Cassius the Oathkeeper: Difference between revisions

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(Created page with "''The enigmatic Circle blackclad Cassius the Oathkeeper is bound to serve the ancient Wurmwood, Tree of Fate. Wurmwood passes harsh judgment on all who fall beneath its branches, harvesting their souls to fuel Cassius’ magic. Those who stand against the Circle Orboros face an unpredictable battlefield, as whole forests spring fully-grown from the earth, entrapping enemies within their deadly green depths.'' Circle Orboros Blackclad :Cate...")
 
 
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''The enigmatic Circle blackclad Cassius the Oathkeeper is bound to serve the ancient Wurmwood, Tree of Fate. Wurmwood passes harsh judgment on all who fall beneath its branches, harvesting their souls to fuel Cassius’ magic. Those who stand against the Circle Orboros face an unpredictable battlefield, as whole forests spring fully-grown from the earth, entrapping enemies within their deadly green depths.''
[[Circle Orboros]] [[:Category:Blackclad|Blackclad]] [[:Category:Devourer's Host|Devourer's Host]] [[:Category:Solo|Solo]]  ([[:Category:Legacy|Legacy]] [[:Category:Prime|Prime]])
[[Circle Orboros]] [[:Category:Blackclad|Blackclad]] [[:Category:Devourer's Host|Devourer's Host]] [[:Category:Solo|Solo]]  ([[:Category:Legacy|Legacy]] [[:Category:Prime|Prime]])


Line 8: Line 5:
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Circle Orboros]]
[[Category:Circle Orboros]]
[[Category:Warlock]]
[[Category:Solo]]
[[Category:Solo]]
[[Category:Blackclad]]
[[Category:Blackclad]]


 
== Model stats and abilities ==
=Model stats and abilities=
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Cassius 1
| name  = Cassius 1
| base  = 30 mm
| base  = 30 mm
|fa = C
| hp    = 10
| hp    = 10
| spd  = 6
| spd  = 6
Line 26: Line 18:
| def  = 14
| def  = 14
| arm  = 16
| arm  = 16
| abilities = {{AbilitySingle|Pathfinder}}                   
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Channeler|Wurmwood, Tree of Fate}}
{{AbilitySingle|Companion|Wurmwood, Tree of Fate|}}
{{AbilitySingle|Attached|Wurmwood, Tree of Fate}}
{{AbilitySingle|Fury-Bound|Wurmwood, Tree of Fate}}
{{AbilityOptions|Prowl|Stealth}}
{{AbilitySingle|Steady}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Advanced Deployment| icon = Advanced Deployment}}
          {{Model Ability | ability = Channeler}}
          {{Companion | model = Wurmwood, Tree of Fate}}
          {{Model Ability | ability = Fury-Bound}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Steady}}
      </table> </td>
</table>
{{Solo}}
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{Genesis}}
</table>
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
=Changes and Updates=


=Lore=
== Weapons ==
{{Weapon | weapon= Genesis| type = M | rng = 1 | rof = - | aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Fertilizer}}  }}


=Trivia=
==Solo Rules==
{{Category:Solo}}


=Battle Reports=
==Errata==
Refer to individual itmes for Errata.


=Videos=
==Changes and Updates==
 
===Mk3 to Mk4===
----------------legacy----------------
*No changes.


==Lore==
''The enigmatic Circle blackclad Cassius the Oathkeeper is bound to serve the ancient Wurmwood, Tree of Fate. Wurmwood passes harsh judgment on all who fall beneath its branches, harvesting their souls to fuel Cassius’ magic. Those who stand against the Circle Orboros face an unpredictable battlefield, as whole forests spring fully-grown from the earth, entrapping enemies within their deadly green depths.''
''The enigmatic Circle blackclad Cassius the Oathkeeper is bound to serve the ancient Wurmwood, Tree of Fate. Wurmwood passes harsh judgment on all who fall beneath its branches, harvesting their souls to fuel Cassius’ magic. Those who stand against the Circle Orboros face an unpredictable battlefield, as whole forests spring fully-grown from the earth, entrapping enemies within their deadly green depths.''
 
