Major Aline Benett: Difference between revisions

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{{CGbox|{{Crucible Guard}} {{Rocketman}} [[Warcaster]] }} [[Category: Model]]
[[:Category:[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Warcaster|Warcaster]]
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]


''Aline Bennet was once a star ace among Rocketman Corps, as well as a warcaster in training among the Crucible Guard. When the apocalypse came, most of Bennet’s Corps unfortunately perished. Instead of drowning in sorrow, however, Bennet buried her comrades and used their scavenged gear to build herself a new suit of armor, a suit that combined her skills as a warcaster with that of a high flying rocketman.
== Model stats and abilities ==
 
{{Model-stats
''Despite her tragedy, Aline is cheerful, altruistic, and dedicated to making the wastes a safer place. She patrols the ruined Iron Kingdoms in search of evildoers, whom she happily eradicates with her paired flamethrowers. After scouring a region of evil, Aline will land briefly to deliver a wink, a smile, and a thumbs-up before blasting off again.
| name=  
 
| base=
=Basic Info=
| hp=
{{Infobox-Model
| spd=
| name = Benett1
| mat=
| image = Bennet1.jpg
| rat=
| base  = Medium
| def=
| spd   = 8
| arm=
| str  = 6
| fa=C
| mat  5 irrelevant
| cost=free
| rat   = 7
| arc=
| def   = 17
|ctrl=
| arm   = 14
| abilities =
| cmd  = 9
{{AbilitySingle|Headbutt Power Attack}}
| hp    = 16
{{AbilitySingle|Slam Power Attack}}
| focus = 6
{{AbilitySingle|Trample Power Attack}}
| wjp  = +28
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}


{{Riot Quest}}
== Weapons ==
 
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{Warcaster}}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon Master}} }}


===Feat - Air Support===
[[Add to play|Put into play]] a unit of Crucible Guard [[Rocketmen]] (one Leader and five Grunts) and a [[Rocketman Ace]]. Place each model completely within 3" of Benett
{{Tipbox|The Rocketmen can activate in the same turn.}}
[[Category: Add to Play Feat]]


===Abilities===
== Warcaster  Rules ==
* {{Flight}}
{{Category:Warcaster}}
* {{Gunfighter}}
* {{Dodge}}
* {{Elite Cadre|Rocketman|Flying High}}
* {{Flying High}}
* {{Reposition 5}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model.
{{Ranged|Flame Thrower (x2)|SP 8|12|
* {{Continuous Fire}}
* {{Fire Damage}}
* {{Both Barrels}} }}
|}


===Spells===
== Changes and Updates ==
{{Spellbox|
{{Arcane Propulsion}}
{{Down Range}}
{{Occultation}}
{{Raid}}
{{Wind Burst}}
}}


===Theme Forces ===
===Mk3 to Mk4===
* {{Magnum Opus}}
* {{Prima Materia}}


==Release Trivia==


=Thoughts on Benett =  
==Battle Reports==
===Benett in a nutshell===
A ranged support caster with a focus on speed. She will mainly be seen with large detachments of [[Rocketmen]] and a Warjack or 2 to crack heavy armour. She struggles to do everything she wants to do on a single turn with her small focus pool and spells that beg to be cycled.


As the faction expands her signature Raid spell will hopefully open up her list-building opportunities, currently it will only work on herself, [[Rocketmen]], [[Gorman2]] and [[Crucible Guard Mechaniks]] and some mercenaries looked after by Mosby. This makes her list-building options quite tight currently.
==Videos==


===Feat thoughts===
==Lore==
You put into play 12 points worth of models that gain flying high and benefit from Raid. Without the CA they struggle to crack armour but they can still make potshots and score objectives.


Everything true of [[Goreshade1]]’s feat in terms of nuisance is true of Benett’s. You can use her movement to get the new unit deep into enemy lines, but unlike Bane Thralls they aren’t much of a threat to casters or warjacks. They can contest well and pester infantry though.
''Aline Bennet was once a star ace among Rocketman Corps, as well as a warcaster in training among the Crucible Guard. When the apocalypse came, most of Bennet’s Corps unfortunately perished. Instead of drowning in sorrow, however, Bennet buried her comrades and used their scavenged gear to build herself a new suit of armor, a suit that combined her skills as a warcaster with that of a high flying rocketman.


