Trancer: Difference between revisions

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==Release Trivia==
==Release Trivia==
==Lore==
''Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Trancer.jpg
| base  = Small
| spd  = 6
| str  = 7
| mat  = 4
| rat  irrelevant
| def  = 13
| arm  = 11
| cmd  irrelevant
| hp    = 5
| cost  = 3
| fa    = 4
}}
===Abilities===
* {{Advance Deployment}}
* {{Pathfinder}}
* {{Force Barrier}}
* {{Mental Force}}
* {{Poltergeist}}
* {{Psychokinetic Blast}}
* {{Steady}}
===Weapons ===
* '''Force Blow''' - 2" reach, P+S 14 melee weapon
** {{Magical damage}}
** {{Smite|the STR of this model.}}
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}. This model gains [[Reposition]] [3] in this theme.
** {{Prima Materia}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Trancers are experimental medical/alchemical weapons made from disposed refugees willing to fight alongside the Crucible Guard against Khador in Llael. They are pumped full of chemicals granting them telekinetic powers and set loose on the battlefield.
In play they are cheap shooting-resistant multi-wound solos that can boost to hit, hit hard, and blow up when they die clearing out a fair amount of infantry. They don't do that much - but do what you'd expect for three points.
===Combos & Synergies===
* Heavy warjacks - or really anything that will shrug off POW 12 models blowing up.
* With Syvestro's feat, Gearhart's Veteran Leader and feat, Rust/Withering Humor, and other buffs, they get very powerful for a cheap solo.
===Drawbacks & Downsides===
* POW 12 blows up your own infantry.
* On average they get two boosted attacks; their MAT 4 misses heavies far too often when unboosted.
===Tricks & Tips===
* Blowing them up either through taking damage for Mental Force or through triggering free strikes gets those AoEs where you want.
* Keep them alive as long as possible, they become more valuable the longer the game goes on. Do NOT waste them early, keep them hidden from enemy fire and in a position to clear blocking models.
* They work very well in groups - 2 working in tandem is much better than 2 working by themselves.
* Against stealth targets or cloud walls, you can run a Trancer in cover near the enemy and then target it with AOEs that will miss. Trancer is immune to blast in case your deviations are too close.
=Other=
===Trivia===
[[File: Trancer Alt.jpg|thumb|Trancer Dancer, Mini Crate exclusive]]
[[File: Trancer Alt.jpg|thumb|Trancer Dancer, Mini Crate exclusive]]
* Released with the Faction launch (2018.06)
* Released with the Faction launch (2018.06)
* {{LES|2019.08}}
* {{LES|2019.08}}
==Lore==


===Other Crucible Guard models===
{{Index Crucible Guard}}


===Rules Clarifications===
''Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.
{{RC Magical damage}}
{{RC Smite}}
 
{{RC Advance Deployment}}
{{RC Pathfinder}}
{{RC Force Barrier}}
{{RC Mental Force}}
{{RC Poltergeist}}
{{RC Psychokinetic Blast}}
{{RC Steady}}

Revision as of 18:07, 18 February 2024

Crucible Guard Solo

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

File:Trancer Alt.jpg
Trancer Dancer, Mini Crate exclusive

Lore

Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.