==Trivia==
=Basic Info=
==Wurmwood ==
{{Infobox-Model
| name  = Wurmwood1
| image = Wurmwood.jpg
| base  = Large
| spd  = Immobile
| def  = 5
| arm  = 18
| str  = 0
| mat  irrelevant
| rat  irrelevant
| cmd  = 10
| fury  = 7 
| hp    = 20 
| wbp  = +27
}}
 
{{Warlock}}
 
===Feat : Black Roots===
Wurmwood's {{CMD}} range becomes a [[forest]]. Enemy models that become [[knocked down]] while in Wurmwood's {{CMD}} range suffer 1 damage point. Black Roots lasts for one round. [[Category: Forest Feat]]
 
===Abilities===
* {{Advanced Deployment}}
* {{Eyeless Sight}}
* {{Arcane Vision}}
* {{Circular Vision}}
* {{Ghost Shield}}
* {{Immobile}}
* {{Just a Tree?}}
* {{Altar of Sacrifice}}
 
===Weapons ===
* {{Unarmed}}
 
===Spells===
{{Spellbox|
{{Curse of Shadows}}
{{Dark Path}}
{{Hellmouth}}
{{Rapid Growth}}
{{Stranglehold}}
}}
 
==Cassius ==
{{Infobox-Model
| name  = Cassius1
| image = Cassius.jpg
| base  = Small
| spd  = 6
| def  = 14
| arm  = 16
| str  = 6
| mat  = 6
| rat  irrelevant
| cmd  irrelevant
| hp    = 10
}}
 
===Abilities===
* {{Advance Deployment|Hide_Cat=}}
* {{Pathfinder|Hide_Cat=}}
* {{Prowl|Hide_Cat=}}
* {{Steady|Hide_Cat=}}
* {{Fury Bound|Hide_Cat=}}
* {{Channeler|Wurmwood, Tree of Fate|Wurmwood, Tree of Fate's|Wurmwood|Hide_Cat=}}
* {{Companion|Wurmwood, Tree of Fate|Wurmwood|Hide_Cat=}}
 
===Weapons ===
{|class="wikitable"
{{melee|Genesis|1|6|12|
* {{Magical Weapon}}
* {{Fertilizer}} }}
|}
 
==Theme Forces ==
* {{Secret Masters}}. Cassius gains [[Sacrificial Pawn]] [Minion Warrior] in this theme.
* {{The Bones of Orboros}}. Wurmwood can start the game with friendly upkeeps in play in this theme.
* {{The Devourer's Host}}
* {{The Wild Hunt}}
 
 
=Thoughts on Wurmwood=
===Wurmwood in a nutshell===
The sentient tree and his human meat-puppet is considered one of Circle's strongest warlocks; entire armies can be shut down by Black Roots, and that's a very nice spell selection that can shred infantry swarms with Hellmouth and break armor with Curse of Shadows while getting up to mayhem. Since Wurmwood has zero movement he relies upon Cassius for channeling and to move via dark path.
 
One key reason for selecting it is that, between its feat and ability to summon forests, it's the best protection Circle has against gunlines.
 
===Feat thoughts===
Its feat is a powerful control effect against almost every army in the game. Most models with Pathfinder can't see through forests, and the same is true for those with guns. Even those guys with Tracker or with guns that do have Hunter often still can’t handle the [[stealth]] Granted from [[Prowl]] or [[Treewalker]]. You can use its feat to escort your forces up the board and throw the enemy into disarray, especially if they can't move through rough terrain easily. Although dealing damage to models that are knocked down isn't exactly world-shattering, it does help deal with Tough models that make their rolls.
 
===Spell thoughts===
* Curse of Shadows is a good ARM debuff, and can also help get your own models out of combat by casting it on whatever is engaging them. You can also walk into the back arcs of the enemy model(s) for that sweet backstrike bonus.
* Dark Path is what allows Wurmwood to move around, and is probably the most important spell on Wurmwood's card. You can also use it as something of a "threat extender" with its spells by putting Wurmwood in ''front'' of Cassius after moving him; just be sure it's in a safe position for it.
* Hellmouth is one of the most flexible and powerful spells in the game. Besides its potent infantry clearing and RFP, it also pulls models toward the target.
** You can put a cheap "target" model 2.99" in front of your heavy, cast it at that target, and pull the heavy forward.
** Or do the same thing, but put the cheap target 2.99" in front of an enemy.
** Or do the same thing, but put the cheap target 2.99" ''behind'' your heavy (that has already activated) and pull it back, away from retaliation.
* Rapid Growth is also flexible, serving to block LOS, slow down models without Pathfinder, and providing concealment for your models; this is especially useful given the amount of models with Prowl in Circle.
* Stranglehold has a powerful control effect, forcing enemy models damaged by it to essentially give up half their activation. Use it on the enemy's high-point cost models like [[Behemoth]] and Battle Engines. If you want to ensure it lands, cast Curse of Shadows on the target first.
 
===Drawbacks & Downsides===
* Wurmwood can be very vulnerable with terrible defensive stats.  An enemy that can get into melee with him can kill him quickly.
** Luckily, with prowl and souls on him, it is nigh-unkillable at range
* Anything that shuts down channeling almost entirely shuts down the tree. Wurmwood wants to be nowhere near the front lines.
* If Cassius and his shifting stones die, the tree has no possible way of moving.  Keep them safe.
 