===Spell thoughts===
''Despite her tragedy, Aline is cheerful, altruistic, and dedicated to making the wastes a safer place. She patrols the ruined Iron Kingdoms in search of evildoers, whom she happily eradicates with her paired flamethrowers. After scouring a region of evil, Aline will land briefly to deliver a wink, a smile, and a thumbs-up before blasting off again.
* '''Occultation'''- quite a common spell but a useful one, give stealth to something you want to protect.
** because they are likely already blast immune, high Def, and benefit from Flying High, Rocketmen aren’t usually the best target for this spell as it’s sort of overkill in ranged defense.
** Because models with stealth do not block LOS and because your army will mainly be ranged you can also use it to shoot through something, but this is a risky tactic on a 6 focus caster who wants to cast '''Raid''' and cycle downrange when possible.
* '''Arcane Propulsion''' - It's a fairly weak battlegroup buff that helps pretty much any Warjack. The [[Liberator]] on paper seems like the best choice currently as the DEF buff stacks well with Ashen Veil, but truthfully because Aline won’t need the arc node as much as other casters it’s probably better placed on a [[Vanguard]] that can keep up with her and protect her from shooting. On the other hand, there is much to be said for a flying [[Toro]] or [[Suppressor]] that can get deeper into enemy lines.
* '''Down Range''' - fairly obvious what this spell is for, it’s one of the key selling points for bringing a [[Vulcan]] or [[Railless Interceptor]] with Aline. But stacking with Raid on Rocketmen is also an option. Especially for the maligned WA.
* '''Raid''' - A weird spell which only affects a handful of models in the faction, including Rocketmen of course, but also Gorman2 and Mechaniks. With this and Downrange Rocketmen should definitely put a dent into things with gravity bombs or slug guns. The extra movement is also very relevant!
** Because she has 3 upkeeps and not much focus to go around don’t cast this for the sake of it; use it for important turns where you need to make an impact.
* '''Wind Burst''' - a spell Aline will rarely have the spare focus to cast and if you are casting it without an arc node you could just as easily shoot the target (unless they are hiding behind the cloud or have immunity Fire).
 
===Drawbacks & Downsides===
* Her feat requires you to buy physically buy extra models.
*: Not only that, but Rocketmen units are sold as a boxed set with 14 models. You only need 6 for the feat, and the leftover 8 models can't even be used to field a minimum-sized unit (unless you convert one of the Weapon Attachments into a Leader model, and another WA into a Grunt model).
*: But if you convert those two WA, then you can't field the full unit with all the attachments when you play a non-Benett caster.  
 
*She is supposed to fix the often maligned Rocketmen with her spells, yet they don't really fix their fundamental problems and are way better elsewhere.
** Rocketmen usually want to use their orders and jam, instead of charging and bouncing off moderately beefy models. Charging just get them killed because they lack the stat boosts their orders give them.
** Down Range is way better on a Vulkan run by Prospero or a good ranged workhorse unit.
** Spells and abilities that prevent ranged attacks neuter her kit and the models she wants to run. [[Countermeasure]] especially screws models with gunfighter and no melee weapons.
* Knock her down and she is dead her armour won’t save her
* with 3 upkeeps and Raid she struggles to cycle spells or keep herself safe.
* She does nothing to help accuracy she only improves raw output on ranged attacks.
* Benett has no combat presence at all vs fire immune models, it’s one of a few reasons that a [[Vulcan]] is a consideration for her.
* She has stiff competition in the form of [[Captain Eira Mackay]] who runs a fast, ranged battlegroup and [[Marshal General Baldwin Gearhart & Mr. Clogg]] who can deliver infantry and scalpel out enemies with hot shot and his feat. Aline’s place in the faction will always be tied to the effectiveness of Rocketmen.
 
===Tricks & Tips===
* remember that the +2 to damage rolls from downrange is added to blast damage, it’s not halved.
* just because models with gunfighter get +2 speed when charging doesn’t mean they have to actually use the gunfighter rule they can default back to their melee weapon.
 
