Thyron, Sword of Truth: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Retribution of Scyrah]] [[House Ellowuyr]] [[Shadows of the Retribution]] [[Warcaster]]
 
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:House Ellowuyr]]  




==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Thyron 1
| base  = 30 mm
| base  = 40 mm
| hp    = 15
| hp    = 18
| spd  = 7
| spd  = 6
| aat  = 6
| aat  = 6
| mat  = 6
| mat  = 8
| rat  = 7
| def  = 15
| def  = 14
| arm  = 17
| arm  = 17
| arc  = 7
| arc  = 6
| ctrl  = 12
| ctrl  = 12
| fa = C
|abilities=
{{AbilitySingle|Duelist}}
{{AbilityComplex|main=Field Marshal|main1=|sub1=Side Step}}
{{AbilitySingle|Riposte}}
{{AbilitySingle|Side Step}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
== Weapons ==
</table>
{{Weapon|weapon=Remembrance|type = M |rng =2 |rof = - |aoe = - |pow = 13| loc =-| abilities ={{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type-Magical}}}}


{{Warcaster}}
== Spells==
{{Spellbox|Battle Lust}}
{{Spellbox|Deflection}}
{{Spellbox|Flashing Blade}}
{{Spellbox|Onslaught}}
{{Spellbox|Spellpiercer}}


==Weapons==
== Warcaster  Rules ==
  <table style="border-collapse: collapse;>      <tr>
=== Feat: Blades of Vengeance===
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
Thyron and friendly Faction models beginning their activations in his control range gain +2 SPD. Additionally, while in Thyron's control range, friendly Faction models gain Duelist. Blades of Vengeance lasts for one round.
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
{{Category:Warcaster}}


==Feat==
== Changes and Updates ==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}


==Spells==
===Release Trivia===
{{SPELLNAME}}
* Released in the [[Reckoning Book|Warmachine: Reckoning]] expansion (2015)
{{SPELLNAME}}
** Sculptor = Doug Hamilton
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==


