Primal Archon: Difference between revisions

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m (Replaced content with "{{Category:Unlimited}} ''Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Primal archons are thought to be each a minor manifestation of the Wurm, sent from the hellish wilds of Urcaen. Not creatures of words or prophecy but rather of action and violence, primal archons leap into the fray as soon as they manifest on Caen. =...")
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{{Main page announcement}}
{{Category:Unlimited}}
{|
| [[File: Minion Logo.jpg|100px]] [[File: Circle Logo.jpg|100px]]
| {{FH2|{{PAGENAME}} }}<BR>
{{FH3|{{Minion}}, & {{Circle}} [[Partisan]], {{Archon}} {{Solo}} }}
|} [[Category:Model]]
{{4M|
* {{blue|'''Circle'''}}: This model can be used by this Faction, but only the Unlimited format.
* {{blue|'''Mercenary'''}}: This model can be used by this Faction, but only the Unlimited format.}}
 
''Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Primal archons are thought to be each a minor manifestation of the Wurm, sent from the hellish wilds of Urcaen. Not creatures of words or prophecy but rather of action and violence, primal archons leap into the fray as soon as they manifest on Caen.
''Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Primal archons are thought to be each a minor manifestation of the Wurm, sent from the hellish wilds of Urcaen. Not creatures of words or prophecy but rather of action and violence, primal archons leap into the fray as soon as they manifest on Caen.


