Crucible Guard Rocketmen: Difference between revisions

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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name=  
| name= Grunt
| base=
| base=30
| hp=
| hp=1
| spd=
| spd=7
| mat=
| rat=6
| rat=
| def=14
| def=
| arm=11
| arm=
| fa=3
| fa=C
| cost=6 (5 grunts)
| cost=free
| cpm=1.2
| arc=
|ctrl=
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Resistance-Blast}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Flight}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Alchemical Mask}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Flying High}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Pounder}} }}
{{Weapon|weapon=Gravity Bomb|type = R |rng =4 |rof = 1 |aoe = - |pow = 12/6| loc = -| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities = {{AbilitySingle|Weapon}} }}
{{Weapon|weapon=Carbine|type = R |rng =10 |rof = 1 |aoe = - |pow =10| loc = -| abilities = {{AbilitySingle|Pistol}} }}
 
 
== Unit  Rules ==
== Unit  Rules ==
{{Category:Unit}}
{{Category:Unit}}
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==Release Trivia==
==Release Trivia==
Released with the Faction launch (2018.06)


==Lore==
==Lore==
''Squads of Crucible Guard rocketmen streak across the skies, giving the Crucible Guard an edge against a more numerous foe. Rocketmen assault the flanks of an opposing force, picking off strategic targets with their carbines or dropping devastating gravity bombs into packed enemy formations. Able to fly over traditional defenses, rocketmen squads are tactically versatile soldiers unlike anything before seen in the modern militaries of the Iron Kingdoms.
''Squads of Crucible Guard rocketmen streak across the skies, giving the Crucible Guard an edge against a more numerous foe. Rocketmen assault the flanks of an opposing force, picking off strategic targets with their carbines or dropping devastating gravity bombs into packed enemy formations. Able to fly over traditional defenses, rocketmen squads are tactically versatile soldiers unlike anything before seen in the modern militaries of the Iron Kingdoms.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| altname= Unit{{/}}Captain
| image  = Rocketman.jpg
| base  = Small
| spd    = 7
| mat 
| rat    = 6{{/}}7
| def    = 14
| arm    = 11
| cmd    = 8
| hp    = 1{{/}}5
| size  = 6{{or}}10 +1CA +1 each WA
| cost  = 9{{or}}15 +4CA +2 each WA
| cost_note = 1.5 each (min)
| cost_note2 = 1.8 each (max)
| fa    = 2
}}
=== Abilities ===
* '''''Everyone
** {{Flight}}
** {{Gunfighter}}
** {{Breather}}
** {{Defensive Action|Hide_Cat=}}
** {{Strafing Run}}
* '''''Captain only
** The Officer has better stats
** {{Officer|Hide_Cat=<!---YES--->}}
** {{Death From Above|Hide_Cat=<!---YES--->}}
** {{Granted|Hide_Cat=<!---YES--->|Dodge|Hide_ability=}} (''{{Dodge-alt|Hide_Cat=<!---YES--->}}'')
** {{Tactics|Hide_Cat=<!---YES--->|Swift Hunter|Hide_ability=}} (''{{Swift Hunter-alt|Hide_Cat=<!---YES--->}}'')
* '''''Gunner only
** {{'Jack Hunter|Hide_Cat=}}
===Weapons ===
{|class="wikitable"
! Leader & Grunts
|
{| class="wikitable"
{{ranged|Carbine|10|10| }}
{{ranged|Gravity Bomb|4|aoe=3|12|
* {{Cumbersome}}
* {{Sky Dropped}} }}
|}
|-
! Captain
|
{| class="wikitable"
{{ranged|Carbine (x2)|10|10| }}
{{ranged|Gravity Bomb|4|aoe=3|12|
* '''Cumbersome
* '''Sky Dropped }}
|}
|-
! Gunner
|
{| class="wikitable"
{{ranged|Slug Gun|4|14| }}
|}
|}
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}
** {{si|Prima Materia}}. The Rocketmen are one of the few models not allowed in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
** '''[[Mercenary]]''' players can use this unit in the {{Llaelese Resistance|notbold=}} theme. This unit becomes a Llaelese unit and gains [[Pathfinder]] in this theme.
=Thoughts on {{PAGENAME}}=
=== {{PAGENAME}} in a nutshell===
Rocketmen are the swift moving air assault forces of the Crucible Guard. Using Carbines to skirmish with opposing troops until it’s time to rocket forward and utilize manually dropped bombs to take out harder targets. Speed and defense should be prioritized over armor and durability. Hit and run tactics should be emphasized over directly fighting.
