Axis, The Harmonic Enforcer: Difference between revisions

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''What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.''


[[Convergence of Cyriss]] [[:Category:Warcaster|Warcaster]]
[[Convergence of Cyriss]] [[:Category:Warcaster|Warcaster]]
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       <td style = "border: 1px solid grey; vertical-align: top;">
       <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Axis 1
| base  = 30 mm
| base  = 40 mm
| hp    = 15
| hp    = 18
| spd  = 7
| spd  = 5
| aat  = 6
| aat  = 6
| mat  = 6
| mat  = 7
| rat  = 7
| rat  = 4
| def  = 14
| def  = 14
| arm  = 17
| arm  = 18
| arc  = 7
| arc  = 6
| ctrl  = 12
| ctrl  = 12
}}
}}
</td>
</td>
       <td style = "border: 1px solid grey; vertical-align: top;"> <table >  
       <td style = "border: 1px solid grey; vertical-align: top;"> <table >  
           {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
           {{Model Advantage | advantage = Unstoppable | icon = Unstoppable}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
        {{Field Marshal | ability = Unyielding}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
        {{Model Ability | ability = Unyielding}}
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
      </table> </td>
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
</table>


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<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
  </tr>
         {WEAPONNAME1}}
         {{Action & Reaction}}
         {WEAPONNAME2}}
         {{Action & Reaction}}
 
</table>
</table>


==Feat==
==Feat==
FEATNAME
Circumpotence
{{#ifexist: Template:Errata-FEATNAME|  
{{#ifexist: Template:Errata-Circumpotence|  
{{Template:Errata-FEATNAME}}
{{Template:Errata-Circumpotence}}
|  }}
|  }}


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=== Mk3 to Mk4 ===
=== Mk3 to Mk4 ===
* Feat Circumpotence: Named effects deleted, but effects stay the same. Just cleaned up the language.
* Lost Countercharge (ability removed from game). Lost Field Marshal Countercharge.
* Gained Unyielding, Unstoppable.
* Gained Fieldmarshal Unstoppable.
* Weapons Action and Reaction combined into one statline.


==Lore==
==Lore==


==Trivia==
==Trivia==
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)


==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
************* LEGACY **********
''What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.''
=Basic Info=
{{Infobox-Model
| name  = Axis1
| image = AxisTheHarmonicEnforcer_WEB_0.jpg
| base  = Medium
| spd  = 5
| str  = 7
| mat  = 7
| rat  = 2
| def  = 14
| arm  = 18
| cmd  irrelevant
| focus = 6
| hp    = 18
| wjp  = +30
}}
{{Warcaster}}
{{Living Convergence}}
===Feat : Circumpotence===
# Enemy models currently in Axis' {{CTRL}} range suffer Curtail for one round.
#: ''{{Curtail}}
# Friendly Faction models currently in Axis' {{CTRL}} range gain Intensify for one round.
#: ''{{Intensify}}
=== Abilities===
* {{Countercharge}}
* {{Field Marshal|Countercharge}} [[Category:Countercharge Field Marshal]]
===Weapons ===
{|class="wikitable"
{{Melee|Action|1|7|14|
* {{Beat Back}}
* {{Double Strike}} }}
{{Melee|Reaction|1|7|14|
* {{Beat Back}}
* {{Double Strike}} }}
|}
===Spells===
{{Spellbox|
{{Battering Ram}}
{{Iron Aggression}}
{{Onslaught}}
{{Razor Wall}}
{{Unstoppable Force}}
}}
===Theme Forces ===
* {{Clockwork Legions}}
* {{Destruction Initiative}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.
If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of [[Strange Bedfellows]] did other casters get a look in.
Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.
===Spell thoughts===
* [[Battering Ram]], while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
* [[Iron Aggression]] is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
* [[Onslaught]] is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as [[Inhospitable Ground]] or [[Rift]].
* [[Razor Wall]] is an extremely useful spell for denying single-wound, high-damage units like [[Nihilators]], [[Bane Warriors]] or [[Stormblades]].
* [[Unstoppable Force]] is the cherry on top, it means casters are not safe behind an infantry screen.  Savvy opponents can block this with careful positioning, however.
===Feat thoughts===
'''Circumpotence''' is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned.  It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat).  Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.
Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army.  Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.
===Drawbacks & Downsides===
* Axis has no gun, and his RAT isn't doing his vectors any favors.
* Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
* He has the lowest Focus stat in Cyriss.
===Tricks & Tips===
* Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
* Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
* Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.
=List-Building Advice=
===Strategy===
Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.
His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks.  Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.
He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life.  He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force. 
===Theme Thoughts===
{{Header|[[Destruction Initiative]]}}
Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.
* [[Transfinite Emergence Projector & Permutation Servitors|TEP]] : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
* See also the stuff listed under [[#Battlegroup]].
* [[Asphyxious the Sanctified & Annihilation Servitors|Asphyxious4]] : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with [[Dark Shroud]].
* [[Artificer Prime Nemo & Arcane Mechaniks|Nemo4]] : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
* [[Widget1]] - Iron Aggression still works on out of activation attacks, likewise having your [[Cipher]] shoot a 2nd time can help you control the battlefield with rough terrain
{{Header|[[Clockwork Legions]]}}
* [[Obstructors]] : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
* [[Steelsoul Protector]] : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
* [[Eradicators]] : With two initial melee attacks, [[Finisher]], and [[Side Step]], these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.
===Battlegroup===
* Light
** [[Corollary]] : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
** [[Diffuser]] : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
** [[Negator]] : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
* Heavy
** [[Cipher]] : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
** [[Inverter]] : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
** [[Conservator]] :  As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.
===Starting a 25 point Brawl list===
In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/1/14/brawlmachine-list-building-convergence-of-cyriss read here].
'''[[Theme - Clockwork Legions]]
: '''[[Axis, The Harmonic Enforcer|Axis1]]''': [+30 WJP]
:* [[Inverter]]: [14 pts]
:* [[Conservator]]: [11 pts]
:* [[Corollary]]: [5 pts]
: [[J.A.I.M.s]]: [Free] {{grey|(5 pts)}}
: [[Enigma Foundry]]: [4 pts]
: [[Algorithmic Dispersion Optifex]]: [2 pts]
: [[Eradicators]] (max unit): [13 pts]
: [[Negation Angels]]: [6 pts]
{{Brawl}}
=Other=
===Trivia & Lore ===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* For Lore, refer to [[Lore - Convergence characters]]
===Video Battle Reports ===
* [https://youtu.be/fSV5koSackY 2019.03 Deathclock Dave], vs [[Harbinger1]]
* [https://youtu.be/gcmv2vwhoso 2018.03 Deathclock Dave], vs [[Madrak1]]
* {{VBR}}
===Other Convergence models===
{{Index Convergence}}
===Rules Clarifications===
{{RC Beat Back}}
{{RC Double Strike}}
{{RC Warcaster}}
{{RC Living Convergence}}
{{RC Countercharge}}
{{RC Field Marshal}}
{{RC Battering Ram}}
{{RC Iron Aggression}}
{{RC Onslaught}}
{{RC Razor Wall}}
{{RC Unstoppable Force}}

