Pyg Bushwhackers: Difference between revisions

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{{Trollbox2|{{Pyg}} Bushwhackers
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
|{{Trollblood}} {{Unit}}  
 
|Officer & Mortar
[[Category:Trollbloods]]
|[[Command Attachment]]
[[Category:Prime]]
}} [[Category: Model]]
[[Category:United Kriels]]
{{4P|'''United Kriels'''}}
[[Category:Legacy]]
[[Category:Unit]]
 
==Model stats and abilities==
{{Model-stats
| name  = unit
| base  = 120mm
| hp    = 38
| spd  = 7
| mat  = 6
| rat = 5
| def  = 9
| arm  = 19
| fa    = 2
| cost  = 15
|cpm = 3.3 (5 grunts)
| abilities =
{{AbilitySingle  | Unstoppable}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle  | Construct}}
{{AbilitySingle | Cavalry}}
{{AbilitySingle | Reposition|3}}
{{AbilitySingle | Shooting Gallery}}
}}
 
=Weapons=
{{Weapon | weapon= Scattergun| type = R | rng = SP 8| rof = 1 | aoe = - | pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon | weapon= Trampling Hooves| type =M | rng = 1| rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle|Momentum}} }}
 
==Unit Rules==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
 
===Trivia===
 
==Battle Reports==
 
==Videos==
 
-----------Legacy----------


''Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.''
''Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.''

Revision as of 00:02, 5 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 38
FA = 2
Cost = 15765919
Cost per model = 3.3 (5 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)



Weapons

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Trampling Hooves
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy----------

Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.

Bushwhackers are now commonplace among the fighting forces of the United Kriels. Captain Gunnbjorn’s efforts have seen pyg combatants organized into increasingly effective teams equipped with firepower to match. Attacks these pyg officers orchestrate can often end skirmishes before they begin by striking from unseen positions. Other pygs have progressed from rifles to heavier weaponry. Pyg mortar crews exhibit remarkable accuracy, especially if aided by a spotter to help in range finding.

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Leader, Grunts, and Officer<
    • Rifle - 14" range, POW 10 gun
    • Hand Weapon - 0.5" reach, P+S 8 melee weapon

Theme Forces


Thoughts on Pyg Bushwhackers

File:PygBushwhackerOfficerAndMortar.jpg
Command Attachment

Pyg Bushwhackers in a nutshell

The Bushwhackers are a unit with advance deployment plus long range guns. Oh, and truly awful stats at an individual level. The unit attachment on the other hand adds both the accuracy they need to actually hit things and a nice handy mortar to blow up infantry and support.

Thoughts on adding the CA

RAT 4 is utterly terrible - but a reroll is worth +2 to your RAT so two person CRAs are effectively RAT 8 POW 12 and thus fairly effective. The CA is essential if you want any hope of getting use out of this unit.

With the release of Brug slip away becomes less useful as you pygs should already be able to move through each other and if they are able to ignore free strikes they are probably knocked down alright, because raw stats aren’t keeping them alive.

The light mortar is strange for the unit, it’s essentially at Rat 0 and it has 4 inches less range than the Trollkin Barrage Team and it doesn’t mesh with the guy it comes with, but it can land where you need it and do a lot occasionally.

Combos & Synergies

  • Nothing's really needed as long as you can keep the officer alive.
  • Grim Angus can spread the net for excellent utility.
  • The Hunters Grim go really well with these guys.
  • Gunnbjorn offers snipe for them. By picking out and using combined range attack at the best target you can use slip away and save them from counter attack. Use Rock Wall and feat to keep them safe.
  • General 'Thunderstone' Brug gives them everything they could ever want: +1 to hit, a conditional damage buff and eyeless sight, more movement, tactician and dig in.

Drawbacks & Downsides

  • Baseline stats are terrible.
  • They suck at melee - even a Fell Caller Hero won't help that much
  • They are pretty expensive for their effectiveness.
  • Pyg Lookouts provide similar shooting for a similar cost - and Mark Target.
  • Northkin Raiders are significantly more accurate and damaging for a very similar cost, they also advance deploy and there is more inherent support for Northkin models compared to Pyg models. Pygs only saving grace vs all this is their range.

Tricks & Tips

  • From a 10 member unit they have an "effective" combined POW of 20 making them well suited to smash high armour targets.
  • Slip Away can take you forward through the enemy lines to get behind the skirmish screen either for back strikes or to blow up the enemy support. Or occasionally a caster.
  • Do CRAs in pairs most of the time, especially with the unit attachment.
  • They are well worth the effort to keep them in the game for late round use.

Other

Trivia

Other Trollblood models

Index Trollbloods

Rules Clarifications

Template:RC Advance Deployment Template:RC CRA Template:RC Pathfinder Template:RC Tough Template:RC Bushwhack

Template:RC Officer Template:RC Slip Away Template:RC Tactics Template:RC Combined Arms

Template:RC Arcing Fire Template:RC High-Explosive Template:RC Inaccurate

Template:Edbox