Trollkin Champions: Difference between revisions

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[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]] [[:Category:Northkin|Northkin]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]]   [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]


[[Category:Trollbloods]]
[[Category:Trollbloods]]
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[[Category:Unit]]
[[Category:Unit]]
[[Category:Trollkin]]
[[Category:Trollkin]]
[[Category:Northkin]]
 


==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Valka 1
| name  = Grunt
| base  = 40mm
| base  = 40mm
| hp    = 8
| hp    = 8
| spd  = 5
| spd  = 5
| mat = 8
| mat = 7
| def  = 12
| def  = 12
| arm  = 17
| arm  = 16
| fa    = C
| fa    = 2
| cost  = 5
| cost  = 8
| abilities =
| abilities =
{{AbilitySingle | Tough}}
{{AbilitySingle|Tough}}
{{AbilitySingle|Resistance:Cold}}
{{AbilitySingle|Defensive Line}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Sanguine Bond}}
{{AbilitySingle|Feign Death}}
{{AbilitySingle|Retaliatory Strike}}
{{AbilitySingle|Righteous Vengeance}}
{{AbilitySingle|Rise}}
{{AbilitySingle|Unyielding}}
}}
}}


=Weapons=
=Weapons=


{{Weapon | weapon=Rune Axe| type = M | rng = 1| rof = - | aoe = - | pow = 12| loc =X2| abilities = {{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Grievous Wounds}}
{{Weapon | weapon=Hand Weapon | type = M | rng = 1| rof = - | aoe = - | pow = 12| loc =X2| abilities = {{AbilitySingle|Weapon Master}}
}}
}}
==Unit Rules==
==Unit Rules==
{{Category:Solo}}
{{Category:Unit}}


==Errata==
==Errata==
Line 45: Line 40:


==Lore==
==Lore==
''Kriel warriors are the heart of the armies of the trollkin. These bands of warrior brothers march to war in defense of their people wielding shields, hand weapons, and an indomitable spirit. They are often accompanied by mighty caber throwers, who put their prowess in the traditional sport of their people to lethal use against all enemies.'
''The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.''


''Hurling cabers, stone columns that seem too big to lift, has proven a surprisingly effective and devastating attack in battles throughout the centuries. These weapons have more than justified the backbreaking effort as they tumble forward with bone-pulping power in a nearly unavoidable and crushing attack. Anything caught in the caber's path is usually reduced to paste.''
==Trivia==
* Unit released way back in [[Primal Mk1]] (2006)


==Trivia==
* The CA and WA were both released in [[Hordes: Evolution]]


==Battle Reports==
==Battle Reports==
Line 57: Line 51:




