Circle Orboros: Difference between revisions

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The Circle are a group of Druids whose power is linked to the Devourer Wurm—a primordial god of annihilation and primal aggression that threatens to return to the world and destroy everything. It is the role of the Circle to prevent this from happening, mostly by keeping civilization in check. The Circle is not a benevolent faction and will kill indiscriminately to further its ends, since ultimately they seek to prevent the end of the world. Circle's theme is nature magic. The Circle warlocks run the gamut from stone shapers, to weather wizards, bestial brutes, healers and beast handlers. They have access to fire, ice and lightning attacks and are most commonly thought of as a speedy hit and run faction.  
The Circle are a group of Druids whose power is linked to the Devourer Wurm—a primordial god of annihilation and primal aggression that threatens to return to the world and destroy everything. It is the role of the Circle to prevent this from happening, mostly by keeping civilization in check. The Circle is not a benevolent faction and will kill indiscriminately to further its ends, since ultimately they seek to prevent the end of the world. Circle's theme is nature magic. The Circle warlocks run the gamut from stone shapers, to weather wizards, bestial brutes, healers and beast handlers. They have access to fire, ice and lightning attacks and are most commonly thought of as a speedy hit and run faction.  


= Circle Models =
== Circle Armies ==
In Mk4 Prime, two Circle Orboros armies are playable.
 
# [[Devourer's Host]]
# [[Secret Dominion]]
 
=== Devourer's Host ===
<nowiki>{{</nowiki>
 
== Full Catalogue ==
 
=== Warlocks ===
=== Warlocks ===
* [[Baldur the Stonecleaver]]
* [[Baldur the Stonecleaver]]
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=Other=
== Other ==
 
===Designer's Notes 2016===
===Designer's Notes 2016===
Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's "Core Identity". Although it's a little dated now, it is still an interesting insight to how they view Circle [https://privateerpress.com/community/privateer-insider/insider-05-31-2016 2016.05 Circle Preview].
Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's "Core Identity". Although it's a little dated now, it is still an interesting insight to how they view Circle [https://privateerpress.com/community/privateer-insider/insider-05-31-2016 2016.05 Circle Preview].

Revision as of 00:42, 15 February 2024

The Circle are a group of Druids whose power is linked to the Devourer Wurm—a primordial god of annihilation and primal aggression that threatens to return to the world and destroy everything. It is the role of the Circle to prevent this from happening, mostly by keeping civilization in check. The Circle is not a benevolent faction and will kill indiscriminately to further its ends, since ultimately they seek to prevent the end of the world. Circle's theme is nature magic. The Circle warlocks run the gamut from stone shapers, to weather wizards, bestial brutes, healers and beast handlers. They have access to fire, ice and lightning attacks and are most commonly thought of as a speedy hit and run faction.

Circle Armies

In Mk4 Prime, two Circle Orboros armies are playable.

  1. Devourer's Host
  2. Secret Dominion

Devourer's Host

{{

Full Catalogue

Warlocks


Warbeasts

Living Warbeasts

Construct Warbeasts

Character Warbeasts

Battle Engines & Structures

Units

Solos



Other

Designer's Notes 2016

Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's "Core Identity". Although it's a little dated now, it is still an interesting insight to how they view Circle 2016.05 Circle Preview.