Sabbreth, the Eternal Annihilation: Difference between revisions

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(Created page with "Orgoth Sea Raider Warcaster Category:Orgoth Category:Sea Raider Category:Warcaster Category:Leader ==Model stats and abilities== {{Model-stats | name = Sabbreth 1 | base = 40mm | hp = 17 | spd = 6 | aat = 7 | mat = 7 | def = 15 | arm = 16 | arc = 7 | ctrl = 12 |fa=C |abilities= {{AbilitySingle|Unstoppable}} {{AbilitySingle|Pathfinder}} {{AbilitySingle|...")
 
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== Spells==
== Spells==
{{Spellbox|Crippling Grasp}}
{{Spellbox|Crippling Grasp}}
{{Spellbox|Doomsayer}}
{{Spellbox|Fog of War}}
{{Spellbox|Fog of War}}
{{Spellbox|Perdition}}
{{Spellbox|Perdition}}


=== Spell Rack: 3Slots ===
=== Spell Rack: 3 Slots ===
{{:Sea Raider Spell Rack}}
{{:Sea Raider Spell Rack}}



Revision as of 03:46, 1 March 2024

Orgoth Sea Raider Warcaster


Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6771516712
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-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Hell Marked
Models destroyed by attacks made by this model never generate soul tokens.

No errata for Hell Marked (Create)


Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)


Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum


Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.
No errata for Field Marshal (Create)
No errata for Overtake (Create)


Weapons

Rune Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Witch Mark
If this attack hits an enemy model during this model's activation, until the end of that activation this model can target and automatically hit that enemy model with spells, ignoring RNG and LOS.

No errata for Witch Mark (Create)


Spells

Crippling Grasp Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target model/unit suffers -2 SPD, DEF, and ARM. Additionally, an affected model suffers -2 to its melee attack damage rolls.
No errata for Crippling Grasp (Create)
Fog of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Models gain concealment while in the spellcaster's control range.
Concealment:
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.
No errata for Concealment (Create)
No errata for Fog of War (Create)
Perdition Cost RNG AOE POW DUR OFF
2 10 - 10 - Yes
When an enemy model is damaged by Perdition, immediately after the attack is resolved the spellcaster or one model in its battlegroup that is currently in its control range can advance up to 5 inches directly toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.
No errata for Perdition (Create)


Spell Rack: 3 Slots

Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Death March Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction unit gains +2 MAT and Vengeance.
Vengeance:
During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3 inches and make one basic melee attack.
No errata for Vengeance (Create)
No errata for Death March (Create)
Hex Blast Cost RNG AOE POW DUR OFF
3 10 2 13/8 - Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
No errata for Hex Blast (Create)
Inviolable Resolve Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.
No errata for Inviolable Resolve (Create)
Redline Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target warjack in the spellcaster's battlegroup gains +2 SPD and can run, charge, or make slam or trample power attacks without spending focus. Additionally, the affected model gains +2 to its melee attack damage rolls and collateral damage rolls. At the end of each of its activations, the affected warjack suffers d3 damage points.
No errata for Redline (Create)
Second Sight Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to its melee attack damage rolls and Take Down.
Take Down:
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
No errata for Take Down (Create)
No errata for Second Sight (Create)
Silence of Death Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to its melee attack damage rolls and Take Down.
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
No errata for Take Down (Create)
No errata for Silence of Death (Create)
Soulfire Cost RNG AOE POW DUR OFF
2 10 - 11 - No
When a living, non-soulless enemy model is boxed by Soulfire, the spellcaster gains 1 focus, fury, or essence point and the boxed model is removed from play. If the spellcaster does not have a special rule that allows it to gain focus, fury, or essence points, it cannot gain focus, fury, or essence points as a result of Soulfire.
No errata for Soulfire (Create)
Unnatural Darkness Cost RNG AOE POW DUR OFF
4 6 - - Upkeep No
No errata for Unnatural Darkness (Create)
Windstorm Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
When a friendly faction model is targeted by a ranged attack while in the spellcaster's control range, the attack suffers -3 RNG. Additionally, while in the spellcaster's control range, friendly models gain Blast Resistance. Windstorm lasts for one round.
Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Windstorm (Create)


Warcaster Rules

Feat: Invocations of Fire

This activation, Sabbreth can cast each of her spells once without spending focus points.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


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