Category:Magical Damage: Difference between revisions

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Unlike most games, having a weapon with a '''Damage Type''' in Warmachine doesn't do anything extra for your damage output (with the exception of [[Corrosion continuous effect]], [[Fire continuous effect]], and [[Damage Type: Magical]]).
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Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a ''disadvantage'' because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a ''different'' special rule (such as [[Fuel for the Flames]] or [[Peel Back the Layers]]).
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<noinclude>[[Category:Trash]]</noinclude>
{{Magical Text}}
 
See also the basic training article: '''[[101 - Damage Type]]
 
{{RC Magical Damage}}
 
[[Category: Weapon ability]]
[[Category: Damage Type]]

Latest revision as of 02:42, 3 February 2024

Go to "Magical damage" instead.

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