Supreme Archdomina Makeda: Difference between revisions

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[[Skorne]] [[Category:Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]][[Category:Army of the Western Reaches]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]] [[:Category:Paingiver|Paingiver]] [[:Category:Scout|Scout]] [[:Category:Warlock|Warlock]]  


=Model stats and abilities=
[[Category:Skorne]]
[[Category:Army of the Western Reaches]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Paingiver]]


<table>
== Model stats and abilities ==
  <tr>
{{Model-stats  
      <td style = "border: 1px solid grey; vertical-align: top;">
|name =  
{{Model-stats
|base = 40mm  
| name = Hellyth
|fa = C
| base  = 30 mm
|hp = 18
| hp   = 15
|spd = 6
| spd   = 7
|aat=7
| aat   = 6
|mat = 7
| mat   = 6
|rat = 6
| rat   = 7
|def = 15
| def   = 14
|arm = 16
| arm   = 17
|arc = 7
| arc   = 7
|ctrl = 14  
| ctrl  = 12
|abilities =
{{AbilitySingle|Tough}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Annoyance}}
{{AbilityComplex|main=Battle Plan|sub1=Precision Strike|sub2=Special Orders|sub3=Stand Your Ground}}
{{AbilityComplex|main=Special Action|sub1=Spyglass}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
==== Weapons ====
</table>
{{Weapon | weapon= Hand Cannon| type = R | rng = 12 | rof = 1 | aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Pistol}} }}
 
{{Weapon | weapon=Black Heart| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Grievous Wounds}}
{{Warcaster}}
}}
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|  
{{Template:Errata-FEATNAME}}
| }}
 
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
 
==Spell Rack (Slots 2)==
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=


=Lore=
==Spells==
{{Spellbox|Avenging Force}}
{{Spellbox|Storm Rager}}


=Trivia=
==Warlock Rules==
{{Category:Warlock}}
===Feat===
====Rough House====
While in Boomhowler's control range, friendly Faction models gain:
* +2 DEF
* Rapid Healing
{{AbilitySubordinate|Rapid Healing}}
Rough House lasts for one round.


=Battle Reports=
==Changes and Updates==


=Videos=


==Lore==


==Trivia==


----------LEGACY------------
==Battle Reports==


==Videos==
--------------------LEGACY------------





Latest revision as of 02:46, 9 February 2024

Skorne Army of the Western Reaches Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Makeda has risen in the skorne people’s hour of need as a peerless leader whose vision of their mutual destiny has inspired her soldiers to ever greater efforts. Makeda has vowed to impose order and forge the seeds of a new nation. Solidarity will be the key to rising from the ashes and leading an empire which spans the continent. Any who defy her conviction will fall to the wayside or feel her boots trampling them underfoot.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Instruments of War

Manifesting her undeniable command over life and death, Makeda seizes control of her army, both body and soul. Soldiers and warbeasts alike become instruments of her will, moving under her absolute control with flawless precision and unrelenting exactness.

While in Makeda2's Template:CTRL range, friendly Faction models gain boosted melee attack rolls and cannot become knocked down. Instruments of War lasts for one round.

Abilities

Weapons

Sword of Balaash (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 12

Spells

{{Category: Template:ProstrationTemplate:Storm Rager }}[[Category: Template:ProstrationTemplate:Storm Rager ]]


Theme Forces


Thoughts on Makeda2

Makeda2 in a Nutshell

Supreme Archdomina Makeda, patron saint of the Skorne empire, has a number of combat modes - with the big question being how much fury does she camp to use on Stay Death versus how much does she camp to save her own self from assassination versus how much does she spend on spells (beyond the free one she'll probably get via Reckless Arcana). Also there's no huge downside to camping, because next turn she can spend any excess fury via Foresight.

She has the tools to create or improve an unlikely assassin, between Dash and Storm Rager and her feat. She's also capable of doing the dirty work herself.

Maximising her Feat & Spells

Her feat is one of two things. Either attrition into a high DEF army or an assassination run against a really high DEF caster. (Very occasionally it's used to block a feat).

  • Deflection keeps infantry, and some warbeasts alive against shooting. It protects her army and stacks with the Basilisk Krea - and can be cast neatly via Reckless Arcana.
  • Dash is a useful buff both for threat ranges and for picking your target.
  • Storm Rager is pretty obvious in what it does. You can also play some silly games cycling it via Reckless Arcana, having her cast it on a second, and triggering Reckless Arcana to cast it on a third.
  • Prostration is a nice set-up spell and a zap. It's often worth risking Marketh, or even Makeda herself, if you think you have an assassination run on the table.

Drawbacks & Downsides

  • She has a very deep toolbox - but you need to pick the right parts of it. There's always more you want to do with her than you have Fury for (although Reckless Arcana helps)
  • It's easy to burn her stack saving all of your infantry, which leaves her open to assassination.
  • Stay Death is countered by anti-healing tech

Tips & Tricks

  • The Ferox assassination-leap has been covered under that entry.
  • You can do some really interesting things jamming charge lanes with Makeda.
  • An assassination via Prostration and then auto-hitting the now knocked down caster isn't plan A, but it's one of the many plans she has.
  • Dash, Deflection and Stay Death are all costly, and should be used when needed, not automatically.
  • A common misplay is spending too much on Stay Death, then getting assassinated.
  • Make sure you have "cruise missile killers" to trigger Reckless Arcana; the archidon is great.
  • If your beasts are running hot on fury, use Foresight to empty Makeda's stack before leeching. You can even spend fury to "heal" even if Makeda and her beasts are at full health! (See the Rulings)

List Building Advice

Strategy

Her main method of winning is attrition. There are basically two approaches to her winning the attrition game:

  • Saving all your Fury to keep models alive (generally Praetorian Ferox) - but this is cancelled by Grievous Wounds
  • Protecting her army from shooting by Deflection, and getting the alpha strike with the help of Dash.

