is threatening and it doesn't cost that much.
* [[Swabber]] doesn't do much to fix his pillow fisted problems - but it does have a harpoon to single out enemy heavies and bring it in for killing, and it is tough. Its main selling point is Girded, which is invaluable for the likes of Hawk, Killingsworth and Aiyana.
* [[Galleon]] and [[Blockader]] colossals can help solve Shae's troubles with high ARM. With Phantasm, he can keep them safe from shooting. Coup de Main allows them to charge free with a full bag of focus from Powder Monkeys, and they threat a very long way. Either is worthy of consideration, though the Blockader is probably the better choice in his case given its abilities.
===Starting a 25 point Brawl list===
In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/2/5/brawlmachine-list-building-mercenaries read here].
'''[[Theme - The Talion Charter]]
: '''[[Captain Phinneus Shae|Shae1]]''' [+28 WJP]
:* [[Mariner]] [14 pts]
:* [[Freebooter]] [9 pts]
:* [[Buccaneer]] [6 pts]
: [[First Mate Hawk]] [Free] {{grey|(5 pts)}}
: [[Lord Rockbottom]] [4 pts]
: [[Bloody Bradigan]] [3 pts]
: [[Powder Monkey]][2 pts]
: [[Swamp Gobber River Raider]][1 pt]
: [[Sea Dog Pirates]] (Max unit) [11 pts]
:* Command Attachment [3 pts]
{{Brawl}}
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
* Despite carrying the Privateer tag, he is not in the service of any nation and is technically a pirate.
* Shae and his crew have presently been captured by Cygnar, for whom he is trying to track down some stolen cargo in order to parlay for his crew's freedom. However, they stopped publishing books so we may never know what became of the Talion and her scrappy crew.
* [[Lore - Captain Phinneus Shae|Read lore on Captain Shae.]]
===Warjacks he can take===
{{Index Mercenary Warjacks}}
===Other Mercenary models===
{{Index Mercs}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Beat Back}}
{{RC Warcaster}}
{{RC Amphibious}}
{{RC Limited Employment}}
{{RC Groundwork}}
{{RC Sprint}}
{{RC Synergistic Magic}}
{{RC Blow the Man Down}}
{{RC Coup De Main}}
{{RC Flashing Blade}}
{{RC Phantasm}}
{{RC Storm Rager}}
{{RC Veil of Mists}}

Revision as of 16:59, 17 March 2024

Mercenary Privateer Scharde Talion Charter Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMCTRL
Health = 16
FA = C
Cost = free6676171412
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Tactician
While within 10 inches of this model, friendly models ignore other friendly models when determining LOS. Friendly models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.

No errata for Tactician (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -

Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Squall
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Spells

Blow the Man Down Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
A model hit by Blow the Man Down becomes knocked down. On a critical hit, instead of suffering a normal damage roll a non-incorporeal model hit is slammed d6 inches directly away from the spell's point of origin and suffers a POW 14 damage roll. Collateral damage from this slam is POW 14.
No errata for Blow the Man Down (Create)
Coup de Main Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
The spellcaster and friendly Privateer models activation in its control range gain +2 SPD when advancing as part of their Normal Movement. Affected warjacks can charge without spending a focus point. Coup de Main lasts for one turn.
No errata for Coup de Main (Create)
Flashing Blade Cost RNG AOE POW DUR OFF
1 Self - - - No
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
No errata for Flashing Blade (Create)
Phantasm Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When target friendly Faction model/unit is targeted by a ranged attack, the attack suffers -5 RNG.
No errata for Phantasm (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)
Veil of Mists Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a cloud effect template anywhere completely within the spellcaster's control range.
The template does not block friendly Faction models' LOS.
While in the template, friendly Faction models gain Pathfinder.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
While in the template, friendly Faction models can move through obstructions and other models if they have enough movement to move completely past them.
No errata for Veil of Mists (Create)


Warcaster Rules

Feat: Godspeed

Friendly Faction models currently in Shae's control range immediately advance up to 3 inches. During this movement, affected models gain Pathfinder.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

I follow no kingdom's flag, fear no ship on the sea, and bow to no master. Blood calls for blood, and I will spill much in the days to come.

Once a respected nautical warcaster for the Mercarian League, Captain Phinneus Shae has turned to piracy aboard the Talion. Shae is wanted but refuses to allow the bounty on his head to get in the way of earning a profit as a sword for hire. His powers over wind and storm serve as well on land as at sea, and few can stand against him blade to blade.