===Tricks & Tips===
* Because of premeasuring, you can line up friendly models in order to use hellmouth to draw enemy heavies closer.  Mannikins from sentry stones are excellent for this, and can provide up to 6" of extra range.
* Tough becomes a huge liability during the feat.  Trolls especially should be concerned.
* Battle Engines are especially susceptible to Stranglehold, so long as you can damage them. Really, the higher-costed the enemy model, the better (usually) with the exception that it does not work on Colossals/Gargantuans
 
=List Building Advice =
===Strategy===
Wurmwood wins via attrition, using his feat, Rapid Growth, and Stranglehold to shut down enemy forces while using Curse of Shadows and Hellmouth to weaken their models. It's a rare enemy that can land an alpha on him due to his spells and feat, so it's not uncommon to be able to systematically shut down your opponent's tools one by one. Keeping Cassius safe should be your first priority; fortunately, he's rather survivable, and Wurmwood comes with the tools needed to keep him safe against most threats.
 
* As Wurmwood's abilities and spells don't discriminate based on friendly or Friendly Faction models, feel free to bring in Minion units - their souls work just as well for fueling it.
* He wants to include enough infantry for their souls.
* He likes anything with [[Pathfinder]].  So, basically, all of Circle.
 
===Theme thoughts===
{{Header|[[The Bones of Orboros]]}}
 
* Being able to Geomancy Stranglehold via [[Woldwarden]]s can allow you to shut down opposing battlegroup-heavy lists.
* Curse of Shadows is greatly appreciated for increasing the Wold's damage output, and Wurmwood's feat and Rapid Growth protects your slow models from shooting.
 
{{Header|[[The Devourer's Host]]}}
 
* Curse of Shadows ups the hitting power of all your units. Additionally, it allows them to walk out of combat with whatever is engaging them, especially important for Bloodtrackers and [[Tharn Wolf Riders]].
* Both Rapid Growth and feat are easy ways to trigger Treewalker on male Tharn ([[Tharn Ravagers|Ravagers]], [[Tharn Blood Pack|Blood Pack]], [[Tharn Ravager White Mane|White Mane]]), increasing their DEF and allowing the [[Tharn Blood Pack|Blood Pack]] to fire through them with impunity.
* [[Tharn Bloodweavers]] are the cheapest models per point in theme, useful for providing souls for Wurmwood.
* [[Ghetorix]] is an excellent heavy hitter independent of damage buffs and is one of the most survivable living warbeasts available to Circle. Wurmwood appreciates Spiny Growth for an extra layer of ARM, able to go up to ARM 23 when it has 3 souls on it.
 
{{Header|[[The Wild Hunt]]}}
 
Wurmwood lacks an accuracy buff, while Wolfsworn hit accurately but not hard, and are relatively cheap. This makes them a good fit for one another.
 
* [[Reeves of Orboros]] appreciate the protection Wurmwood can provide them via his feat and Rapid Growth. Curse of Shadows increases their damage output and allows them to walk out of combat with whatever is engaging them.
* [[Warpborn Skinwalkers]] greatly appreciate Curse of Shadows; with it and Gang, they go to MAT 8 POW 16.
* [[War Wolf|War Wolves]] enjoy being able to run through models affected by Curse of Shadows to get to their Sic'em target.
* [[Wolves of Orboros]] also appreciate Curse of Shadows, especially with their mini-feat. They're the cheapest infantry unit in the theme, so provide a good source of souls for Wurmwood if your opponent neglected to bring any of their own (very selfish of them).
 
{{Header|[[Secret Masters]]}}
 
Wurmwood was added to this theme only a short time before 4th edition was released, and no one added any thoughts here before WMU changed to an archive.
 
{{Header|Support Models & Minions; Various themes}}
 
* [[Gallows Grove]] - you're going to be channeling a lot of spells. The more ways the merrier.
* [[Shifting Stones]] are useful for moving Wurmwood when you don't want to use Dark Path or if Cassius has been killed.
* [[Swamp Gobber Bellows Crew]] provide clouds to trigger Prowl on Wurmwood and Cassius.
 
===Battlegroup ===
As Wurmwood provides both an offensive buff with Curse of Shadows and protection against the enemy by Strangleholding dangerous enemy models and using Rapid Growth and his feat, he can build his battlegroup however he wants. The Warpwolf Stalker likes easy access to Prowl, and Sprinting back behind a forest after destroying a heavy is both satisfying and incredibly frustrating for the opponent. Ghettorix in Devourer's Host or The Wild Hunt is self-sufficient, being both a heavy hitter and (relatively) survivable; additionally, Spiny Growth pushes Wurmwoods survivability up. As noted above, Woldwardens (and [[Megalith]] in Bones of Orboros) are able to Geomancy Stranglehold, allowing you to shut down the opposing battlegroup and battle engines unless the enemy has an incredibly high ARM or anti-magic available; additionally, their animus lets Wurmwood activate Prowl on itself.
 
