Galleon: Difference between revisions

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==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name= NAME
| name= Galleon
| base= 50 mm
| base= 120 mm
| hp    = 30
| hp    = 58
| spd  = 5
| spd  = 5
| mat  = 6
| mat  = 6
| rat = 6
| rat = 5
| def  = 12
| def  =10
| arm  = 18
| arm  = 19
| fury  = 4
| fa    = 2
| thr  = 9
| cost  = 30
| fa    = 4
| cost  = 12
| abilities =
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
Line 30: Line 29:
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Crane}}
}}
}}
=Weapons=
=Weapons=
{{Weapon|weapon=RANGED|type = R |rng = 10 |rof = d3 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=Gun Port|type = R |rng = 14|rof = d3 |aoe = 2 |pow = 13/7| loc = X2 (L and R)| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=MELEE|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = X2| abilities =  {{AbilitySingle|SOMETHING}} }}
{{Weapon|weapon=Harpoon Cannon|type = R |rng = 10 |rof = 1|aoe = - |pow = 18| loc = R| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Skewer}} }}
 
{{Weapon|weapon=Trident Strike|type = M |rng = 2 |rof = - |aoe = - |pow = 18| loc = R| abilities =}}
{{Weapon|weapon=Cargo Claw|type = M |rng = 2 |rof = - |aoe = - |pow = 21| loc = -| abilities =  {{AbilitySingle|Throw Power Attack}} }}




Line 47: Line 51:


==Release Trivia==
==Release Trivia==
Released in  
* Released in the Warmachine: Colossals expansion (2012).
 
* In the fluff Galleons are built by Black Anchor Heavy Industries. When Privateer Press started selling certain Huge Based models separately from the main product line in 2017, they used Black Anchor Heavy Industries for this line of models.
* Although this model is about 90% the same as the [[Blockader]], they were sold as separate models.
==Battle Reports==
==Battle Reports==


Line 55: Line 60:
==Lore==
==Lore==
''The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.''
''The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.''
   
  * The Galleons were commissioned by Bart, but Magnus bought them out from under him while swinging a deal to contract Bart to assist with his plans to take Fellig and mount an offensive against Cygnar. Magnus used a Galleon to end the Second Cygnaran Civil War in the final battle using it to defeat Stryker and nearly kill Leto had Caine not intervened.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = 41094 GalleonWEB.jpg
| base  = Huge
| spd  = 5
| str  = 17
| mat  = 6
| rat  = 5
| def  = 9
| arm  = 19
| cost  = 34
| hp    = 58
| fa    = 2
}}
 
{{Warjack}}
 
{{Colossal}}
 
===Abilities===
* {{Construct}}
* {{Pathfinder}}
* {{Power Lifter}}
 
===Weapons ===
{| class="wikitable"
{{Ranged-loc|Gun Port (x2)|14|13|rof=d3|aoe=3|loc=Left+Right|  }}
{{Ranged-loc|Harpoon Cannon|10|15|loc=Right|
* {{Drag}} }}
{{Melee-loc|Cargo Claw|2|3|20|loc=Left|
* {{Open Fist}} }}
{{Melee-loc|Trident Strike|2|5|22|loc=Right| }}
|}
 
===Theme Forces ===
* '''''Mercenaries
** {{Flame in the Darkness}}
** {{Llaelese Resistance}}
** {{Operating Theatre}}
** {{Soldiers of Fortune}}
** {{Strange Bedfellows}}
** {{The Irregulars}}
** {{The Kingmaker's Army}}
** {{The Talion Charter}}
 
* '''''Other Factions
** '''[[Convergence]]''' players can use this warjack in the {{Strange Bedfellows|notbold=}} theme, or by putting it in [[Aurora2]]'s, [[Asphyxious4]]'s, or [[Nemo4]]'s battlegroup in various themes.
** '''[[Cryx]]''' players can use this warjack by putting it in [[Asphyxious4]]'s battlegroup in various themes.
** '''[[Cygnar]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme, or by putting it in [[Nemo4]]'s battlegroup in various themes.
** '''[[Infernal]]''' players can take this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
** Aside from that, Mercenary colossals can be taken in a few more Faction's themes by putting it under the control of Mercenary [["Junior Warcaster"]] (see [[#Who can take this warjack?]]). However the "Faction Type" of the warjack doesn't change when you do it this way.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Galleon is the premier ranged platform in Mercenaries. It can attack from farther away than the new Blockader, and the drag makes it more dangerous to opposing heavies. It is also strong against high DEF, low ARM infantry that is not blast immune.
 
