Trollkin Champions: Difference between revisions

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{{Trollbox2
[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]] [[:Category:Northkin|Northkin]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
|{{Trollkin}} {{Champion}}s
 
|{{Trollblood}} {{Unit}}  
[[Category:Trollbloods]]
|Skaldi Bonehammer
[[Category:Prime]]
|[[Northkin]] [[Character]] {{Champion}} [[Command Attachment]]
[[Category:Storm of the North]]
}} [[Category: Model]]
[[Category:Legacy]]
{{4P|Storm of the North}}
[[Category:Unit]]
[[Category:Trollkin]]
[[Category:Northkin]]
 
==Model stats and abilities==
{{Model-stats
| name  = Valka 1
| base  = 40mm
| hp    = 8
| spd  = 5
| mat = 8
| def  = 12
| arm  = 17
| fa    = C
| cost  = 5
| abilities =
{{AbilitySingle  | Tough}}
{{AbilitySingle|Resistance:Cold}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Feign Death}}
{{AbilitySingle|Retaliatory Strike}}
{{AbilitySingle|Righteous Vengeance}}
{{AbilitySingle|Rise}}
{{AbilitySingle|Unyielding}}
}}
 
=Weapons=
 
{{Weapon | weapon=Rune Axe| type = M | rng = 1| rof = - | aoe = - | pow = 12| loc =X2| abilities = {{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Grievous Wounds}}
}}
==Unit Rules==
{{Category:Solo}}
 
==Errata==
No Errata specifically for this model.
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
''Kriel warriors are the heart of the armies of the trollkin. These bands of warrior brothers march to war in defense of their people wielding shields, hand weapons, and an indomitable spirit. They are often accompanied by mighty caber throwers, who put their prowess in the traditional sport of their people to lethal use against all enemies.'
 
''Hurling cabers, stone columns that seem too big to lift, has proven a surprisingly effective and devastating attack in battles throughout the centuries. These weapons have more than justified the backbreaking effort as they tumble forward with bone-pulping power in a nearly unavoidable and crushing attack. Anything caught in the caber's path is usually reduced to paste.''
 
==Trivia==
* The CA and WA were both released in [[Hordes: Evolution]]
 
==Battle Reports==
 
==Videos==
 


''The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.''
''The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.''

Revision as of 16:37, 7 February 2024

Trollbloods Storm of the North Northkin Legacy Unit

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 8
FA = C
Cost = 5581217
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Feign Death
A model with Feign Death cannot be targeted by ranged or arcane attacks while knocked down.

No errata for Feign Death (Create)


Retaliatory Strike
If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.

No errata for Retaliatory Strike (Create)


Righteous Vengeance
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5 inches of a model with Righteous Vengeance during the last round, during your Maintenance Phase the model with Righteous Vengeance can advance up to 3 inches and make one basic attack.

No errata for Righteous Vengeance (Create)


Rise
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.

No errata for Rise (Create)


Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)



Weapons

Rune Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)

Unit Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Kriel warriors are the heart of the armies of the trollkin. These bands of warrior brothers march to war in defense of their people wielding shields, hand weapons, and an indomitable spirit. They are often accompanied by mighty caber throwers, who put their prowess in the traditional sport of their people to lethal use against all enemies.'

Hurling cabers, stone columns that seem too big to lift, has proven a surprisingly effective and devastating attack in battles throughout the centuries. These weapons have more than justified the backbreaking effort as they tumble forward with bone-pulping power in a nearly unavoidable and crushing attack. Anything caught in the caber's path is usually reduced to paste.

Trivia

Battle Reports

Videos

The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.

The mighty Trollkin warrior Skaldi Bonehammer is a champion among the champions of the bitter North, his thirst for glory and carnage an infectious tide that spreads like wildfire among the Trollkin he leads. His thirst for battle is legendary, and his relentless fighting style combines bone-cracking strength and a fearsome swiftness that leaves allies in awe and enemies broken and bleeding.

Template:TOC-rightbox

Basic Info

Template:Infobox-Model

Abilities

Weapons

Leader & Grunts
Hand Weapon (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 4 12
Skaldi
Hammer
File:Sword icon.jpg  RNG   POW   P+S 
1 4 12

Weapon Attachment

As with most Trollblood units, they may have a Trollkin Sorcerer weapon attachment. His info has been omitted for brevity.