The Crucible Guard Rocketmen are skirmishers who rival the [[Crucible Guard Infantry]] in their role of anti-infantry shooting. Flight and speed gives them a lot of mobility, and high DEF can be really useful.
===Thoughts on adding the Attachments===
* UA is nearly mandatory for that great +2 DEF/Blast immunity order.
* WAs are good against Warmachine armies and better if you can debuff the enemy, but they aren't really worth it against Hordes.
* tinfoil armour
=== Combos & Synergies ===
* [[Major Aline Benett]] passively gives them Flying High, pushing them to the point that your opponent will probably give up trying to shoot them. She also has Raid and Down Range. Which improve damage output.
* [[Aurum Adeptus Syvestro]] and his Transmutation spell plus UA's order pushes their DEF to abusive level, add immunity to blast damage and you've got yourself one hell of a screening unit.
* [[Marshal General Baldwin Gearhart & Mr. Clogg]] loves his infantry (even the rocket-propeled kind) and they may serve as a great more mobile element in his gunline.
* Application of Rust makes their WAs very scary against enemy warjacks.
* [[Ashlynn D'Elyse]] can give them [[Quicken]] which makes them very hard to hit, and more importantly can give them a base speed of 11 or get them 18 inches up the board turn one.
* [[Hermit of Henge Hold]] really turns these guys up to 11 (or more accurately, 12). Rocketmen don't care as much about the -2 ARM as other units due to their high DEF-skew (what can hurt them will hurt them regardless of ARM 11 or 9), and as such the Hermit's -2 ARM aura works as an almost purely positive benefit for the Guard player.
=== Drawbacks & Downsides ===
* Their low ARM mean that anything that hits them kills them.
* Overall damage output of the unit isn't that high and relies mostly on debuffs.
* WAs are useless in some matchups.
* The unit can get expensive.
=== Tricks & Tips ===
* You can only use one Order per turn. You've got 3 to choose from: run/charge; extra mobility; or extra survivability.
=Other=
===Trivia===
Released with the Faction launch (2018.06)
===Other Crucible Guard models===
{{Index Crucible Guard}}
===Rules Clarifications===
{{RC Flight}}
{{RC Gunfighter}}
{{RC Breather}}
{{RC Strafing Run}}
{{RC Defensive Action}}
{{RC Officer}}
{{RC Death From Above}}
{{RC Granted}}
{{RC Dodge}}
{{RC Swift Hunter}}
{{RC 'Jack Hunter}}
{{RC Cumbersome}}
{{RC Sky Dropped}}
{{Edbox|
* To edit the CA's tagged abilities, [{{FULLURL: Crucible Guard Rocketmen : Captain (CA)|action=edit}} Click here]
* To edit the WA's tagged abilities, [{{FULLURL: Crucible Guard Rocketmen : Gunner (WA)|action=edit}} Click here]
}}

Revision as of 20:40, 18 February 2024

Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size = 30SPDRATDEFARM
Health = 1
FA = 3
Cost = 6 (5 grunts)761411
Cost per model = 1.2
-

Model Advantages and Abilities

Resistance-Blast
Resistance-Blast
When this model suffers a blast damage roll, remove one die from the damage roll.

No errata for Resistance-Blast (Create)

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum



Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)


Flying High
  1. Ranged attacks targeting a model with Flying High suffer -3 RNG.
  2. Friendly models can advance through a model with Flying High if they have enough movement to move completely past its base.
  3. Models lose Flying High if they lose Flight.

    No errata for Flying High (Create)



Weapons

Gravity Bomb
 RNG   ROF   AOE   POW   LOCATION 
4 1 - 12/6 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Carbine
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Released with the Faction launch (2018.06)

Lore

Squads of Crucible Guard rocketmen streak across the skies, giving the Crucible Guard an edge against a more numerous foe. Rocketmen assault the flanks of an opposing force, picking off strategic targets with their carbines or dropping devastating gravity bombs into packed enemy formations. Able to fly over traditional defenses, rocketmen squads are tactically versatile soldiers unlike anything before seen in the modern militaries of the Iron Kingdoms.