Category:Super Tune: Difference between revisions
Jump to navigation
Jump to search
m (1 revision imported) |
mNo edit summary |
||
Line 1: | Line 1: | ||
RNG 1. Target [[Artificer Prime Nemo]]. If Nemo is in range, he gains an additional die on electrical attack and electrical damage rolls. Discard the lowest die of each roll. Super Tune lasts for one turn. <noinclude>{{Category:Model Advantage}}</noinclude> | |||
[[ | |||
Latest revision as of 23:31, 17 February 2024
RNG 1. Target Artificer Prime Nemo. If Nemo is in range, he gains an additional die on electrical attack and electrical damage rolls. Discard the lowest die of each roll. Super Tune lasts for one turn.
From Page: Super Tune
Description for Super Tune
RNG 1. Target Artificer Prime Nemo. If Nemo is in range, he gains an additional die on electrical attack and electrical damage rolls. Discard the lowest die of each roll. Super Tune lasts for one turn.
Icon for Super Tune
- No icon for Super Tune. Create?
Errata and Rules Clarifications
Edit Category:Errata-Super Tune