Deathripper: Difference between revisions

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{{Cryxbox|{{Cryx}} {{Light Warjack}} }} [[Category: Model]]
Cryx Blackfleet Heavy Warjack
{{4P|n=two Prime Armies|'''Dark Host''' and '''Black Fleet'''}}


[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
== Model stats and abilities ==
{{Model-stats
| name= Skarre 3
| base= 120mm
| hp=26
| spd=7
|aat=7
| mat=7
| rat=6
| def=12
| arm=19
| fa=C
| cost=
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
}}
== Weapons ==
{{Weapon|weapon=Cannon|type = R |rng =12 |rof = 1 |aoe = 2 |pow = 14/8| loc = X2| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Shadow Fire}}}}
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe =- |pow =12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}}}
{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc =x3| abilities =  {{AbilitySingle|Damage Type-Magical}} }}
== Additional Rules ==
{{Category:Warjack}}
== Changes and Updates ==
===Mk3 to Mk4===
==Release Trivia==
==Battle Reports==
==Videos==
==Lore==
''The quintessential Cryxian bonejack, the Deathripper is a terrifying weapon of surprising speed and bestial ferocity that charges forward to tear apart its enemies while serving as a magical conduit for the horrifying spells of its master. In a blur of billowing smoke, screaming metal, and bleeding hydraulics, just a few Deathrippers can strip a light warjack down to its components within minutes.''
''The quintessential Cryxian bonejack, the Deathripper is a terrifying weapon of surprising speed and bestial ferocity that charges forward to tear apart its enemies while serving as a magical conduit for the horrifying spells of its master. In a blur of billowing smoke, screaming metal, and bleeding hydraulics, just a few Deathrippers can strip a light warjack down to its components within minutes.''



Revision as of 01:27, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The quintessential Cryxian bonejack, the Deathripper is a terrifying weapon of surprising speed and bestial ferocity that charges forward to tear apart its enemies while serving as a magical conduit for the horrifying spells of its master. In a blur of billowing smoke, screaming metal, and bleeding hydraulics, just a few Deathrippers can strip a light warjack down to its components within minutes.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Mandible
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
0.5 5 12 Head

Theme Forces


Thoughts on Deathripper

Deathripper in a nutshell

Cryx is a faction which is rather short on ranged weaponry. Arc Nodes represent the firepower of your caster's focus pool, which can be very significant in several cases. Given how fragile casters can be relative to their importance, arc nodes are absolutely vital parts of most armies.

Deathripper as an arc node

The Arc Node is one of the most useful abilities a model can have, and with Cryx you can field them very cheaply. An arc node allows your warcaster to cast spells using the arc node as the point of origin. The obvious benefit is casting spells on the frontline while staying safely in the backline. You can also use it to launch surprise attacks from unexpected angles, by running an arc node right across the board into a good position before activating your warcaster. For this reason it pays to keep at least one arc node on the outskirts of the conflict, waiting for an opportunity.

Deathripper as a combat jack

You can't channel while engaged by an enemy, so be sure you actually want to get stuck in before committing yourself.

The Mandibles are a decent weapon but far from devastating. To get the most out of Sustained Attack you'll want to give the jack a bunch of focus and then skip boosting damage in favour of getting more auto-hitting attacks. So you won't do much damage vs high ARM targets but mid-to-low ARM targets don't tend to have enough hitboxes to survive your first attack. However, all things considered they are not totally hopeless in melee and if you happen to lose the arc node system to an unlucky damage roll then go ahead and get stuck into melee.

Combos & Synergies

  • If you want to use it in melee, try Empowering it with a Warwitch Siren first. With 2 focus it has a better chance of killing whatever it attacks and thus getting itself un-engaged and free to arc spells again.

Drawbacks & Downsides

  • Its damage grid has just enough boxes to allow the bonejack to take a good hit and keep going, but a second one will likely leave it crippled if not totally destroyed. This sets the tone for Cryx bonejacks being fast and hard to hit, but easily damaged if they are struck.
  • Catch 22 scenario: a melee-only jack needs to stay out of melee so it can arc spells.
  • To get the most out of Sustained Attack, you need to feed it a lot of focus to buy attacks with ... and there is probably better ways to use that focus.
  • If you are in range to cast arc a spell, in all likelihood, your arcnode is range to be attacked. Arcnodes rarely survive the enemies attention.

Tricks & Tips

  • Slam a target to cause damage and leave it knocked down. This has the added benefit of leaving the Deathripper out of combat afterwards so its arc node may still be used.

Other

Trivia

  • Released way back in Warmachine: Prime (2003)
  • Sculptor: John Winter
  • At one point in Mk I the Deathripper was the cheapest warjack in the game, and formed the core of many Cryx armies.
    • In Mk III we see a return to this greatness!

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Sustained Attack Template:RC Warjack Template:RC Construct Template:RC Arc Node