Deneghra, the Soul Weaver: Difference between revisions

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[[Cryx]] [[Category:Cryx]] [[Dark Host]] [[Category:Dark Host]] [[:Category:Warcaster|Warcaster]] [[Category:Warcaster]]
Cryx Battle Engine Dark Host Warcaster
 
[[Category:Battle Engine]]
[[Category:Warcaster]]
[[Category:Cryx]]
[[Category:Dark Host]]


==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Deneghra 3
| base  = 30 mm
| base  = 120 mm
| hp    = 15
| hp    = 23
| spd  = 7
| spd  = 9
| aat  = 6
| aat  = 7
| mat  = 6
| mat  = 7
| rat   = 7
|rat=6
| def  = 14
| def  = 15
| arm  = 17
| arm  = 18
| arc  = 7
| arc  = 7
| ctrl  = 12
| ctrl  = 14
}}
|fa=C
</td>
|cost=free
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
|abilities=
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
{{AbilityComplex|main=Soul Mastery|sub1=Dark Whispers|sub2=Vengefull Spirits}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
{{AbilityComplex|main=Soul Taker|sub1=Cull Soul}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
{{AbilitySingle|Reposition|5}}
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
{{AbilitySingle|Soul Weaver}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}          
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>


{{Warcaster}}


==Weapons==
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
{{Weapon|weapon=Venomous Breath|type =R |rng =Sp 8 |rof =1 |aoe =- |pow =12| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Continuous Effect-Corrosion}}}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
{{Weapon|weapon=Malefactor|type =M |rng =2 |rof = - |aoe =- |pow =13| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}} }}


==Feat==
==Feat: Hell Gate==
FEATNAME
Deneghra immediately gains seven soul tokens.
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}


==Spells==
==Spells==
{{SPELLNAME}}
{{Spellbox|Ghost Walk}}
{{SPELLNAME}}
{{Spellbox|Grave Wind}}
 
{{Spellbox|Mortality}}
===Spell Rack (Slots 2)===
{{Spellbox|Scourge}}
 


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
==Changes and Updates==
==Changes and Updates==


==Lore==


==Trivia==
==Trivia==
* Released in the Warmachine: [[Reckoning book|Reckoning]] book (2015).


