Bloodweaver Night Witch: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Solo|Solo]][[Category:Solo]]
|n={{Bloodweaver}} Night Witch
 
|{{Circle}} {{Tharn}} {{Solo}} }} [[Category: Model]]
=Model stats and abilities=
{{4P|Devourer's Host}}
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>
 
 
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
 
 
----------LEGACY------------
 
 


''Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.
''Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Revision as of 15:00, 26 January 2024

Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Weapons

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].
Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Template:Veteran Leader

Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Even among the Tharn, night witches are regarded as the epitome of Devourer worship. As priestesses and ranking practitioners of the bloodweaver arts, they move across the battlefield within a veil of gore and carnage. With ruthless animosity they leave behind a trail of butchered opponents, taking from each one tokens of meat and precious organs to fuel their own powerful blood magic.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Implements of Death (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 10

Theme Forces


Thoughts on Bloodweaver Night Witch

Bloodweaver Night Witch in a Nutshell

The Night Witch falls on enemy light infantry like locusts on a field of corn, chewing through them and moving on. Killing Spree means that she can keep going until she runs out of targets in her range, and tagging an already crippled warbeast/warjack with an attack will prevent them from recovering on your opponents turn. She buffs her Bloodweaver sisters as well, allowing them to murder the enemy just as easily as she does. And a Blood Witch adds Dispel to the army for some really useful anti-upkeep tech.

This model exemplifies Circle’s ability to mulch infantry with impunity. A well placed Night Witch will tear through most or even all of a poorly spaced unit. She can be buffed by roughly half of Circle’s warlocks and increases the potential of a unit of Bloodweavers. On her own or with a unit of Bloodweavers, this model adds a flexible value to most lists. With native stealth she can sit back and camp a flag and with two initials she can potentially make an initial attack and keep making Killing Spree follow up moves/attacks, and when she misses can then use her second initial to start up the Killing Spree engine again. Applying Grievous to enemy jacks and beasts will prevent their recovery of systems or spirals, neutering enemy options even if she isn’t killing those jacks or beasts.

Post CID changes means she lost her previously unique combination of Blood Rituals and Life Drinker, but traded them for Weapon Master and the attack type Life Stealer, allowing her to always have an extra die of damage and contribute another healing mechanic into an army, possibly solving order of activation issues by healing warbeasts in her CMD so that the warlock and or Shifting Stones can attend to other tasks. One reason many lists include a Night Witch is for her new attack type: Dispel. Being able to remove enemy upkeep spells and animi on hit is a powerful tool that can swing many matchups.

She may shine best under Iona and under Baldur1. Baldur1 can contribute Solid Ground to a list of two Night Witches with three units of Bloodweavers + the Bloodweaver UAs, creating nearly 30 stealth, DEF 14, no knockdown and blast resistant Killing Spree bodies (though after the 2021.10 changes ARM 15 might not be enough to save them from all blasts). Additionally, his feat granting cover allows them to be DEF 18 on the approach.

Combos & Synergies

Warlocks

  • Baldur1 can provide Stone Skin for additional hitting power and Solid Ground for blast resistance (+4 ARM).
  • Grayle can put Storm Rager on her to give her greater accuracy and POW.
  • Iona can significantly improve her ability to hit higher defense targets and improve the odds of cracking armor with her FEAT granting rerolls to attacks and +3 STR.
  • Kromac2 casting Carnage improves her odds of high defense targets.
  • Krueger1 can grant her weapon 2" reach via Lightning Tendrils, and make her more difficult to shoot down with Gale Winds. Remember that the Electro Leap from Lightning Tendrils is optional - you don't want to kill a model via leap if you need it to dig further into the enemy.
  • Morvahna1 can effectively make her a MAT9 and POW12 weapon master due to Mortality.
  • Morvahna2 can let you re-roll failed attack and damage rolls, helping to ensure the Witch's Killing Spree isn't interrupted by bad dice.
  • Tanith can put Affliction on an enemy unit, making them much easier to hit and not having to worry about the damage roll against single-wound infantry. Scything Touch can also up the Witch's hitting power.
  • Una2 can giver her Hand of Fate although Una usually has better targets for that spell.

Non-warlocks

Drawbacks & Downsides

  • No way of cracking armor of any kind.
  • MAT 7 for a solo won't break high DEF
  • Can be one-shotted by most things that hit her.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Stealth Template:RC Killing Spree Template:RC Leadership

Template:RC Magical Weapon Template:RC Weapon Master Template:RC Attack Type Template:RC Grievous Wounds Template:RC Life Stealer Template:RC Dispel