=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Primal Archon.jpg
| base  = Large
| spd  = 6
| str  = 10
| mat  = 8
| rat  irrelevant
| def  = 12
| arm  = 19
| cmd  = 10
| cost  = 8
| hp    = 18
| fa    = 2
}}
* '''[[Minion]]''' - {{PAGENAME}}s will work for {{Circle minion}}, {{Grymkin Minion}}, {{Legion minion}}, or {{Trollblood minion}}.
* {{Partisan|Circle|Minion}}
===Abilities===
* {{Pathfinder}}
* {{Tough}}
* {{Countercharge}}
* {{Divine Manifestation}}
* {{Hyper-Regeneration}}
* {{Reality Anchor}}
* {{Roiling Earth}}
* {{Sturdy}}
===Weapons ===
{| class="wikitable"
{{Melee|Horn|1|5|15|
* {{Magical damage}}
* {{Earth Shaker}} }}
{{Melee|Claw (×2)|1|4|14|
* {{Magical damage}}
* {{Beat Back}}
* '''Earth Shaker''' - See above. }}
|}
===Theme Forces===
* '''''Minions
** {{Blindwater}}
** {{Will Work for Food}}
* '''''Circle
** As a Minion model it can go in any Circle theme, however it'll use up your "up to one Minion slot" in some themes
** {{Secret Masters}}. It doesn't use up the Minion slot in this theme.
** {{The Bones of Orboros|notbold=}}
** {{The Devourer's Host}}. It doesn't use up the Minion slot in this theme.
** {{The Wild Hunt|notbold=}}
* '''''Other Factions
** Furthermore, Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Primal Archon is a beefy boy that controls a bunch of space. The Primals weapons feature large knockdown AOEs, which is particularly spicy when combined with Countercharge. Hyper-Regeneration keeps it in the fight, along with its high ARM and boxes. However, the big feature of the Primal Archon is Reality Anchor, which prevents Horrors from being summoned! It's officially a solo but is effectively a light warbeast beatstick that takes warrior rather than warbeast buffs.
===Combos & Synergies===
It works well with models that either provide single-target buffs or army-wide buffs.
* [[Blackclad Wayfarer]] or [[Lanyssa Ryssyl, Nyss Sorceress]] can provide hunters mark and improve this models threat range.
{{Header|Minions}}
* [[Azazello]] - His feat makes them hardier and hit harder, and Duelist and Riposte make it comparatively dogy and able to strike if missed by enemy attacks.
* [[Helga1]]'s feat-slams can let it put knockdown AOEs in some very unexpected places.
* [[Jaga-Jaga]] can increase its offense via Signs and Portents, and due to its high base ARM makes a good target for her feat.
* [[Maelok the Dreadbound]] gives a +2 ARM buff to all warrior models, making the Primal Archon ARM 21, under feat AND Death Pack, that's ARM 23 on an incorporeal model. Shadow bind also sets up mortality nicely.
* [[Rask]] increases its threat range via Boundless Charge and hitting power with Fury. Additionally, his feat will help get it into combat.
{{Header|Circle}}
* [[Grayle the Farstrider]] finds the Primal Archon an excellent target for Storm Rager both offensively and defensively, while his feat can protect it on the way in and increase its threat.
* [[Morvahna the Autumnblade]] can use it as a durable Sac Pawn target, and use Mortality to increase its hitting power.
* [[Baldur the Stonesoul]] - Roots of the earth prevents countercharge but makes the Primal Archon armour 22.
* [[Krueger the Stormlord]] - reducing the range of enemy guns and offering 2 different threat extending spells, as well as a slow down feat is actually very useful for the Primal archon.
{{Header|Other Factions}}
It doesn't count as a friendly Faction model in non-Circle, non-Minion armies which further limits its combos but you can still put it to some use.
* [[Thagrosh0]] - his Blight Burst prevents forcing and spending focus in AOE 4". Hit a shadow bound target, to pin it place and effectively shut it down for a turn without killing it. Knocked down model is not a bad target either.
* [[Bethayne2]] - She can affect the Primal Archon with [[Transmutation]], as well as soften up targets by applying [[Withering Death]]
===Drawbacks & Downsides===
* With only a 1" reach on its weapons smart enemies will use the models they are actually attacking to protect themselves from the countercharge.
* A boosted POW 15 (from the charge) and two POW 14s don't do that much to kill heavy armour, and 6" movement and 1" weapons don't give many targets.
===Tricks & Tips===
* Remember, an enemy model needs to END its advance within 3" of the Archon. If it ends within 6" and you countercharge it, it won't get shadow bound.
* Roiling Earth has quite a large footprint, 3" measured out from a large base is not to be sniffed at.
* Getting to stop an enemy from moving after they've already moved doesn't seem that great on paper, but you need to remember it stops all ''bonus'' movements (like Sprint and Reposition).<br>When Roiling Earth gets triggered during the enemy turn:
** For the rest of your opponent's turn it can't [[Reposition]], can't [[Sprint]], can't [[Energizer]], etc
** If they're dumb enough to trigger Roiling Earth before they activate (eg with a [[Vengeance]] move), then they can't even use their Normal Movement.
** On your next turn you'll benefit from the -3 DEF debuff, but also it can't [[countercharge]] you, use [[Admonition]], use [[Enliven]], etc
* You can trigger Roiling Earth during your own turn, it's a bit more difficult than normal because you have to '''(A)''' trigger something that lets your opponent move during your turn (such as Countercharge) and '''(B)''' they have to be dumb enough to use that movement to end near the Primal Archon.
* remember it may look like one but it is not a construct and cannot be repaired
=Other=
===Trivia===
===Trivia===
Released 2019.07
Released 2019.07
===Other Theme Forces===
{{Grymkin minion solo themes}}
{{Legion minion solo themes}}
{{Trollblood minion solo themes}}
{{Circle minion solo themes}}
===Other Faction models===
{{Index Circle}}
{{Index Minion}}
===Rules Clarifications===
{{RC Partisan}}
{{RC Pathfinder}}
{{RC Tough}}
{{RC Countercharge}}
{{RC Divine Manifestation}}
{{RC Hyper-Regeneration}}
{{RC Reality Anchor}}
{{RC Roiling Earth}}
{{RC Sturdy}}
{{RC Magical damage}}
{{RC Earth Shaker}}
{{RC Beat Back}}

Latest revision as of 13:27, 10 August 2024

This model is playable only in an Unlimited format.


Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Primal archons are thought to be each a minor manifestation of the Wurm, sent from the hellish wilds of Urcaen. Not creatures of words or prophecy but rather of action and violence, primal archons leap into the fray as soon as they manifest on Caen.

Trivia

Released 2019.07