''The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.''
''The mighty Trollkin warrior Skaldi Bonehammer is a champion among the champions of the bitter North, his thirst for glory and carnage an infectious tide that spreads like wildfire among the Trollkin he leads. His thirst for battle is legendary, and his relentless fighting style combines bone-cracking strength and a fearsome swiftness that leaves allies in awe and enemies broken and bleeding.''
{{TOC-rightbox|{{SamePage|See also '''[[:Category: Champion]]''' for other models that count as Trollkin Champions.}}
}}
=Basic Info=
{{Infobox-Model
| name    = Trollkin Champions
| altname = Unit{{/}}Skaldi
| image  = TrollkinChampions.jpg
| base    = Medium
| spd    = 5
| str    = 8
| mat    = 7
| def    = 12
| arm   = 16
| cmd    = 7{{/}}9
| hp      = 5{{/}}8
| size    = 3{{or}}5 +1CA
| cost    = 10{{or}}16 +3CA
| cost_note=3.5 each
| fa      = 2{{/}}C
}}
===Abilities===
* '''''Entire unit
** {{Tough}}
** {{Defensive Line}}
** {{Relentless Charge}}
** {{Sanguine Bond}}
* '''''Skaldi only
** {{Cold Immunity|Hide_Cat=<!---YES--->}}
** {{Officer|Hide_Cat=<!---YES--->}}
** {{Granted|Practiced Maneuvers|Hide_Cat=}} (''{{Practiced Maneuvers|Hide_Cat=}}'')
** {{Rapid Strike|Hide_Cat=<!---YES--->}}
** '''[[Tactics]]: [[Northkin]]''' - Models in his unit are considered to be [[Northkin]] models and gain [[Immunity: Cold]].
** {{Tactics|Overtake|Hide_Cat=}} (''{{Overtake-alt|Hide_Cat=}}'')
===Weapons===
{|class="wikitable"
! Leader & Grunts
|
{| class="wikitable"
{{Melee|Hand Weapon (x2)|1|4|12|
* {{Weapon Master}} }}
|}
|-
! Skaldi
|
{| class="wikitable"
{{Melee|Hammer|1|4|12|
* {{Weapon Master}} }}
|}
|}
===Weapon Attachment===
As with most Trollblood units, they may have a [[Trollkin Sorcerer]] weapon attachment. His info has been omitted for brevity.
===Theme Forces ===
* '''''Trollbloods
** {{Band of Heroes}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
** {{Storm of the North}}. They become [[Northkin]] models and gain [[Immunity: Cold]] in this theme.
** {{Vengeance of Dhunia}}
* '''''Other Factions
** '''[[Minion]]''' players can also use this unit in the [[Vengeance of Dhunia]] theme.
=Thoughts on {{PAGENAME}}=
[[File:skaldi.png|thumb|Skaldi Bonehammer, Command Attachment]]
==={{PAGENAME}} in a nutshell===
Trollkin Champions are the heavy hitters of Trollkin infantry. Hard hitting and hard to kill, Champions both wreck things on the charge and are effective brawlers (although not effective enough to truly wreck heavies).
The stand out special rule is sanguine bond, allowing you to spread damage out when any enemy manages to puncture their respectable armour. Your opponent may need to deal as much as 20 damage before even a single Troll needs to make a tough roll. More models reaching the front lines means more attacks and with weapon master and the [[Krielstone]] CA (either one) they can do a lot of hurt to all but the highest armour targets.
Champions are available in 3 of the 5 themes trolls can play in so they are naturally one of the recommended first purchases for new players.
===Thoughts on the CA & WA===
8 extra wounds on the Sanguine Bond, and a little more infantry killing is good. Being able to see and move through each other is handy but not essential. Skaldi has become a little bit less of an auto-include since the Vengeance of Dhunia update as the main reason to take him was Pathfinder on the charge. Overtake has a few issues with champions if you spread out too much; because hitting more enemies you will cause you to lose Defensive Line during the enemies turn. Reposition from [[Boomhowler2]] or [[Jarl]] or Hoof it from [[Grissel1]] or [[Boomhowler3]] are good ways to minimise this issue. Skaldi has also picked up the champion tag which means he benefits from the [[Trollkin Hero]]s retaliatory strike.
Trollkin Sorcerers can still utilise sanguine bond and the unit wide magical attack buff makes the Champions quite adept at killing stuff like [[Wraith Engine]]s. The downside of the Vengeance of Dhunia CID is without granted Relentless Charge on Skaldi you end up with some models that can ignore terrain and some who cannot (though moving through each other helps prevent this being a massive issue).
===Combos & Synergies===
<u>Warlocks</U>
* Any DEF buffs make them almost unhittable.
** [[Borka1]] is the best for this with his Arcane Ward which has the added benefit of making them untargetable by spells, avoiding many potentially nasty debuffs.
** [[Madrak1]]'s Even Ground buffs their defence even higher, though defensive line already grants immunity to knockdown. Healing from his feat also works well with Sanguine Bond as its guaranteed to fully restore a Champion to max HP
** [[Grissel2]] has Deflection which makes their defense just as good vs guns.
*** Grissel2 also has Dash, which makes them faster and immune to free strikes. Potentially handy when making overtake moves or to get at juicy targets.
** [[Jarl Skuld]] has Quicken for more speed and def against shooting, which helps deliver them tremendously.
** [[Madrak3]] has Defenders Ward, some shield guard beasts and spellpiercer.
<u>Minion Warlocks (Vengeance of Dhunia only) </U>
* [[Lord Azazello, The Castellan]] - with the Hero your opponent is getting hit back if they miss or if they hit thanks to Riposte his feat is also amazing on them.
* [[Helga the Conqueror]] - Dash and Defenders Ward is lovely for these guys.
<u>Other Support</U>
* [[Stone Scribe Chronicler]] - The Champions like piling in where the battle is toughest, and they can get a lot of hitting power in a small area to maximize the damage buff.
* The [[Krielstone]] with the Northkin Elder attachment gives them another speed point if you take Skali or play in Storm.
** Combine with Jarl's Quicken and you have a P+S 12 weapon master unit that threatens 11" on the charge. Not bad!
* The [[Trollkin Champion Hero]] gives them [[Retaliatory Strike]].
* [[Trollkin Sorcerer]]s as long as they are not the initial target they can still have damage transferred to them via sanguine bond they can also help other models in the unit gain [[Defensive Line]] even if they themselves don’t get the +2 Def and no knockdown.
* [[Boomhowler2]] or [[Boomhowler3]] both are great support models in their own right.
===Drawbacks & Downsides===
* Short threat range.
* Expensive and they will get shot.
* If you only want a minimum unit and have a screen, the [[Sons of Bragg]] are slightly more flexible.
===Tricks & Tips===
* [[Trollkin Sorcerer]]s that you attach to the Champions can have damage moved to them via Sanguine Bond, but not the other way.
=Other=
===Trivia===
===Trivia===
* Unit released way back in [[Primal Mk1]] (2006)
* Skaldi released in [[Forces of Hordes: Trollbloods]] (2010)
* Skaldi released in [[Forces of Hordes: Trollbloods]] (2010)
===Other Trollblood models===
{{Index Trollbloods}}
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Tough}}
{{RC Defensive Line}}
{{RC Relentless Charge}}
{{RC Sanguine Bond}}
{{RC Officer}}
{{RC Cold Immunity}}
{{RC Granted}}
{{RC Practiced Maneuvers}}
{{RC Rapid Strike}}
{{RC Overtake}}
{{Edbox|To edit Skaldi's tagged abilities, [{{FULLURL: Trollkin Champions : Skaldi (CA)|action=edit}} Click here]}}

Revision as of 21:01, 7 February 2024

Trollbloods Storm of the North Legacy Unit


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 8
FA = 2
Cost = 8571216
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Defensive Line
While this model is Base-to-Base (B2B) with one or more models in its unit, it gains +2 DEF and cannot become knocked down.

No errata for Defensive Line (Create)


Sanguine Bond
When this model would suffer damage from an enemy attack, you can choose one or more models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.

No errata for Sanguine Bond (Create)



Weapons

Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.

Trivia


Battle Reports

Videos

Trivia