Category:Disruption: Difference between revisions

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Unlike most games, having a weapon with a '''Damage Type''' in Warmachine doesn't do anything extra for your damage output (with the exception of [[Corrosion continuous effect]], [[Fire continuous effect]], and [[Damage Type: Magical]]).
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
 
<noinclude>
Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a ''disadvantage'' because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a ''different'' special rule (such as [[Fuel for the Flames]] or [[Peel Back the Layers]]).
[[Category:Weapon Quality]]
 
[[Category:Anti-Warjack]]
 
</noinclude>
{{Electricity Text}}
 
See also the basic training article: '''[[101 - Damage Type]]
 
{{RC Electricity}}
{{RC Disruption}}
 
[[Category: Weapon ability]]
[[Category: Damage Type]]
[[Category: Anti-Warjack]]

Revision as of 19:39, 4 February 2024

A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.

Subcategories

This category has the following 4 subcategories, out of 4 total.