Crucible Guard Infantry: Difference between revisions

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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name=  
| name= Grunt
| base=
| base= 30
| hp=
| hp=1
| spd=
| spd=6
| mat=
| mat=6
| rat=
| rat=5
| def=
| def=12
| arm=
| arm=14
| fa=C
| fa=3
| cost=free
| cost=7
| arc=
|ctrl=
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Resistance-Corrosion}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Combined Range Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Alchemical Mask}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Pounder}} }}
{{Weapon|weapon=Crucible Arms Model 609|type = R |rng =12 |rof = 1 |aoe = - |pow = 11| loc = -| abilities = {{AbilityOptions|Attack Type|Blood of Urcaen|Pyrocatalyst|Vitriolic Trajectile}} }}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon}} }}
{{Weapon|weapon=Sword|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc = -| abilities =  }}




Line 44: Line 40:


==Release Trivia==
==Release Trivia==
Released with the Faction launch (2018.06)


==Lore==
==Lore==
''The backbone of the Crucible Guard armed forces, these units serve as security and rescue workers for the Order of the Golden Crucible when not needed on the battlefield. Equipped with alchemically treated protections and the Crucible Arms Model 609, a brilliant invention capable of firing multiple types of ammunition, these brave soldiers are able to adapt to any situation.''
''The backbone of the Crucible Guard armed forces, these units serve as security and rescue workers for the Order of the Golden Crucible when not needed on the battlefield. Equipped with alchemically treated protections and the Crucible Arms Model 609, a brilliant invention capable of firing multiple types of ammunition, these brave soldiers are able to adapt to any situation.''


