Northkin Fire Eaters: Difference between revisions

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===Weapons===
===Weapons===
{{Weapon | weapon=Fire Breath| type = R | rng =Sp 6| rof = 1 | aoe = - | pow = 12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Fire}}{{AbilitySingle|Continuous Fire}}
{{Weapon | weapon=Fire Breath| type = R | rng =Sp 6| rof = 1 | aoe = - | pow = 12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Fire}}{{AbilitySingle|Continuous Effect:Fire}}
}}
}}
{{Weapon | weapon=Torch| type = M | rng = 1| rof = - | aoe = - | pow = 11| loc =-| abilities = {{AbilitySingle|Critical Fire}}
{{Weapon | weapon=Torch| type = M | rng = 1| rof = - | aoe = - | pow = 11| loc =-| abilities = {{AbilitySingle|Critical Fire}}
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===Weapons===
===Weapons===
{{Weapon | weapon=Fire Breath| type = R | rng =Sp 6| rof = 1 | aoe = - | pow = 12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Fire}}{{AbilitySingle|Continuous Fire}}
{{Weapon | weapon=Fire Breath| type = R | rng =Sp 6| rof = 1 | aoe = - | pow = 12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Fire}}{{AbilitySingle|Continuous Effect:Fire}}
}}
}}
{{Weapon | weapon=Torch| type = M | rng = 1| rof = - | aoe = - | pow = 11| loc =-| abilities = {{AbilitySingle|Critical Fire}}
{{Weapon | weapon=Torch| type = M | rng = 1| rof = - | aoe = - | pow = 11| loc =-| abilities = {{AbilitySingle|Critical Fire}}

Revision as of 17:57, 7 February 2024

Trollbloods Storm of the North Northkin Legacy Unit

Model stats and abilities

Trollkin Grunt

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 5
FA = 2
Cost = 66661315
Cost per model = 2 (1 pyg and 2 trollkin)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Fire's Fury
This model gains +5 ARM against fire damage. While suffereing the Fire continuous effect, this model cannot become knocked down and gains boosted attack and damage rolls.

No errata for Fire's Fury (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Self-Immolation - This model suffers the fire continuous effect.
No errata for Special Action (Create)
No errata for Self-Immolation (Create)




Trollkin
This model is a Trollkin model.

No errata for Trollkin (Create)



Weapons

Fire Breath
 RNG   ROF   AOE   POW   LOCATION 
Sp 6 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Fire
Category:Damage Type:Fire

No errata for Damage Type:Fire (Create)


Continuous Effect:Fire
Category:Continuous Effect:Fire

No errata for Continuous Effect:Fire (Create)

Torch
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)


Pyg Grunt

Model Statistics

Base size = 30SPDMATRATDEFARM
Health = 5
FA = 2
Cost = 66661413
Cost per model = 2 (1 pyg and 2 trollkin)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Fire's Fury
This model gains +5 ARM against fire damage. While suffereing the Fire continuous effect, this model cannot become knocked down and gains boosted attack and damage rolls.

No errata for Fire's Fury (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Self-Immolation - This model suffers the fire continuous effect.
No errata for Special Action (Create)
No errata for Self-Immolation (Create)




Pyg
This model is a Pyg.

No errata for Pyg (Create)



Weapons

Fire Breath
 RNG   ROF   AOE   POW   LOCATION 
Sp 6 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Fire
Category:Damage Type:Fire

No errata for Damage Type:Fire (Create)


Continuous Effect:Fire
Category:Continuous Effect:Fire

No errata for Continuous Effect:Fire (Create)

Torch
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



This unit is made of models which have differing identifying tags.

Errata/clarification

No Errata specifically for this model.

  • The Bear Handler is the only Trollkin model in the unit.
  • All models in the unit are Northkin.

Changes and Updates

Mk3 to Mk4

Lore

Trollkin are known for their insatiable thirst for booze, but few imbibe like the nomadic fire eaters that travel the Rimeshaws. Favoring extremely potent moonshine, fire eaters spit this volatile concoction across torches to ignite the spray, resulting in spectacular fireballs. When called to battle they use their fire-breathing skills to belch gouts of flame in defense of their fellow trollkin.

Trivia

Released in Hordes: Exigence (2014)

Battle Reports

Videos