==Battle Reports==
==Lore==
 
==Videos==
 
 
************* LEGACY **********
 
 
''Deneghra, the Soul Weaver takes to the skies to terrorize her foes. Atop her nightmarish winged necromechanikal mount she blots out the sun, casting a long shadow over those destined to die by her command. She gathers the souls of those slain in her presence, twisting them to her malevolent will. Such is her mastery that she can send these tormented spirits to empower her machines or tear their essence apart to weave a torrent of withering magic.''
''Deneghra, the Soul Weaver takes to the skies to terrorize her foes. Atop her nightmarish winged necromechanikal mount she blots out the sun, casting a long shadow over those destined to die by her command. She gathers the souls of those slain in her presence, twisting them to her malevolent will. Such is her mastery that she can send these tormented spirits to empower her machines or tear their essence apart to weave a torrent of withering magic.''
=Basic Info=
{{Infobox-Model
| name  = [[Deneghra|Deneghra3]]
| image = 34105_DeneghraTheSoulWeaver_WEB.jpg
| base  = Huge
| spd  = 9
| str  = 5
| mat  = 6
| rat  = 4
| def  = 15
| arm  = 18
| cmd  = 9
| focus = 7
| hp    = 23
| wjp  = +27
}}
{{Battle Engine}}
{{Warcaster}}
===Feat - Hell Gate ===
Deneghra immediately gains seven soul tokens.
===Abilities===
* {{Cavalry}}
* {{Construct}}
* {{Flight}}
* {{Undead}}
* {{Reposition 5}}
* {{Cull Soul|replenishes its focus|focus}}
* {{Soul Weaver}}
* {{Soul Mastery}}
** {{Arcane Mastery}}
** {{Vengeful Spirits}}
===Weapons ===
*'''Venomous Breath''' - 8" spray, POW 10 ranged attack
**  {{Corrosion Damage}}
** {{Continuous Corrosion}}
*'''Malefactor''' - 2" reach, POW 8, P+S 13 melee attack
**{{Magical Weapon}}
*'''Mount''' - 0.5" reach, POW 12 mount attack.
===Spells===
{{Spellbox|
{{Ghost Walk}}
{{Grave Wind}}
{{Mortality}}
{{Scourge}}
}}
===Theme Forces===
* {{Black Industries}}
* {{Dark Host}}
* {{The Ghost Fleet}}
* {{Scourge of the Broken Coast}}
=Thoughts on Deneghra3=
===Deneghra3 in a Nutshell===
Deneghra 3 is a curious amalgamation of abilities, mixing together the debuff-happy tendencies of her previous incarnations with some unique, and effective, defensive options.
Although her board control is less than impressive, she brings a personal presence to the battle field which can’t be ignored. With a base threat of 14" and the ability to self-buff to DEF 17 with Poltergeist (combined with the fact that it cannot become stationary or knocked down), there is a significant portion of the field that will struggle to get her dead. Casting spells via Soul Weaving also means it’s realistic that she can sit at DEF 17 and several focus points for damage reduction and is still able contribute. Just watch out for Eiryss.
===Spell thoughts===
Her spell list, whilst short and lacking a spammable offensive nuke, is not to be dismissed lightly. Mortality is an incredible spell and, considering her Soul Weaving abilities, can be applied liberally to an enemy force in a way that Crippling Grasp cannot. Additionally, her ability to ride-by to apply Mortality reduces her reliance on arc nodes if you’re feeling more inclined to fill her list with cheap bodies/shooting to exploit the effects of Mortality.
*Ghost Walk can be casted by a Skarlock Thrall as usual.
*Grave Wind aids Deneghra's personal survivability in the late game, or that of a key model early on.
*Mortality is her spammable spell.
*Scourge is an expensive knockdown but very useful for assassination.
===Feat thoughts===
Her feat is there for Soul Mastery, pure and simple. Imagine this, you have 7 beatstick jacks about to make contact with the enemy. You pop your feat, use Vengeful spirits 7 times, and send 21 focus down the enemy throat. And that's just one possibility.
===Drawbacks & Downsides===
* Huge bases are always a problem - both getting shot at and trying to move around the battlefield.
** Denny has Grave Wind to help with the first point (and triggering Poltergeist is great)
** Denny has Flight and Ghost Walk to help with the second point.
* Her Soul Weaving ability may be a list-building trap, be careful that you don't have too many different collectors and end up with a dribble of souls on a large number of models. Ideally you want to have the greatest number of souls on a single model to maximise Soul Weaving's usefulness.
* It can be tempting to go overboard taking souls from friendly models. But remember that if you don't use a Soul Mastery ability, they're just going to turn into boring old focus next round. It may be wiser to leave the soul token where it is until you need it.
* Activation order for Denny3 armies could get tricky. You need to first activate your soul gatherer(s), get them into position, then activate some of your army to kill the enemy and feed souls to the gatherer(s), then activate Denny3 to take the souls from gatherer and use them, then activate the army that benefited from Denny's work.
* Despite being awesome looking, the dragon effectively does nothing. A POW 12 impact attack and a poor RAT spray? Boo. Especially since Deneghra lost Venom in the process.
* Deneghra is not a 'jack caster. Sure, Vengeful Spirits allows her to fuel more jacks, but she's got no Terminal Velocity, Infernal Machine, Perdition, ... nothing to really get them going. And outside of feat turn, you're going to be lucky to fuel them heavily.
* Soul collecting is critical for your battle plan. If you face a list with few, or no soul (jack-casters, or most of the Legion's battlegroup pieces), you can easily end up hunting for solos/support pieces.
===Tips & Tricks===
* If any enemy models have soul collection abilities, they're competing with your collection and they become your priority number one. Denny needs those souls for herself, dammit.