=List Building Advice=
===Strategy===
Cycle Down Range and try to harass your enemies with no way to improve survivability you need to point trade and use your speed to make key engagements
 
===Theme thoughts===
{{Header|[[Magnum Opus]]}}
* [[Resolutes]] with [[Mosby]] will love Occultation so they can get there.
* [[Storm Troopers]] or [[Assault Troopers]] also take well to Occultation. The Storm Troopers have guns so they also like Down Range.
* [[Crucible Guard Infantry]] with Down Range and their mini feat can put out 11 POW 13 shots in one turn. Oil something up with a [[Retaliator]] they should be able to crack even heavy targets and this is without rust or withering humor factored in.
* [[Prospero]] makes a Down Range'd Vulkan a very scary anchor piece indeed. Put Occultation on him and keep him behind the huge base to keep him as safe as possible.
* [[Rocketmen]], naturally. Take a full unit with all trimming and feat another one into existence, then either gum everything up or charge in with Raid.
 
===Battlegroup===
* A [[Retaliator]] can Oil things up for her Flamethrowers to melt.
* A [[Liberator]] with base DEF 13 and Ashen Veil will take the best to Arcane Propulsion from a defensive standpoint. A [[Vanguard]] can also make use of it with [[Set Defense]].
* However there is nothing quite like smacking something in the face with a flying [[Toro]].
* The [[Vindicator]] has the strongest gun out of the CG heavies and thus takes the best to Down Range.
* The [[Suppressor]] on the other hand has 4 initials thanks to dual attack, attack types on the sprays that will always be relevant and is able to double hand throw. It takes excellently to Down Range or Arcane Propulsion. The best part is that by taking a Suppressor, along with a Vindicator, you use up Bennets WJPs exactly.
* The [[Vulcan]] can strip fire immunity off of models so Aline can use her flamethrowers. Usually, it's being put on  Prospero, though.
 
=Other=
===Trivia===
Released 2020.12
Strangely she is the only Rocketmen model without [[Breather]]
 
===Other Crucible Guard models===
{{Index CG}}
 
===Rules Clarifications===
{{RC Warcaster}}
 
{{RC Flight}}
{{RC Gunfighter}}
{{RC Dodge}}
{{RC Elite Cadre}}
{{RC Flying High}}
{{RC Reposition}}
 
{{RC Fire}}
{{RC Both Barrels}}
 
{{RC Arcane Propulsion}}
{{RC Down Range}}
{{RC Occultation}}
{{RC Raid}}
{{RC Wind Burst}}

Revision as of 00:36, 18 February 2024

[[:Category:Crucible Guard Warcaster

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Ground Pounder - Place a 3 inch template anywhere completely within this weapons RNG and in this model's LOS. This model makes one ranged attack roll against each model in the template, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW eaual to the POW of this weapon. Ground Pounder attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Ground Pounder (2024-1-13)
Question: Can a an engaged model without Gunfighter use its Ground Pounder special attack to make the attack against things outside of melee?
Answer: For ground pounder, if you are engaged you will not be able to make a ground pounder attack.
Explanation: For ground pounder, if you are engaged you will not be able to make a ground pounder attack. Currently it is still being discussed on some other points but that is where the discussion currently is
Infernal Ruling: elswickchuck Infernal - PP Community forum


AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Aline Bennet was once a star ace among Rocketman Corps, as well as a warcaster in training among the Crucible Guard. When the apocalypse came, most of Bennet’s Corps unfortunately perished. Instead of drowning in sorrow, however, Bennet buried her comrades and used their scavenged gear to build herself a new suit of armor, a suit that combined her skills as a warcaster with that of a high flying rocketman.

Despite her tragedy, Aline is cheerful, altruistic, and dedicated to making the wastes a safer place. She patrols the ruined Iron Kingdoms in search of evildoers, whom she happily eradicates with her paired flamethrowers. After scouring a region of evil, Aline will land briefly to deliver a wink, a smile, and a thumbs-up before blasting off again.