Containment Operatives: Difference between revisions

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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name=  
| name= Grunt
| base=
| base=30
| hp=
| hp=1
| spd=
| spd=6
| mat=
| mat=5
| rat=
| rat=6
| def=
| def=14
| arm=
| arm=12
| fa=C
| fa=2
| cost=free
| cost=6 (3 Grunts)
| arc=
| cpm=2
|ctrl=
|ctrl=
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Resistance-Corrosion}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Alchemical Mask}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Pounder}} }}
{{Weapon|weapon=Alchemical Projector|type = R |rng =14 |rof = 1 |aoe = 2 |pow = 13/7| loc = -| abilities = {{AbilityOptions|Attack Type|Blood of UrcaenPyrocatalyst|Vitriolic Trajectile}}{{AbilitySingle|Arcing Fire}} }}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities = {{AbilitySingle|Weapon}} }}
{{Weapon|weapon=Dagger|type = M |rng = 1 |rof = - |aoe = - |pow = 7| loc = -| abilities = }}




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==Release Trivia==
==Release Trivia==
* Released 2021.05
===Announcement Blurb===
''Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.''
''The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as [[Baldwin| Marshal General Baldwin Gearhart]]."


==Lore==
==Lore==
"The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.
"The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.


''Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.
''Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Containment Operatives.jpg
| base  = Small
| spd  = 6
| str  = 5
| mat  5 irrelevant
| rat  = 6
| def  = 14
| arm  = 12
| cmd  = 7
| hp    = 1
| size  = 3
| cost  = 8
| cost_note = 2.7 pts each
| fa    = 2
}}
{{Special Issue}}
=== Abilities ===
* {{Immunity: Corrosion}}
* {{Immunity: Fire}}
* {{Pathfinder}}
* {{Alchemical Mask}}
* {{Prowl}}
===Weapons ===
{|class="wikitable"
{{Ranged|Alchemical Projector|14|aoe=3|{{Star}}|
* {{Arcing Fire}}
* {{Attack Type}}
** {{Acid Bomb}}
** {{Hull Tincture}}
** {{Weaponized Psychotropic}} }}
|}
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}
** {{Prima Materia}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
** '''[[Mercenary]]''' players can use this model in the {{Llaelese Resistance|notbold=}} theme. This unit becomes [[Llaelese]] and gains [[Pathfinder]] in this theme.
=Thoughts on {{PAGENAME}}=
=== {{PAGENAME}} in a nutshell===
PP's announcement blurb:
''Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.''
''The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as [[Baldwin| Marshal General Baldwin Gearhart]]."
Whereas [[Combat Alchemists]] are a close range unit that set up other models with debuffs such as ice cage the Containment Operatives have more of an offensive role and offer...
1) Hull Tincture - your long range repair tool, this shot type is of slightly reduced value when Cutting Edge is a theme benefit.
2) Acid Bomb - although this shot type is also on the combat alchemists the significantly increased range really comes into its own on these guys.
3) Weaponized Psychotropic - useful to take high value Warrior models out of the game for a turn. With reduced LOS they probably won’t be able to charge or aim.
=== Combos & Synergies ===
* [[Baldwin]] -  Veteran Leader makes them RAT 7 and Snipe and Arching Fire lets them deliver their shots deep into enemy lines and harass key support pieces. [[Deceleration]] helps them survive blasts.
* [[Lukas]] - put a [[Burning Ash]] template on them to trigger Prowl
* [[Mackay]] or a [[Railless Interceptor]] has exhaust fumes which they can hide in.
=== Drawbacks & Downsides ===
* 3 person units are rarely worth dedicating spell support to.
* Prima Materia warjacks and battle engines already heal themselves, and while [[Prospero]] may appreciate the heal it’s a bit of a waste of a 2.6 point model.
* Expensive points wise.
* They have no game into corrosion immune non warrior models like the [[Corruptor]] or [[Slag Troll]] unless you can remove the immunity with a [[Vulcan]].
=== Tricks & Tips ===
* Weaponized Psychotropic reduces the LOS for ''everything'' the model tries to do.
** Obviously when they try to target your models with ranged attacks or charges, their LOS will be hampered.
** Less obviously, when they try to target ''each other'' with buffs (such as Battle Plans, Empower, Consume Fury, etc) then they're going to have problems with LOS too.
** It has no "living" clause meaning it applies to [[Asphyxious4]] and every kind of [[Archon]], crippling them severely.
=Other=
===Trivia===
Released 2021.05
===Other Crucible Guard models===
{{Index Crucible Guard}}
===Rules Clarifications===
{{RC Special Issue}}
{{RC Corrosion}}
{{RC Fire}}
{{RC Pathfinder}}
{{RC Alchemical Mask}}
{{RC Prowl}}
{{RC Arcing Fire}}
{{RC Attack Type}}
{{RC Acid Bomb}}
{{RC Hull Tincture}}
{{RC Weaponized Psychotropic}}

Revision as of 21:08, 18 February 2024

Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size = 30SPDMATRATDEFARM
Health = 1
FA = 2
Cost = 6 (3 Grunts)6561412
Cost per model = 2
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)


Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)



Weapons

Alchemical Projector
 RNG   ROF   AOE   POW   LOCATION 
14 1 2 13/7 -
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Blood of UrcaenPyrocatalyst - Category:Blood of UrcaenPyrocatalyst
Vitriolic Trajectile - This attack gains:

Damage Type-Corrosion Damage Type-Corrosion:
This causes corrosion damage.


No errata for Damage Type-Corrosion (Create)


Critical Corrosion Critical Corrosion:
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.


No errata for Critical Corrosion (Create)

No errata for Attack Type (Create)
No errata for Blood of UrcaenPyrocatalyst (Create)
No errata for Vitriolic Trajectile (Create)




Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Dagger
 RNG   ROF   AOE   POW   LOCATION 
1 - - 7 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released 2021.05

Announcement Blurb

Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.

The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as Marshal General Baldwin Gearhart."

Lore

"The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.

Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.