* Turning souls into 3 allocated focus is more efficient than letting it turn into 1 focus next round (via Cull Soul). Unless you really need that additional focus for damage reduction in the next round.
* Sticking Mortality on a beast and hitting it just enough to take out key systems (like spirit) can be an effective play if you don't have the resources to fully kill it this turn - the beast will be unable to heal and be substantially reduced in effectiveness. Or, if you want to be extra mean, take out the spirit and Scourge it down. Then enjoy as they sit on their ass for a turn.
=List Building Advice=
===Strategy===
Deneghra3 is a versatile caster that can play relatively well in multiple parts of the game. She has a good attrition game with her Mortality spam game, she has a good assassination game her SPD 9, Ghost Walk and Scourge, and she has a good scenario presence as well with her personal mobility and her preferred army choices. But she does not excel in any part of the game either, so instead of having a predefined plan each game, you'll have to adapt your gameplan to your opponent's weaknesses.
When selecting an army for Denny3, ask yourself the following questions about every model.
# Does it collect souls?
# Does it carry an arc node?
If your answer to both of these questions is "no", consider the selection carefully.
Building to exploit Mortality is also a valid way to go. Similar to Deneghra1, she enjoys having Nyss and a variety of shooting to blow debuffed models away at range.
===Theme Thoughts===
{{Header|[[Black Industries]]}}
Her preferred theme. Lots of soul collecting models, and it makes her jacks tougher, which she runs quite effectively thanks to Soul Weaver.
* [[Ol' Grim]] - Pretty much an autoinclude with her. He collects souls and can shoot twice a turn at base POW 12, so he's excellent with Scourge and Mortality.
* The [[Hellslinger Phantom]] and [[Pistol Wraith]]s function similar to Ol'Grim, but have lower range, less POW and no Apparition to assist aiming.
* [[Deathjack]] - DJ can cast the spells of its warcaster, with exceptions of course, see it page for clarification. Important for her is that he can cast Ghost Walk, Scourge and Mortality and hits like a freight train against Mortality targets.
* [[Bloat Thrall Overseer Mobius]] - He's got a decent gun, which obviously works well with her debuffs.
* [[Withershadow Combine]] - They do a whole lot for her; Puppet Master to nail an important Mortality, a free upkeep of Grave Wind and Spell Slave to cast extra Ghost Walks.
* [[Soulhunters]] - Incorporeal and Ghostly makes them very mobile and let them ignore many obstacles. They also collect souls, like the name implies.
{{Header|[[Ghost Fleet]]}}
Mortality does amazing things for guns, and Ghost Fleet has them for days.  Given the low RAT and POW of Revenant Crew, Mortality really makes their output far beyond what it should be.  Will recursion for days, Deneghra can play a long attrition game that is hard for a lot of opponents to deal with.  Add to this Deneghra has Scourge, you can very easier put multiple POW12 shots into a knocked down 'caster.
There are multiple solos in the theme ([[Hellslinger Phantom]], [[Ol' Grim]], [[Pistol Wraith]]) that can collect souls, allowing Deneghra to use Soul Weaver each turn while there are models to kill!
{{Header|Mercenaries}}
* [[Asphyxious4]] - Gaspy needs no introduction, being a notoriously powerful model. Grave Winds on him makes him annoying to remove and he has a Soul Taker ability.
* [[Princess Delores Graciela]] - A unit worth of shooting condensed into one model to abuse Mortaliy, have Gaspy4 bring a Toro along so you can include her and she has a burly bodyguard that enjoys MAT 7 by her Veteran Leader and Carapace from the Black Industries theme.
===Battlegroup ===
[[File:Nightmare.png|thumb|[[Nightmare]] is Deneghra's pet warjack that she can bring in any theme.]]
She can run a LOT of 'jacks if she has the souls to fuel them; at least two [[Harrower]]s are essential; Malice can also keep your soul supply in good shape (in the 2 themes she's allowed).
An alternative would be to skip Harrowers and instead have soul-gatherers that transfer the souls via Denny + Venegeful Spirits to focus-hungry jacks ([[Leviathan]]s, [[Harrower]]s, [[Malice]], [[Reaper]]s).
Lastly, [[Nightmare]] is Deneghra's pet warjack that she can bring in any theme. He is often considered over-costed for his abilities, but still.
===First Seven Purchases===
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
# Warjack: [[Barathrum]]
# Warjack: [[Deathripper]] (x2)
# Solo: [[Satyxis Blood Priestess]]
# Solo: [[Gerlak]]
# Solo: [[Axiara]]
# Unit: [[Blighted Trollkin Marauders]] + CA
# Unit: [[Satyxis Blood Witches]] + CA
This list is really just a standard [[Scourge of the Broken Coast]] list, with Deneghra3 tacked on. It doesn't interact with her Soul Mastery at all, but it does give her [[Sucker!]] to bump up her survivability.
=Other=
===Trivia===
* Released in the Warmachine: [[Reckoning book|Reckoning]] book (2015).
* Nicknames = Denny3, Dragonera, Dragon3ra
===Other Cryx models===
{{Index Cryx}}
===Video Battle Reports ===
* [https://youtu.be/X9bVfJw-Y9k 2019.12 Desperate Pace] vs [[Jaga-Jaga]]
* [https://youtu.be/GvAJgLR4CR0 2018.09 Not Snakes Gaming] 75 points vs [[Siege2]]
* {{VBR}}
===Rules Clarifications===
{{RC Corrosion}}
{{RC Magical Weapon}}
{{RC Warcaster}}
{{RC Battle Engine}}
{{RC Construct}}
{{RC Flight}}
{{RC Undead}}
{{RC Reposition}}
{{RC Cull Soul}}
{{RC Soul Weaver}}
{{RC Soul Mastery}}
{{RC Arcane Spirits}}
{{RC Vengeful Spirits}}
{{RC Ghost Walk}}
{{RC Grave Wind}}
{{RC Mortality}}
{{RC Scourge}}

