Void Spirit: Difference between revisions

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{{Skornebox|{{Skorne}} {{Solo}} }} [[Category: Model]]
[[Skorne]] [[Exalted]] [[Solo]]
{{4P|'''Exalted'''}}
 
[[Category:Skorne]]
[[Category:Exalted]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Solo]]


''Void spirits are the disembodied specters of departed skorne which, through unnatural compulsion, come back to plague the living. They are never entirely at ease on Caen and thus flicker from one place to another as they fight, making them difficult to corner. Void spirits jealously clutch at the souls of those killed around them, seeking to subject others to the pain they have endured in the terrible Void.


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name   = Void Spirit
|name = Void Spirit
| image  = Void_Spirit.jpg
|base = 30mm
| spd    = 6
|fa = 2
| str    = 6
|hp = 5
| mat     = 6
|spd = 6
| def     = 14
|mat = 6
| arm     = 12
|def = 14
| cmd   
|arm = 12  
| base    = small
|cost = 3
| hp      = 5
|abilities =
| cost    = 3
{{AbilitySingle|Undead}}
| fa      = 2
{{AbilitySingle|Incorporeal}}
{{AbilitySingle|Annihilator}}
{{AbilitySingle|Poltergeist}}
{{AbilitySingle|Void Walk}}
}}
}}
==== Weapons ====
{{Weapon | weapon=Rend| type = M| rng =1| rof = - | aoe = - | pow =12| loc =-| abilities = {{AbilitySingle|Damage Type-Magical}} }}


=== Abilities ===
==Solo Rules==
* {{Undead}}
{{Category:Solo}}
* {{Incorporeal}}
* {{Annihilator}}
* {{Poltergeist}}
* {{Void Walk}}
 
===Weapons===
{|class="wikitable"
{{Melee|Rend|0.5|6|12|
* {{Magical Weapon}} }}
|}
 
===Theme Forces ===
* {{The Exalted}}
* He can also go in any theme that has [[Void Seer Mordikaar]], thanks to Mordikar's [[:Category:Irregulars|Irregulars]] [Void Spirit] rule. You can even spend Requistion Points on Void Spirits.
 
 
=Thoughts on the Void Spirit =
===The Void Spirit in a nutshell ===
The Void Spirit is a solo hunter with a short-ish charge range and a hit and run teleport effect that makes sprint look slow. A utility solo that (like the [[Paingiver Bloodrunner Master Tormentor]]) hunts high-DEF solos, the most notable thing about the Void Spirit is that it's incorporeal and therefore provides a fair amount of utility to the Skorne.
It has a tiny bit of Skornergy in its abilities, so plan ahead, whether or not you'll want to use it offensively or defensively:
* With good DEF, Incorporeal and Poltergeist it can lay low and push away enemies who try to remove it as contesting piece.
* Annihilator and Void Walk enables it to efficiently pick off models, giving up a portion of its defensive abilities.


===Combos & Synergies===
==Changes and Updates==
The Void Spirit doesn't need much help. Unfortunately the only theme they can go in is The Exalted where they don't really fit well.
===Initial Release===
* [[Void Seer Mordikaar]] - after killing something they can teleport (into a back arc) then keep moving and killing. Very scary - and Mordikaar can bring them in any theme force. Void Spirits with Mordikaar are very strong and he normally brings his full FA2 of them in any theme.
* [[Despoiler]] creates them with Mordikaar. So have spares.
* [[Lord Arbiter Hexeris]] - not as strong as Mordikaar, he can still use his Black Spot to let them teleport then attack an enemy solo.
* [[Dominar Rasheth]] - Rasheth can arc through one at least two times, and the void spirit is somewhat hard to kill if he doesn't attack.
 
=== Drawbacks & Downsides ===
* Limited threat range and only a single attack.
* [[The Exalted]] is the only theme force it's allowed in and it doesn't fit very well there
** It doesn't buff any of the [[Immortals]] or take buffs from the [[Ancestral Guardian]] or other models
** For melee spot removal the [[Ancestral Guardian]] does at least as well and you're probably bringing a couple of them as requisition options
** The Exalted has a lot of incorporeal threat
** ARM 12 doesn't fit with the Exalted's general ARM-skew
* If you just want incorporeal models the [[Feralgeist]] and the [[Gremlin Swarm]] minions are both cheaper
* poor positioning can cost you friendly souls from Annihilator
* Basically only used with [[Void Seer Mordikaar]] (although they are good with him)
 
===Tricks & Tips===
* Set up the charge for where it will be after the teleport. Whether eating the enemy support or landing right behind a high value solo to eat that.
* Against some armies a Void Spirit can be great for contesting an objective as they simply won't have the models to remove it.
 
=Other=
===Trivia===
Released in [[Hordes: Metamorphosis]] (2009)
Released in [[Hordes: Metamorphosis]] (2009)


===Other Skorne Models===
==Lore==
{{Index Skorne}}


===Rules Clarifications===
''Void spirits are the disembodied specters of departed skorne which, through unnatural compulsion, come back to plague the living. They are never entirely at ease on Caen and thus flicker from one place to another as they fight, making them difficult to corner. Void spirits jealously clutch at the souls of those killed around them, seeking to subject others to the pain they have endured in the terrible Void.
{{RC Magical Weapon}}
{{RC Undead}}
{{RC Incorporeal}}
{{RC Poltergeist}}
{{RC Annihilator}}
{{RC Void Walk}}

Latest revision as of 18:23, 24 December 2024

Skorne Exalted Solo


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 5
FA = 2
Cost = 3661412
-
-

Model Advantages and Abilities

Undead
Undead
This model is an undead model and not a living model.

No errata for Undead (Create)

Incorporeal
Incorporeal
This model roams the battlefield in spectral form. Models that are Incorporeal:
  • do not count as intervening models.
  • are immune to continuous effects and non-magical damage.
  • cannot be moved by a push, slam, or throw.
  • treat all non-impassable terrain as open terrain while advancing.
  • can move through obstructions and other models if they has enough movement to move completely past them.
  • do not stop their movement when contacting an obstacle, obstruction, or another model during charging, slamming, or trampling.
  • are moved through when a slammed, pushed, or thrown model has enough movement to move completely past.
  • do not forfeit their Combat Action when they advance or are placed out of one or more enemy models' melee ranges during Normal Movement.
  • do not apply Disengaging rules to an enamy model.
  • lose Incorporeal when making melee or ranged attacks, before the attack roll is made. The loss of Incorporeal lasts until the start of their next activation.

No errata for Incorporeal (Create)


Annihilator
This model gains an additional die on melee attack and melee damage rolls against living models. When a living model is destroyed within 3 inches of this model, it never generates a soul token.

No errata for Annihilator (Create)


Poltergeist
When an enemy model misses this model with an attack, immediately after the attack is resolved, you can choose to push the enemy model d3 inches directly away from this model.

No errata for Poltergeist (Create)


Void Walk
Once per activation, immediately after resolving an attack in which it destroyed a living or undead enemy model with an attack during its Combat Action, you can place this model anywhere completely within 8 inches of its current location.

No errata for Void Walk (Create)


Weapons

Rend
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

Initial Release

Released in Hordes: Metamorphosis (2009)

Lore

Void spirits are the disembodied specters of departed skorne which, through unnatural compulsion, come back to plague the living. They are never entirely at ease on Caen and thus flicker from one place to another as they fight, making them difficult to corner. Void spirits jealously clutch at the souls of those killed around them, seeking to subject others to the pain they have endured in the terrible Void.