Makeda does little for battlegroups other than Deflection (and that's hardly a spell that helps Skorne beasts) and is almost entirely an infantry caster. Molik Karn, however, is a strong choice for her first warbeast because with Side Step he is brutal.

She however does get a lot of good choices for troops and as should be obvious she works really well with the Masters of War theme.

Theme Thoughts

  • Masters of War might as well have been made for the Supreme Archdomina; she was running lists with two units of Praetorian Ferox even before they came with free TyComs and winning tournaments into the teeth of some of the best theme forces, and Masters of War has almost everything she could possibly want including her Vengeance Swordsmen.
  • The Exalted gives her an offbeat list. It works well even if it's not Masters of War as Stay Death keeps the unit attachments alive, and her feat lets the incorporeal assassination connect.
  • Disciples of Agony would be an interesting choice. It's not that either Nihilators or Bloodrunners are bad (well, perhaps Nihilators are) - but they have nothing like the threat profile of Praetorian Swordsmen with her.
  • Winds of Death lacks melee infantry. Pass.

Template:Header

  • Praetorian Ferox Between Dash and her Feat, Ferox can go even further than normal. And three cats taking flying leaps with boosted attack rolls will kill a startling number of casters. A great Stay Death target as well. Even before the Masters of War theme gave the Ferox free Tyrant Commanders and Removed from Play effects "Makeda2 Kit-Kat"/Miaokeda (Makeda with two units of Ferox) was a strong Skorne tournament list. Currently, they may often feel too soft to strong ranged attacks and to anti-healing tech.
  • Cataphract Cetrati - why not make them even harder to kill? Spell immunity protect them against Mortality in particular, and their UA is a decent target for Storm Rager.
  • Praetorian Swordsmen - They get Vengeance, which is great, and Stay Death can improve the Vengeance payback quantity. And since the errata they've been all round excellent as single wound melee infantry. Makeda can if she chooses absolutely spam them and use Deflection to keep them alive - or Dash to let them dive deeply in.
  • Legends of Halaak - A very nice unit to Stay Death or even give Storm Rager to.
  • Praetorian Keltarii - Deflection + Force Barrier + Blade Shield gets them to DEF 19 vs ranged attacks and DEF 17 vs magic attacks, meaning that they're untouchable if you throw Carax into them. Under dash they can jam up to 18" away. And they're pretty effective against infantry with their two attacks.
  • Tyrant Rhadeim - An excellent target for Storm Rager and who works well with the Ferox.
  • Tyrant Zaadesh - An upstart in House Balaash. Can buy decent quality attacks, so Storm Rager help quite a bit. Once upon a time she could not save character, but now Zaadesh with Transfer *and* stay death is a top notch contester.
  • Hakaar the Destroyer - Can buy better quality attack than Zaadesh, and he is allowed in Master of War. Remember he cannot be Stay Death, as he isn't living. So he's great with Storm Rager.
  • Ancestral Guardian - pretty good with Storm Rager.

Template:Header

  • Immortals - On feat turns these guys are assassins. Turning incorporeal and launching boosted attacks at the enemy caster. The rest of the time Deflection helps get them in and Stay Death keeps their support alive.
  • Hakaar the Destroyer - With five attacks in a turn an even better Storm Rager target.
  • Ancestral Guardian - A backup for Hakaar - but if you have so many souls flying around why not use these guys?

Template:Header

  • Aptimus Marketh help with her fury consumption. Boosted Prostration is also sometime nice to have in your backpocket.
  • Mortitheurge Willbreaker is a very cheap way of handing Tough to her faction infantry, which her feat turns into no-knockdown-tough.
  • Hermit of Henge Hold mean you alway have an emergency transfer for Makeda. Stay death mean your opponent is less likely to have 5-6 spare attack to get rid of him, and his anti-armor aura can have some use too.
  • Swamp Gobber Chef : Makeda often want to have more fury on her beast than what she can retrieve, to not cut too much if Stay Death was triggered a lot. The Chef allow to avoid frenzy when this backfire by eating a *skorne* warrior. (remember that the swamp gobber himself can only be eaten by minion warbeasts).

Battlegroup

File:Molik Karn.jpg
Molik Karn is her pet warbeast that she can take in any theme.
  • Molik Karn is her pet warbeast that she can take in any theme. This version of Makeda has less tools to support him than Makeda1 or Makeda3. On the other hand Molik is an excellent way of triggering Reckless Arcana.
  • Basilisk Krea stacks with Deflection.
  • Cyclops Brute help her not die if she's too ambitious with Stay Death, and play into her anti-shooting toolkit.
  • Archidon is an excellent triggering model for Reckless Arcana with its speed and ability to sprint. Also she has a stat line where you could throw her into melee, but this should never be her first plan and if you want to get out safely the Lightning Strike animus is better than Molik’s
  • She don't really support beasts, so generally you will look at a minimal battlegroup. Shooting is probably an interesting possibility overall.

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Masters of War

Supreme Archdomina Makeda: [+27 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Praetorian Swordsmen (Max unit): [13 pts]
  • Command Attachment: [4 pts]
Legends of Halaak: [8 pts]

Total RRP: USD $185 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

Video Battle Reports

Other Skorne Models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Combo Strike

Template:RC Warlock

Template:RC Elite Cadre Template:RC Vengeance Template:RC Foresight Template:RC Reckless Arcana Template:RC Stay Death

Template:RC Dash Template:RC Deflection Template:RC Prostration Template:RC Storm Rager