Reductors: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 7: Line 7:
== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Assimilator
| name= Grunt
| base= 50 mm
| base= 30mm
| hp    = 28
| hp    = 1
| spd  = 5
| spd  = 5
| mat  = x
| mat  = 6
| rat = x
| rat = 5
| def  = 11
| def  =12
| arm  = 18
| arm  = 14
| fa    = 4
| fa    = 3
| cost  = 13
| cost  = 6
|cpm = 1.2
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Clear!}}
{{AbilitySingle|Soul Vessel}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=Dissevering Microswarm|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{Weapon|weapon=Swarm Projector|type = R |rng =SP 6|rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon|weapon=Rendering Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon Master}}{{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Assimilation}} }}
{{Weapon|weapon=Retractable Blade|type = M |rng = 1 |rof = - |aoe = - |pow = 10| loc = -| abilities =  }}




Line 49: Line 48:


==Lore==
==Lore==
''Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.''
''Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Reductors WEB.jpg
| base  = Small
| spd  = 5
| str  =
| mat  = 6
| rat  = 5
| def  = 12
| arm  = 14
| cmd  = 7
| hp    = 1
| size  = 6{{/}}10
| cost  = 8{{/}}13
| cost_note = 1.3 each
| fa    =
}}
=== Abilities===
* {{Assault}}
* {{Construct}}
* {{Clear!}}
* {{Soul Vessel}}
===Weapons ===
* '''Swarm Projector''' - 6" spray, POW 13 ranged attack.
* '''Retractable Blade''' - 0.5" reach, P+S 10 melee attack.
===Command Attachment===
They can have a [[Transverse Enumerator]]. His info has been omitted for brevity.
===Theme Forces ===
{{Clockwork Legions}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Cheap ranged troops, the Reductors provide warriors for your army for a bargain. With their below-average stats they have nothing to do in the frontline. Beside controlling or contesting scenario pieces, their main duty is to stand in the second line and blow off jamming models from your more valuable assets. You get as much as you pay for them, and you hardly pay anything.
Assault and clear do allow you some interesting threat vectors but due to the good but not great damage and severely average RAT you are mainly hoping for dice spikes or need to combo them with something else.
===Thoughts on the CA ===
Taking a [[Transverse Enumerator]] on these guys can be really worthwhile. You have to have a plan for them though as it takes them from a conscript cost to a more elite infantry (which they aren't) cost. But the minifeat on charge assault sprays really helps push them to the right side of the bell curve for hitting. Being able to move through the unit is nice for other models but so so for these guys due to [[Clear!]].
===Combos & Synergies===
* Stand behind a wall of [[Obstructors]] or [[Reciprocators]] and spray through them with impunity. Or Assault Charge with them - they're a much more flexible unit with the extra threat range assault brings.
* [[Enigma Foundry]] - your favourite recursion tool; bring them back as fast as they are getting killed
* [[Mitigator]] - universal RAT fixer with its Knockdown attack
* [[Aurora,_Numen_of_Aerogenesis]] - Not only makes them faster, but absolutely annoying during her feat. Get into the enemy's back, and spray targets without fearing to hit your own troops.
* [[Father_Lucant,_The_Divinity Architect|Lucant]] - Can push up their ARM to the level where blasts start to bounce off of them
* [[Iron_Mother_Directrix_%26_Exponent Servitors|Directrix]] - not a dedicated infantry caster, but her servitors' beam is among the few damage amplifiers for ranged attacks. Her spell Facilitate makes them RAT 8 on feat turn, RAT 6 otherwise.
* [[Eminent_Configurator_Orion|Orion]] - extra attack die against infantry, extra damage die against harder targets, precisely what you need. Spellpiercer helps you against upkeeps.
===Drawbacks & Downsides===
* Average (or below-average) stats. Although their low-ish points cost reflects that.
* Enemies with soul gathering abilities will love easy soul tokens
===Tricks & Tips===
* Remember, sprays don't care about stealth, and especially the Target in Melee penalty.
* Feel free to use them for screening, blocking charge lanes, or simply as direct current targets for the [[Modulator]]. They are also ideal if you want to fuel the [[Conservator]]'s Hand of Vengeance.
* Assault charges can get some lovely angles, especially with Clear!
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
===Other Convergence models===
{{Index Convergence}}
===Rules Clarifications===
{{RC Assault}}
{{RC Construct}}
{{RC Clear!}}
{{RC Soul Vessel}}

Revision as of 22:14, 17 February 2024

Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 3
Cost = 65651214
Cost per model = 1.2
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Clear!
While this model is in play, when a model in this unit makes a ranged attack against a friendly model the attack automatically misses.

No errata for Clear! (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)



Weapons

Swarm Projector
 RNG   ROF   AOE   POW   LOCATION 
SP 6 1 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Retractable Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.