Revision as of 02:34, 20 February 2024

Cryx Battle Engine Dark Host Warcaster

Model stats and abilities

{{Model-stats | name = Deneghra 3 | base = 120 mm | hp = 23 | spd = 9 | aat = 7 | mat = 7 |rat=6 | def = 15 | arm = 18 | arc = 7 | ctrl = 14 |fa=C |cost=free |abilities=

Soul Mastery

At any time during its activation, this model can spend soul tokens to use one of the following effects for each token spent:
Dark Whispers - This model can cast a spell with COST 3 or less without spending focus.
Vengefull Spirits - Category:Vengefull Spirits
No errata for Soul Mastery (Create)
No errata for Dark Whispers (Create)
No errata for Vengefull Spirits (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Cull Soul - When a living enemy model is destroyed within 2 inches of this model, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
No errata for Soul Taker (Create)
No errata for Cull Soul (Create)



Reposition At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5 inches, then its activation ends.

No errata for Reposition (Create)


Soul Weaver Once per turn at any time during its activation, this model can remove soul tokens from one friendly Faction model within 10 inches of it and place them on itself.

No errata for Soul Weaver (Create)

Weapons

Venomous Breath
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Continuous Effect-Corrosion
Continuous Effect-Corrosion
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.

No errata for Continuous Effect-Corrosion (Create)


Malefactor
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Feat: Hell Gate

Deneghra immediately gains seven soul tokens.

Spells

Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Grave Wind Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
Target friendly Faction model gains +2 DEF and Poltergeist.
Poltergeist:
When an enemy model misses this model with an attack, immediately after the attack is resolved, you can choose to push the enemy model d3 inches directly away from this model.
No errata for Poltergeist (Create)
No errata for Grave Wind (Create)
Mortality Cost RNG AOE POW DUR OFF
3 10 - - Rnd Yes
Target model/unit suffers -2 DEF and ARM, loses Tough, and cannot have damage removed from it. Mortality lasts for one round.
No errata for Mortality (Create)
Scourge Cost RNG AOE POW DUR OFF
4 8 2 13/7 - Yes
On a direct hit, models hit by this attack become knocked down.
No errata for Scourge (Create)


Errata

Changes and Updates

Trivia

  • Released in the Warmachine: Reckoning book (2015).

Lore

Deneghra, the Soul Weaver takes to the skies to terrorize her foes. Atop her nightmarish winged necromechanikal mount she blots out the sun, casting a long shadow over those destined to die by her command. She gathers the souls of those slain in her presence, twisting them to her malevolent will. Such is her mastery that she can send these tormented spirits to empower her machines or tear their essence apart to weave a torrent of withering magic.