Braghen Ragemonger: Difference between revisions

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===Feat===
===Feat===
====Jump the Shark====
====Jump the Shark====
While in Boomhowler's control range, friendly Faction models gain:
# Place Ragemonger anywhere completely within 5 inches of his current location.
* Place Ragemonger anywhere completely within 5 inches of his current location.
# When a friendly Faction model rolls a 1 on a die in an attack or damage roll while in Ragemonger's control range, count the die face as a 6.
* When a friendly Faction model rolls a 1 on a die in an attack or damage roll while in Ragemonger's control range, count the die face as a 6.  
# Jump the Shark lasts for one turn.
* Jump the Shark lasts for one turn.


==Changes and Updates==
==Changes and Updates==

Revision as of 22:42, 7 February 2024

Southern Kriels Brineblood Marauders Trollkin Warlock Leader

Model stats and abilities

Model Statistics

Base size = 50mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free66771417612
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-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Unyielding - This model gains +2 ARM against melee damage rolls.
No errata for Field Marshal (Create)
No errata for Unyielding (Create)




Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)



Weapons

Thrown Whaler
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)


Critical Weaken
Category:Critical Weaken

No errata for Critical Weaken (Create)

Whaler
icon  RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)


Critical Weaken
Category:Critical Weaken

No errata for Critical Weaken (Create)

Shark Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -

Critical Consume
Category:Critical Consume

No errata for Critical Consume (Create)


Spells

Tantrum Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more models in the spellcaster's battlegroup were damaged by enemy attacks while within 5 inches of the spellcaster during your opponent's last turn, then during your Maintenance Phase, one model in the spellcaster's battlegroup in the spellcaster's control range can advance 3 inches and make one basic melee attack.
No errata for Tantrum (Create)
Watery Grave Cost RNG AOE POW DUR OFF
2 8 - 12 Rnd Yes
When a model is boxed by Watery Grave, center a 3-inch template on teh boxed model and then remove that model from play. The template is shallow water terrain that remains in play for one round. While in the template, models gain Resistance:Fire.
Resistance-Fire Resistance-Fire:
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.


No errata for Resistance-Fire (Create)

No errata for Watery Grave (Create)


Spell Rack Slots: 3

The warlock may choose any of the following spells for their Spell Rack, up to their spell rack slots number. In a Steamroller game, this is done after lists are chosen. Once racked, players reveal their spell selections simultaneously. Warcaster spells cannot be changed during a game.

Spell Rack
Black Spot Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target enemy warrior model/unit suffers -2 DEF.
  • When a friendly Faction model destroys one or more affected models with a basic melee or ranged atack during its Combat Action, immediately after the attack is resolved, it can make one additional melee or ranged attack.
  • Attacks gained from Black Spot cannot generate additional attacks from Black Spot.
No errata for Black Spot (Create)
Fortify Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.
No errata for Fortify (Create)
Fortune Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
No errata for Fortune (Create)
Fury's Strength Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction warrior model/unit gains +2 to its melee attack damage rolls this turn.
No errata for Fury's Strength (Create)
Open Fire Cost RNG AOE POW DUR OFF
1 Ctrl - - - No
Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.
No errata for Open Fire (Create)
Perdition Cost RNG AOE POW DUR OFF
2 10 - 10 - Yes
When an enemy model is damaged by Perdition, immediately after the attack is resolved the spellcaster or one model in its battlegroup that is currently in its control range can advance up to 5 inches directly toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.
No errata for Perdition (Create)
Powder Keg Cost RNG AOE POW DUR OFF
3 8 3 14/8 + Yes
On a critical hit, models hit lose their initial attacks and cannot make power attacks or special attacks for one round.
No errata for Powder Keg (Create)
Rough Seas Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
When a friendly model in the spellcaster's control range is targeted with a ranged attack, the attacking model rolls an additional die on its attack roll. Discard the highest die of each roll. Rough Seas lasts for one round.
No errata for Rough Seas (Create)
Tide Pool Cost RNG AOE POW DUR OFF
2 Ctrl - - Rnd No
Place a 3-inch template anywhere completely within the spellcaster's control range. The template is shallow water terrain that remains in play for one round. While in the template, models gain Resistance:Fire.
Resistance-Fire Resistance-Fire:
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.


No errata for Resistance-Fire (Create)

No errata for Tide Pool (Create)
Tides of War Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battlegroup gain Reposition[3"].
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)

No errata for Tides of War (Create)

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Jump the Shark

  1. Place Ragemonger anywhere completely within 5 inches of his current location.
  2. When a friendly Faction model rolls a 1 on a die in an attack or damage roll while in Ragemonger's control range, count the die face as a 6.
  3. Jump the Shark lasts for one turn.

Changes and Updates

Lore

Trivia

Battle Reports

Videos