''Given their role as rescue workers in hazardous situations, Infantry units are often assigned an experienced officer to augment their coordination and an alchemical lantern, used to easily locate the unit in the midst of battle and to disrupt enemy enchantments or to ward civilians away from danger when off the battlefield.''
''Given their role as rescue workers in hazardous situations, Infantry units are often assigned an experienced officer to augment their coordination and an alchemical lantern, used to easily locate the unit in the midst of battle and to disrupt enemy enchantments or to ward civilians away from danger when off the battlefield.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = CG Infantry.jpg
| base  = Small
| spd  = 6
| str  =
| mat  = 6
| rat  = 5
| def  = 12
| arm  = 14
| cmd  = 8
| hp    = 1
| size  = 6{{or}}10 +2CA
| cost  = 8{{or}}13 +4CA
| cost_note = 1.3 each
| fa    = 3
}}
=== Abilities ===
* '''''Everyone
** {{CRA}}
** {{Breather}}
** {{Corrosion Immunity}}
** {{Fire Immunity}}
* '''''Officer only
** The Officer has +1 MAT, RAT, and 5 hitboxes.
** {{Officer|Hide_Cat=<!---YES--->}}
** {{Granted|link=[[Reposition|Reposition [3"]]]|Hide_Cat=}} (''{{Reposition 3-alt|Hide_Cat=}}'')
** {{Guns Blazing|Hide_Cat=}}
* '''''Standard
** {{Standard Bearer|Hide_Cat=<!---YES--->}}
** {{Take Up|Hide_Cat=<!---YES--->}}
** {{Mage Static|Hide_Cat=<!---YES--->}}
===Weapons ===
{|class="wikitable"
! Leader, Grunts, & Officer
|
{| class="wikitable"
{{ranged|Crucible Arms Model 609|12|11|
* {{Attack Type}}
** {{Blood of Urcaen}}
** {{Pyrocatalyst}}
** {{Vitriolic Trajectile}} }}
{{Melee|Sword|0.5|3|9| }}
|}
|-
! Standard Bearer
|
{| class="wikitable"
{{Melee|Sword|0.5|3|9| }}
|}
|-
|}
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}
** {{si|Prima Materia}}. CGI are one of the few CG models not allowed in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
** '''[[Mercenary]]''' players can use this unit in the {{Llaelese Resistance|notbold=}} theme. They become [[Llaelese]] and gain [[Pathfinder]] in this theme.
=Thoughts on {{PAGENAME}}=
=== CGI in a Nutshell===
The Crucible Guard Infantry are a fairly generic rifle-wielding infantry unit (akin to [[Trencher Infantry]] or [[Hollowmen]]), with their main draw being that they can choose between damage types. This ability (which provides a choice of Magical with crit upkeep removal, Fire with crit continuous, or Corrosian with crit continuous) makes Crucible Guard Infantry great at dealing with a wide variety of targets. With CRA and an extra shot; once per game from the CA makes Guard Infantry a staple of their gunline and often one of your most productive sources of ranged damage. Worth additional note is RNG 12" on their guns, which is 2" above comparable troops from other factions.
They do all this and are often cheaper than their opposite number in other faction, so it’s very difficult to go wrong with this unit despite all of the pitfalls that come from single wound infantry.
===Thoughts on adding the CA===
You will almost never see Crucible Guard Infantry without their UA, as pretty much every abiloty on both the Officer and Standard Bearer is highly relevant. In order of increasing importance, these abilities are:
* '''Mage Static:''' Usually relevant especially for a unit which tends to attract blasts.
* '''Mini Feat:''' The minifeat allows for some very interesting plays and 1 amazing turn of high output. This plus the Repo often means that Guard Infantry can reliably maintain 10" between them and the enemy well into the latter stages of the game.
* '''Reposition 3":''' Almost always relevant every turn the Infantry are on the table, it is Repo which turns the unit up to 11. With the naturally longer range of their rifles, being able to gain an additional 3" of space every turn is unbelievably useful. Another common use for the Repo is to open up lanes for models in front to fall back (such as a unit of Alchemists or Gorman after lobbing a grenade) while allowing space for models behind (such as a Vanguard protecting a Dragon's Breath with Shield Guard) to advance.
=== Combos & Synergies ===
* [[Marshal General Baldwin Gearhart & Mr. Clogg]] is probably the best Warcaster for CG Infantry. Veteran leader amps their RAT to respectable 6, Deceleration protects them against blasts, Snipe pushes their range to 16", his Battle Plans can give them either Tactician or boosted To-Hit rolls and they can benefit from all these at the same time. Add his Feat and you got yourself a very scary unit.
* [[Retaliator]] is their best friend, as Oil give CG Infantry boosted damage rolls at range.
* [[Bennet]] - Theyse guys ar eone of the many, many good targets for her Raid spell. Or use Occulatation to keep them safe from retaliation.
* [[Captain Eira Mackay]] has  Flare for stealthy solos removal, Concealment while near her and Run & Gun on feat turn to amp up their mobility.
* Any model with Rust or Ice Cage can boost their accuracy and damage. The [[Suppressor]] just so happens to bring both!
* [[Dragon Breath's Rocket]] lays an AoE of no Tough AND -2 ARM. Infantry can then mop the floor with any survivors/multiwound infantry.
=== Drawbacks and Downsides ===
* Less than average DEF, average ARM but no way to improve their own defensive stats, and 12" RNG won't save you from 14" rifles on other infantry.
* Ammo types are merely an added extra most of the time as you will not be needing them ''every'' game.
* The Rocketmen have the same range when you add SPD+RNG and better defensive stats.
* If you want to utilise CG Infantry to it's full potential, you need to bring Retaliator, making the full package very pricy, and when the jack is destroyed the Infantry lose a lot of their strength.
* Fire immune models with high armor mostly shut down the infantry.
=== Tricks and Tips ===
* Do not forget to Reposition away from the enemy to be safe from most melee/low range guns retaliation!
=Other=
===Trivia===
Released with the Faction launch (2018.06)
===Other Crucible Guard models===
{{Index Crucible Guard}}
===Rules Clarifications===
{{RC Attack Type}}
{{RC Blood of Urcaen}}
{{RC Pyrocatalyst}}
{{RC Vitriolic Trajectile}}
{{RC CRA}}
{{RC Breather}}
{{RC Corrosion}}
{{RC Fire}}
{{RC Officer}}
{{RC Granted}}
{{RC Reposition}}
{{RC Guns Blazing}}
{{RC Standard Bearer}}
{{RC Take Up}}
{{RC Mage Static}}
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Crucible Guard Infantry : Officer & Standard (CA)|action=edit}} Click here]}}

Revision as of 20:48, 18 February 2024

Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size = 30SPDMATRATDEFARM
Health = 1
FA = 3
Cost = 76651214
-
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)


Combined Range Attack
Category:Combined Range Attack

No errata for Combined Range Attack (Create)


Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)



Weapons

Crucible Arms Model 609
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 11 -
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Blood of Urcaen - This attack causes magic damage. On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.
Pyrocatalyst - This attack causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
Vitriolic Trajectile - This attack gains:

Damage Type-Corrosion Damage Type-Corrosion:
This causes corrosion damage.


No errata for Damage Type-Corrosion (Create)


Critical Corrosion Critical Corrosion:
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.


No errata for Critical Corrosion (Create)

No errata for Attack Type (Create)
No errata for Blood of Urcaen (Create)
No errata for Pyrocatalyst (Create)
No errata for Vitriolic Trajectile (Create)
Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Released with the Faction launch (2018.06)

Lore

The backbone of the Crucible Guard armed forces, these units serve as security and rescue workers for the Order of the Golden Crucible when not needed on the battlefield. Equipped with alchemically treated protections and the Crucible Arms Model 609, a brilliant invention capable of firing multiple types of ammunition, these brave soldiers are able to adapt to any situation.

Given their role as rescue workers in hazardous situations, Infantry units are often assigned an experienced officer to augment their coordination and an alchemical lantern, used to easily locate the unit in the midst of battle and to disrupt enemy enchantments or to ward civilians away from danger when off the battlefield.