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Revision as of 14:07, 13 January 2024

Template:Skornebox Template:4P

Void spirits are the disembodied specters of departed skorne which, through unnatural compulsion, come back to plague the living. They are never entirely at ease on Caen and thus flicker from one place to another as they fight, making them difficult to corner. Void spirits jealously clutch at the souls of those killed around them, seeking to subject others to the pain they have endured in the terrible Void.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Rend
File:Sword icon.jpg  RNG   POW   P+S 
0.5 6 12

Theme Forces


Thoughts on the Void Spirit

The Void Spirit in a nutshell

The Void Spirit is a solo hunter with a short-ish charge range and a hit and run teleport effect that makes sprint look slow. A utility solo that (like the Paingiver Bloodrunner Master Tormentor) hunts high-DEF solos, the most notable thing about the Void Spirit is that it's incorporeal and therefore provides a fair amount of utility to the Skorne. It has a tiny bit of Skornergy in its abilities, so plan ahead, whether or not you'll want to use it offensively or defensively:

  • With good DEF, Incorporeal and Poltergeist it can lay low and push away enemies who try to remove it as contesting piece.
  • Annihilator and Void Walk enables it to efficiently pick off models, giving up a portion of its defensive abilities.

Combos & Synergies

The Void Spirit doesn't need much help. Unfortunately the only theme they can go in is The Exalted where they don't really fit well.

  • Void Seer Mordikaar - after killing something they can teleport (into a back arc) then keep moving and killing. Very scary - and Mordikaar can bring them in any theme force. Void Spirits with Mordikaar are very strong and he normally brings his full FA2 of them in any theme.
  • Despoiler creates them with Mordikaar. So have spares.
  • Lord Arbiter Hexeris - not as strong as Mordikaar, he can still use his Black Spot to let them teleport then attack an enemy solo.
  • Dominar Rasheth - Rasheth can arc through one at least two times, and the void spirit is somewhat hard to kill if he doesn't attack.

Drawbacks & Downsides

  • Limited threat range and only a single attack.
  • The Exalted is the only theme force it's allowed in and it doesn't fit very well there
    • It doesn't buff any of the Immortals or take buffs from the Ancestral Guardian or other models
    • For melee spot removal the Ancestral Guardian does at least as well and you're probably bringing a couple of them as requisition options
    • The Exalted has a lot of incorporeal threat
    • ARM 12 doesn't fit with the Exalted's general ARM-skew
  • If you just want incorporeal models the Feralgeist and the Gremlin Swarm minions are both cheaper
  • poor positioning can cost you friendly souls from Annihilator
  • Basically only used with Void Seer Mordikaar (although they are good with him)

Tricks & Tips

  • Set up the charge for where it will be after the teleport. Whether eating the enemy support or landing right behind a high value solo to eat that.
  • Against some armies a Void Spirit can be great for contesting an objective as they simply won't have the models to remove it.

Other

Trivia

Released in Hordes: Metamorphosis (2009)

Other Skorne Models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Undead Template:RC Incorporeal Template:RC Poltergeist Template:RC Annihilator Template:RC Void Walk