Theme Forces


Thoughts on Trollkin Champions

File:Skaldi.png
Skaldi Bonehammer, Command Attachment

Trollkin Champions in a nutshell

Trollkin Champions are the heavy hitters of Trollkin infantry. Hard hitting and hard to kill, Champions both wreck things on the charge and are effective brawlers (although not effective enough to truly wreck heavies).

The stand out special rule is sanguine bond, allowing you to spread damage out when any enemy manages to puncture their respectable armour. Your opponent may need to deal as much as 20 damage before even a single Troll needs to make a tough roll. More models reaching the front lines means more attacks and with weapon master and the Krielstone CA (either one) they can do a lot of hurt to all but the highest armour targets.

Champions are available in 3 of the 5 themes trolls can play in so they are naturally one of the recommended first purchases for new players.

Thoughts on the CA & WA

8 extra wounds on the Sanguine Bond, and a little more infantry killing is good. Being able to see and move through each other is handy but not essential. Skaldi has become a little bit less of an auto-include since the Vengeance of Dhunia update as the main reason to take him was Pathfinder on the charge. Overtake has a few issues with champions if you spread out too much; because hitting more enemies you will cause you to lose Defensive Line during the enemies turn. Reposition from Boomhowler2 or Jarl or Hoof it from Grissel1 or Boomhowler3 are good ways to minimise this issue. Skaldi has also picked up the champion tag which means he benefits from the Trollkin Heros retaliatory strike.

Trollkin Sorcerers can still utilise sanguine bond and the unit wide magical attack buff makes the Champions quite adept at killing stuff like Wraith Engines. The downside of the Vengeance of Dhunia CID is without granted Relentless Charge on Skaldi you end up with some models that can ignore terrain and some who cannot (though moving through each other helps prevent this being a massive issue).

Combos & Synergies

Warlocks

  • Any DEF buffs make them almost unhittable.
    • Borka1 is the best for this with his Arcane Ward which has the added benefit of making them untargetable by spells, avoiding many potentially nasty debuffs.
    • Madrak1's Even Ground buffs their defence even higher, though defensive line already grants immunity to knockdown. Healing from his feat also works well with Sanguine Bond as its guaranteed to fully restore a Champion to max HP
    • Grissel2 has Deflection which makes their defense just as good vs guns.
      • Grissel2 also has Dash, which makes them faster and immune to free strikes. Potentially handy when making overtake moves or to get at juicy targets.
    • Jarl Skuld has Quicken for more speed and def against shooting, which helps deliver them tremendously.
    • Madrak3 has Defenders Ward, some shield guard beasts and spellpiercer.

Minion Warlocks (Vengeance of Dhunia only)

Other Support

  • Stone Scribe Chronicler - The Champions like piling in where the battle is toughest, and they can get a lot of hitting power in a small area to maximize the damage buff.
  • The Krielstone with the Northkin Elder attachment gives them another speed point if you take Skali or play in Storm.
    • Combine with Jarl's Quicken and you have a P+S 12 weapon master unit that threatens 11" on the charge. Not bad!
  • The Trollkin Champion Hero gives them Retaliatory Strike.
  • Trollkin Sorcerers as long as they are not the initial target they can still have damage transferred to them via sanguine bond they can also help other models in the unit gain Defensive Line even if they themselves don’t get the +2 Def and no knockdown.
  • Boomhowler2 or Boomhowler3 both are great support models in their own right.

Drawbacks & Downsides

  • Short threat range.
  • Expensive and they will get shot.
  • If you only want a minimum unit and have a screen, the Sons of Bragg are slightly more flexible.

Tricks & Tips

  • Trollkin Sorcerers that you attach to the Champions can have damage moved to them via Sanguine Bond, but not the other way.

Other

Trivia

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Weapon Master Template:RC Tough Template:RC Defensive Line Template:RC Relentless Charge Template:RC Sanguine Bond

Template:RC Officer Template:RC Cold Immunity Template:RC Granted Template:RC Practiced Maneuvers Template:RC Rapid Strike Template:RC Overtake

Template:Edbox