The Galleon is dangerous to most things in the game, and has above average ranged output for a colossal. On most turns, its combat action should consist of firing the Gun Ports, then using the Harpoon Gun to drag in a heavy and stabbing it with the Harpoon melee weapon if at all possible. It also has threat extension/general utility for other models in your army by way of Power Lifter.
 
The downside is, no mercenary caster besides [[Bartolo]] and [[Ashlynn2]] really runs it well. RAT 5 and POW 13 on the cannons means it is neither accurate, nor powerful, so if you aren't dragging things in to their doom a couple times per game, you may struggle to get value out of it.
 
Compared to its brother the [[Blockader]] is prefers buffs to it's accuracy and damage, such as Artillerist, Hymn of Battle, Hand of Fate or Hot-Shot, where as the Blockader much prefers buffs to its ARM or threat range, but does not need much help with its output as it's already excellent.
 
===Combos & Synergies===
With Warcasters:
* [[Captain Bartolo Montador]] turns the Galleon up to 11. [[Batten Down the Hatches]] and his feat make the Galleon a very tough target for a lot of armies to deal with. [[Hot Shot]] boosts every single ranged attack damage roll it makes, while [[Broadside]] gives a free ranged attack, which can catch opponents off guard if you run the Galleon and cast this spell.
* [[Ashlynn2]] is one of the few casters who actually prefers it over a Blockader, becuase the latter needs speed or ARM buffs she doesn't have and the Galleon with its excellent range high number of shots makes much better use of Hand Of Fate combined with Hymn of Battle from [[Choir]] in LR. In any other theme give her a different jack.
* [[Drake MacBain]] can use [[Fail Safe]] to make it hard to kill and [[Jackhammer]] for smashing things after a Drag. But realistically you are better off using these spells with a [[Blockader]]. [[Fortune]] is always fun for making sure attacks hit as well, though usually you'll have Fail Safe on the Galleon.
* [[Magnus the Traitor|Magnus1]] can make it tough to disable systems with [[Death Ward]], while [[Iron Aggression]] makes it even more of a beast in Melee. Or he can just add [[Snipe]] to give it that much more reach with its ranged attacks.
* [[Captain Phinneus Shae]] can use [[Phantasm]] to make enemies have to draw close to shoot it, then [[Coup De Main]] to give it that extra charge range to get into melee.
* [[Lieutenant Crosse, Resistance Fighter|Crosse2]] has a range increase in Fire Group and can provide it with cheap shield guards to keep it save from incoming fire. He prefers other jacks like Mariners and Rovers though.
* [[Caine's Hellslingers|Caine3]] might find it useful for building a big synergy chain during his feat turn and it makes great use of Calamity, both due to it's high number of attacks.
* [[Commander Coleman Stryker|Stryker1]] in Flames can give it a 19" drag threat with snipe and his feat makes it hard to bring down.
 
With anything else:
* The [[Choir of Menoth]] makes it a bigger ranged threat in Llaelese Resistance.
* Anything with [[Mark Target]]; that is [[Rangers]] in Kingmakers or Resistance, the [[Exemplar Errants]] CA in Resistance, or any solo in [[Soldiers of Fortune]].
* [[Master Gunner Dougal MacNaile]] or [[Herne & Jonne]] have [[Artillerist]] for extra RAT, Dougal even has [[Double Powder Ration]] for extra RNG for one round.
* [[Ragman]] can stay close to the Galleon and use [[Death Field]] to weaken all opponents in its melee range, while the Galleon can drag models into the Dark Shround.
* A Galleon run by [[Asphyxious4]] will have Dark Shroud until Gaspy dies and can use his focus to boost attack or damage rolls. He can even run one for [[Durgen]] who loves AOE's on feat turn. It's extremely pricey as a package though.
* [[Hermit of Hengehold]] buffs it's damage with his ARM debuff. He also massively appreciates being craned around with Power Lifter to get into position.
* [[Alexia2]]/[[Orin]]/[[Eilish]] - Huge bases are notorious for having spells slung their way, so spell hate is almost mandatory support for them. Alexia and Orin can negate  spells with Arcane Vortex, while Eilish punishes the casters and Disbinds any upkeeps afterwards.
* [[Powder Monkey]]s or [[Steelhead Arcanist]]s can empower it.
 