Revision as of 18:18, 14 January 2024

What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = {{{fa}}}
Cost = Free56741418612
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = {{{fa}}}
Cost = Free56741418612
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
Field Marshal [ Unyielding ]


Unyielding


Warcaster abilities:


Weapons

Template:Action & ReactionTemplate:Action & Reaction
WeaponTypeStatsSpecials

Feat

Circumpotence


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack

Legacy armies do not have access to a Spell Rack.

Errata

No Errata specifically for this model.

Changes and Updates

2024 Jan Annual Upadte

  • Sideways update: Induction to 9 inches for warjacks.
  • Change Field Marshal: Unstoppable to Field Marshal: Unyielding.
  • RAT increased from 2 to 4.

Notes: The dev team determined that Field Marshal: Unyielding would be more valuable to Axis’ playstyle than Field Marshal: Unstoppable. He also had the lowest RAT in the Faction, which we increased to 4.

Mk3 to Mk4

  • Feat Circumpotence: Named effects deleted, but effects stay the same. Just cleaned up the language.
  • Lost Countercharge (ability removed from game). Lost Field Marshal Countercharge.
  • Gained Unyielding, Unstoppable.
  • Gained Fieldmarshal Unstoppable.
  • Weapons Action and Reaction combined into one statline.


Lore

Trivia


Battle Reports

Videos

Field Marshal [ Unyielding ]


Unyielding


Warcaster abilities:


Weapons

Template:Action & ReactionTemplate:Action & Reaction
WeaponTypeStatsSpecials

Feat

Circumpotence


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack

Legacy armies do not have access to a Spell Rack.

Errata

No Errata specifically for this model.

Changes and Updates

2024 Jan Annual Upadte

  • Sideways update: Induction to 9 inches for warjacks.
  • Change Field Marshal: Unstoppable to Field Marshal: Unyielding.
  • RAT increased from 2 to 4.

Notes: The dev team determined that Field Marshal: Unyielding would be more valuable to Axis’ playstyle than Field Marshal: Unstoppable. He also had the lowest RAT in the Faction, which we increased to 4.

Mk3 to Mk4

  • Feat Circumpotence: Named effects deleted, but effects stay the same. Just cleaned up the language.
  • Lost Countercharge (ability removed from game). Lost Field Marshal Countercharge.
  • Gained Unyielding, Unstoppable.
  • Gained Fieldmarshal Unstoppable.
  • Weapons Action and Reaction combined into one statline.


Lore

Trivia


Battle Reports

Videos