Reductors: Difference between revisions

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{{Cocbox|{{Convergence}} {{Unit}} }} [[Category: Model]]
[[:Category:Convergence of Cyriss|Convergence of Cyriss]] [[:Category:Unit|Unit]]
{{4P|Convergence of Cyriss}}
[[Category:Convergence of Cyriss]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Servitor]]
== Model stats and abilities ==
{{Model-stats
| name= Assimilator
| base= 50 mm
| hp    = 28
| spd  = 5
| mat  = x
| rat = x
| def  = 11
| arm  = 18
| fa    = 4
| cost  = 13
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
 
== Weapons ==
{{Weapon|weapon=Dissevering Microswarm|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{Weapon|weapon=Rendering Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon Master}}{{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Assimilation}} }}
 
 
== Unit  Rules ==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
== Changes and Updates ==
 
===Mk3 to Mk4===
 
==Release Trivia==
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
 
==Battle Reports==
 
==Videos==
 
==Lore==
 


''Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.''
''Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.''

Revision as of 21:50, 17 February 2024

Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 28
FA = 4
Cost = 135xx1118
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Dissevering Microswarm
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Ground Pounder - Place a 3 inch template anywhere completely within this weapons RNG and in this model's LOS. This model makes one ranged attack roll against each model in the template, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW eaual to the POW of this weapon. Ground Pounder attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Ground Pounder (2024-1-13)
Question: Can a an engaged model without Gunfighter use its Ground Pounder special attack to make the attack against things outside of melee?
Answer: For ground pounder, if you are engaged you will not be able to make a ground pounder attack.
Explanation: For ground pounder, if you are engaged you will not be able to make a ground pounder attack. Currently it is still being discussed on some other points but that is where the discussion currently is
Infernal Ruling: elswickchuck Infernal - PP Community forum


Rendering Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Assimilation
When this model destroys an enemy construct model with this weapon, immediately after the attack is resolved remove d3 damage points from this model.

No errata for Assimilation (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Swarm Projector - 6" spray, POW 13 ranged attack.
  • Retractable Blade - 0.5" reach, P+S 10 melee attack.

Command Attachment

They can have a Transverse Enumerator. His info has been omitted for brevity.

Theme Forces

Template:Clockwork Legions


Thoughts on Reductors

Reductors in a nutshell

Cheap ranged troops, the Reductors provide warriors for your army for a bargain. With their below-average stats they have nothing to do in the frontline. Beside controlling or contesting scenario pieces, their main duty is to stand in the second line and blow off jamming models from your more valuable assets. You get as much as you pay for them, and you hardly pay anything.

Assault and clear do allow you some interesting threat vectors but due to the good but not great damage and severely average RAT you are mainly hoping for dice spikes or need to combo them with something else.

Thoughts on the CA

Taking a Transverse Enumerator on these guys can be really worthwhile. You have to have a plan for them though as it takes them from a conscript cost to a more elite infantry (which they aren't) cost. But the minifeat on charge assault sprays really helps push them to the right side of the bell curve for hitting. Being able to move through the unit is nice for other models but so so for these guys due to Clear!.

Combos & Synergies

  • Stand behind a wall of Obstructors or Reciprocators and spray through them with impunity. Or Assault Charge with them - they're a much more flexible unit with the extra threat range assault brings.
  • Enigma Foundry - your favourite recursion tool; bring them back as fast as they are getting killed
  • Mitigator - universal RAT fixer with its Knockdown attack
  • Aurora,_Numen_of_Aerogenesis - Not only makes them faster, but absolutely annoying during her feat. Get into the enemy's back, and spray targets without fearing to hit your own troops.
  • Lucant - Can push up their ARM to the level where blasts start to bounce off of them
  • Directrix - not a dedicated infantry caster, but her servitors' beam is among the few damage amplifiers for ranged attacks. Her spell Facilitate makes them RAT 8 on feat turn, RAT 6 otherwise.
  • Orion - extra attack die against infantry, extra damage die against harder targets, precisely what you need. Spellpiercer helps you against upkeeps.

Drawbacks & Downsides

  • Average (or below-average) stats. Although their low-ish points cost reflects that.
  • Enemies with soul gathering abilities will love easy soul tokens

Tricks & Tips

  • Remember, sprays don't care about stealth, and especially the Target in Melee penalty.
  • Feel free to use them for screening, blocking charge lanes, or simply as direct current targets for the Modulator. They are also ideal if you want to fuel the Conservator's Hand of Vengeance.
  • Assault charges can get some lovely angles, especially with Clear!


Other

Trivia

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Assault Template:RC Construct Template:RC Clear! Template:RC Soul Vessel