The Wild Argus is a useful light warbeast. As Wurmwood doesn't provide an accuracy buff, Doppler Bark can help against high-DEF living enemy models. Additionally, Wurmwood can put it in interesting places if he runs Cassius first and uses Dark Path. Although this will most likely leave Wurmwood in range of the enemy model, it can open up an assassination against the enemy warcaster/warlock. Plus, you know, the tree gets to bark.
 
===First Seven Purchases===
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
 
# Warbeast: [[Megalith]]
# Warbeast: [[Woldwarden]]
# Solos: [[Blackclad Stoneshaper]] (x2)
# Solos: [[Gallows Grove]] (x3)
# Solo: [[Blackclad Wayfarer]]
# Unit: [[Sentry Stone & Mannikins]]
# Unit: [[Shifting Stones]] (x2)
 
=Other=
===Trivia===
* Released in [[Forces of Hordes: Circle Orboros]] (2010)
* Released in [[Forces of Hordes: Circle Orboros]] (2010)
* In MK 2, it was Cassius who was the "warlock" (having the Fury score, spells, and feat) while Wurmwood was the solo. The developers have stated that the present incarnation of Wurmwood is how they originally wanted it to have been in MK 2.
* In MK 2, it was Cassius who was the "warlock" (having the Fury score, spells, and feat) while Wurmwood was the solo. The developers have stated that the present incarnation of Wurmwood is how they originally wanted it to have been in MK 2.


===Video Battle Reports===
==Battle Reports==
* [https://www.youtube.com/watch?v=YEA4e4CfwRU 2019.11 Arcane Assist], vs [[Fyanna2]]
* [https://youtu.be/8MYlSeRe1Co 2018.12 Arcane Assist], vs [[Elara2]]
* {{VBR}}


===Other Circle models===
==Videos==
{{Index Circle}}

Latest revision as of 02:33, 23 May 2024

Circle Orboros Blackclad Devourer's Host Solo (Legacy Prime)

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 10
FA = C
Cost = Free661416
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Channeler
While this model is in Wurmwood, Tree of Fate's control range, Wurmwood, Tree of Fate can channel spells through it. ‎

  Errata-Channeler (2023-9-15)
Question: Does the Arc Node being in range of an ability that modifies dice matter when the spellcaster is outside range?
Answer: Only the caster matters.
Explanation: A model arcing a spell through the Arc Node would have to be in the control area to be affected. They will not be affected by Captain Athena diBaro's feat if they were outside the feat but the Arc Node was.
Infernal Ruling: Dark Legacy - PP Community forum



Companion
This model is included in any army that includes Wurmwood, Tree of Fate.

If Wurmwood, Tree of Fate is destroyed or removed from play, remove this model from play.
If Wurmwood, Tree of Fate is a battlegroup controller, this model is part of the battlegroup.

No errata for Companion (Create)


Attached
Before the start of the game, attach this model to a friendly Faction Leader for the rest of the game. Each Leader can have only one model/unit attached to it. The attached model is part of its Leader's battlegroup.

No errata for Attached (Create)


Fury-Bound
While in Wurmwood's control range, this model can spend fury points on Wurmwood to make additional melee attacks or to boost attack or damage rolls. It can make one additional attack or boost one roll for each fury point spent. ‎

No errata for Fury-Bound (Create)

Prowl
While this model has concealment, it gains Stealth.
Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum


No errata for Stealth (Create)




Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Weapons

Genesis
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -

Fertilizer
When a living or undead model is boxed by an attack made with this weapon, center a 3-inch template on the boxed model and then remove that model from play. The template is forest terrain that remains in play for one round.

No errata for Fertilizer (Create)


Solo Rules

Solos are independent warrior models.

Errata

Refer to individual itmes for Errata.

Changes and Updates

Mk3 to Mk4

  • No changes.

Lore

The enigmatic Circle blackclad Cassius the Oathkeeper is bound to serve the ancient Wurmwood, Tree of Fate. Wurmwood passes harsh judgment on all who fall beneath its branches, harvesting their souls to fuel Cassius’ magic. Those who stand against the Circle Orboros face an unpredictable battlefield, as whole forests spring fully-grown from the earth, entrapping enemies within their deadly green depths.

Trivia

  • Released in Forces of Hordes: Circle Orboros (2010)
  • In MK 2, it was Cassius who was the "warlock" (having the Fury score, spells, and feat) while Wurmwood was the solo. The developers have stated that the present incarnation of Wurmwood is how they originally wanted it to have been in MK 2.

Battle Reports

Videos