Trollkin Scouts: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{Trollbox
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
|n={{Trollkin}} {{Scout}}s
 
|{{Trollblood}} {{Unit}}  
[[Category:Trollbloods]]
}} [[Category: Model]]
[[Category:Prime]]
{{4P|'''United Kriels'''}}
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Unit]]
 
==Model stats and abilities==
{{Model-stats
| name  = unit
| base  = 120mm
| hp    = 38
| spd  = 7
| mat  = 6
| rat = 5
| def  = 9
| arm  = 19
| fa    = 2
| cost  = 15
|cpm = 3.3 (5 grunts)
| abilities =
{{AbilitySingle  | Unstoppable}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle  | Construct}}
{{AbilitySingle | Cavalry}}
{{AbilitySingle | Reposition|3}}
{{AbilitySingle | Shooting Gallery}}
}}
 
=Weapons=
{{Weapon | weapon= Scattergun| type = R | rng = SP 8| rof = 1 | aoe = - | pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon | weapon= Trampling Hooves| type =M | rng = 1| rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle|Momentum}} }}
 
==Unit Rules==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
 
===Trivia===
 
==Battle Reports==
 
==Videos==
 
-----------Legacy----------


''Trollkin Scouts stand out as rugged and resourceful in a race known for their ability to endure. These nomadic Trollkin are skilled hunters who live off the land in tight-knit communities, on the outer edges of trollkin society. They are peerless woodsmen capable of stealthily burying an axe in an enemy within the densest of forests or charging forth with a battle cry and a barrage of thrown hunting axes. When the kriels can entice their isolated cousins to join them, they gain superb hunters who excel at irregular warfare.''
''Trollkin Scouts stand out as rugged and resourceful in a race known for their ability to endure. These nomadic Trollkin are skilled hunters who live off the land in tight-knit communities, on the outer edges of trollkin society. They are peerless woodsmen capable of stealthily burying an axe in an enemy within the densest of forests or charging forth with a battle cry and a barrage of thrown hunting axes. When the kriels can entice their isolated cousins to join them, they gain superb hunters who excel at irregular warfare.''

Revision as of 00:04, 5 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 38
FA = 2
Cost = 15765919
Cost per model = 3.3 (5 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)



Weapons

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Trampling Hooves
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy----------

Trollkin Scouts stand out as rugged and resourceful in a race known for their ability to endure. These nomadic Trollkin are skilled hunters who live off the land in tight-knit communities, on the outer edges of trollkin society. They are peerless woodsmen capable of stealthily burying an axe in an enemy within the densest of forests or charging forth with a battle cry and a barrage of thrown hunting axes. When the kriels can entice their isolated cousins to join them, they gain superb hunters who excel at irregular warfare.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Thrown Axe
File:Gun icon.jpg  RNG   ROF   AOE   POW 
6 1 Template:- 11
Axe
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 11

Weapon Attachment

As with most Trollkin units, the Trollkin Scouts can take up to 3 Trollkin Sorcerers. The Sorcerer's info has been omitted for brevity.

Although other scouts can gain gang off of their attached sorcerer the lack of Pathfinder or Prowl on the Sorcerer does hamper the way the scouts usually play.

Theme Forces


Thoughts on Trollkin Scouts

Trollkin Scouts in a nutshell

Trollkin scouts are an interesting unit of skirmishers - not normally the first models the Trollbloods reach for to be their skirmish screen, but sometimes effective. Their niche is if you want a unit with Grievous Wounds to deal with tough or healing. If you want this tech they are a good way of getting it - if you don't you don't.

There is a lot of double up in their role with Northkin Raiders, scouts have less fluidity due to the unit, less durability, and slightly less potential due to quick work. Scouts however have greater accuracy due to gang and their ranged attacks are easier to use with assault and hunter.

Combos & Synergies

  • Trollkin Skinner - grants them Treewalker a buff that makes them very hard to hit in forests (for trolls at least).
  • Lynus & Edrea - Being able to pick columns if you have ranged grievous wounds is very strong. They also remove LOS blocking clouds, which is nice.
  • Grim2 - His feat works wonders for them: Mark Target lets them hit, Snipe extends their assault range to an impressive 19". And of course, Mortality and Mirage works well with everything.
  • Mark Target as mentioned above, so Pyg Lookouts and any solos in Kriel Company.
  • Calandra1 - She has effectively a really nice DEF buff.
  • Madrak1 - also offers a Def buff, no knockdown, and a to-hit buff
  • Ragnor - Pulveriser adds to both the thrown weapon and the melee attack Pow 13 followed by a boosted Pow 15 can do a lot to light warjacks and warbeasts.
  • Borka2 , Jarl Skuld and Kolgrimma are all odd choices to play in Kriel Company. But each can offer concealment to stack prowl.

Drawbacks & Downsides

  • Gang makes them bunch up, which causes problems.
  • Northkin Raiders are a better skirmish screen and are slightly cheaper per model (not fiscally)
  • Because they are faster and operate quite far forward they can have issues positioning within the Krielstone aura. But frankly, ARM 15 on SWI is a joke and they operate quite dandily without the +1 STR from the elder thanks to Gang.
  • The model with the pig does not have the Bacon rule. For shame!

Tricks & Tips

  • They have enough DEF to take the charge, although ideally, they want to give the charge.
  • In Kriel Company, run a Whelp up to whatever you want to charge because RAT 7 is much better than RAT 5

Other

Trivia

Released in Forces of Hordes: Trollbloods (2010)

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Advance Deployment Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Gang Template:RC Hunter Template:RC Prowl

Template:RC Thrown Template:RC Grievous Wounds