===Drawbacks & Downsides===
* Drag sounds good until you consider stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, walls/terrain/other models ... it’s a long list.
* Random rate of fire, its really sad when your gun ports only put out 2 small AoEs because of unlucky rolls.
* Low MAT and RAT means it gets less done under Macbain or Magnus1 than you'd like since you'll be boosting to hit often.
* Besides Bart, none of the Mercenary casters make it super scary.
* Most of the synergies above can be done with a Blockader for a better effect (especially the ARM increases). The only stand outs are Ashlynn2's Hand of Fate and Bart's Hot Shot, because the Galleon needs output support much more than the Blockader does.
 
===Tricks & Tips===
* Galleon throws models 8.5". If your opponent has left a model within 8.5" of their caster that Galleon can reach with a directly-away throw (review your throw rules), you should look for the knockdown assassination, especially if you can have Bart cast Broadsides to drag the caster in after the throw.
* Never make the mistake of running the Galleon without a caster who does not give it a powerful effect. A Galleon with only 3 focus and nothing else to zazz it up is not a strong use of 35 points.
* Don't forget its new Power Lifter for threat ranges for your heavies.
 
=Other=
===Trivia===
* Released in the Warmachine: Colossals expansion (2012).
* The Galleons were commissioned by Bart, but Magnus bought them out from under him while swinging a deal to contract Bart to assist with his plans to take Fellig and mount an offensive against Cygnar. Magnus used a Galleon to end the Second Cygnaran Civil War in the final battle using it to defeat Stryker and nearly kill Leto had Caine not intervened.
* In the fluff Galleons are built by Black Anchor Heavy Industries. When Privateer Press started selling certain Huge Based models separately from the main product line in 2017, they used Black Anchor Heavy Industries for this line of models. See also [[:Category: BAHI]].
* Although this model is about 90% the same as the [[Blockader]], they are sold as separate models. You can't buy a multi-kit and magnetise it. So they're only on the same chassis in the fluff.
 
===Who can take this warjack?===
{{Index Mercenary Warcasters}}
 
===Other Mercenary models===
{{Index Mercenaries}}
 
===Rules Clarifications===
{{RC Open Fist}}
{{RC Drag}}
 
{{RC Warjack}}
{{RC Colossal}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Power Lifter}}

Revision as of 21:11, 17 March 2024

Mercenary Soldiers of Fortune Talion Charter Colossal Warjack

Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 58
FA = 2
Cost = 305651019
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Crane
Once per turn at any time during its activation, this model can choose one other friendly large-based or smaller model within 2 inches of it. You can place that model anywhere, completely within 2 inches of its current location, and if it is knocked down, it immediately stands up. A model can only be placed once per turn as a result of Crane.

No errata for Crane (Create)


Weapons

Gun Port
 RNG   ROF   AOE   POW   LOCATION 
14 d3 2 13/7 X2 (L and R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Harpoon Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 18 R
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)


Trident Strike
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R
Cargo Claw
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released in the Warmachine: Colossals expansion (2012).
  • In the fluff Galleons are built by Black Anchor Heavy Industries. When Privateer Press started selling certain Huge Based models separately from the main product line in 2017, they used Black Anchor Heavy Industries for this line of models.
  • Although this model is about 90% the same as the Blockader, they were sold as separate models.

Battle Reports

Videos

Lore

The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.

* The Galleons were commissioned by Bart, but Magnus bought them out from under him while swinging a deal to contract Bart to assist with his plans to take Fellig and mount an offensive against Cygnar. Magnus used a Galleon to end the Second Cygnaran Civil War in the final battle using it to defeat Stryker and nearly kill Leto had Caine not intervened.