==Lore==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********
''A master of House Ellowuyr’s unique swordfighting discipline, Thyron matches stillness with blurring speed. He is a tempest of sharpened steel, a paragon of Ellowuyr’s art of war. His command of his army is not unlike his technique with a blade. He stages quick bouts and feints with myrmidons and soldiers to draw out the opponent’s strength. When he perceives a weakness in the enemy line, he guides his army like a sword thrust directly at the enemy’s heart.''
''A master of House Ellowuyr’s unique swordfighting discipline, Thyron matches stillness with blurring speed. He is a tempest of sharpened steel, a paragon of Ellowuyr’s art of war. His command of his army is not unlike his technique with a blade. He stages quick bouts and feints with myrmidons and soldiers to draw out the opponent’s strength. When he perceives a weakness in the enemy line, he guides his army like a sword thrust directly at the enemy’s heart.''
=Basic Info=
{{Infobox-Model
| name  = Thyron1
| image = Thyron1.jpg
| base  = Medium
| spd  = 6
| str  = 7
| mat  = 7
| rat  irrelevant
| def  = 15
| arm  = 16
| cmd  irrelevant
| hp    = 16
| focus = 6
| wjp  = +27
}}
{{Warcaster}}
===Feat : Blades of Vengeance===
# Thyron and friendly Faction models beginning their activations in his {{control}} range gain an additional die on melee attack rolls.
# Additionally, while within Thyron’s {{control}} range, friendly Faction non-warcaster warrior models gain Killing Spree.
Blades of Vengeance lasts for one turn.
: ''{{Killing Spree-alt|Hide_Cat=<!---YES--->}}'' [[Category: Killing Spree Feat]]
=== Abilities===
* {{Blade Shield}}
* {{Side-Step}}
* {{Field Marshal|Side Step|Hide_ability=<!---YES--->}} [[Category: Side Step Field Marshal]]
* {{Riposte}}
===Weapons===
{|class="wikitable"
{{melee|Remembrance|2|6|13|
* {{Magical Weapon}}
* {{Weapon Master}} }}
|}
===Spells===
{{Spellbox|
{{Flashing Blade}}
{{Fury}}
{{Onslaught}}
{{Spellpiercer}}
{{Storm Rager}}
}}
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}
* {{Legions of Dawn}}
* {{Shadows of the Retribution}}. He gains [[Take Down|"optional take down"]] in this theme.
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Thyron is a support and melee assassination warcaster. He provides enormous buffs to models within his control range via Spellpiercer and Onslaught. Storm Rager works wonders on any hard-hitting melee solo (Mage Hunter Assassin, Dawnguard Scyir, Houseguard Thane, Fane Knight Issyen, etc) and on Thyron himself. His Field Marshal gives a good bonus to his warjack’s ability to reach into infantry formations or reposition after hitting
Thyron has decent defensive stats, high MAT, and good STR. Blade Shield makes him tough to hit at range without knockdown, and with Riposte, any enemy melee attack that misses Thyron allows him a free counterattack. This is not to say that you don't need to be careful with positioning; he's a medium-based model, which is hard to screen in Retribution, and knocking him down is an easy way to avoid his good DEF. He is absolutely legit in melee, boasting up to eight accurate and powerful Weapon Master attacks by combining Storm Rager and Cleave, which can bypass spell/animi DEF and ARM buffs with Spellpiercer if necessary.
Thyron is highly versatile. His spells give him options for supporting infantry, and a key to his proper use is learning which of his spells go on which models and when to use his control range buffs. Additionally, gauging when to allocate and when to camp focus can be just as important as positioning him for safety. He can affect the battle from a surprising distance, and sometimes standing back is his best defense.
===Feat thoughts===
'''Blades of Vengeance''' makes melee attacks highly accurate and lets models advance slightly after hitting in melee. Since it's army wide, his lists may want to capitalize on it, opting for melee units and Jacks. Any model that can get additional attacks in melee benefit greatly from Side Step. For instance, any 'jack in his battlegroup can combine Cleave and Side Step to great use, allowing them to move around before the second attack. This can remove troublesome UAs/ WAs or get in better position to knock out key targets that were beyond the initial charge range. In an ideal case, this can increase a 'jack's threat range by 4", using his initial attacks to clear warrior models in front of the intended target and side stepping to get closer to said target. Also, note that the control range limitation is only apparently so: all models activating within 12" of Thyron can leave that range and still benefit from the feat. Remember that it grants an additional die, meaning 'jacks can still boost their attack rolls if necessary.
===Spell thoughts ===
'''Assail''' is a very good 'jack buff, increasing efficiency as well as charge range. On a Phoenix or Banshee, this usually means an extra attack. Combined with Onslaught for Relentless Charge, melee 'jacks can really tear into things. Assail also affects the Banshee's ranged slam, increasing the slam distance of small or med-based targets to a 3" minimum, 5" maximum! It's just one more thing for your opponent to think about - if there is a target between the Banshee and 3" of their caster...
'''Ground Zero''', while a decent spell in and of itself, will rarely be used. Offensively, it can lead to decent infantry clearing. Defensively, however, you would have to survive the initial wave of attacks to get it off, so it's unlikely to be used in that capacity. Potentially, Thyron could charge a tightly knit unit of Warrior models, use his initial attacks, then cast it to wipe out a decent amount. Be careful he's not too far forward, as he will be open to retaliation!
'''Onslaught''' gives any friendly model in your control range Pathfinder on the charge. Probably good enough to be upkept, but it won't really need to be cast until the second turn, unless there are key pieces of terrain you need to charge over.
'''Spellpiercer''', against armies that rely on defensive buffs, is a game changer. Remember, it only works against ''spells'' that increase DEF or ARM. If a spell grants an ability that increases DEF or ARM, it is not ignored.
*Cryx: Let's you ignore all those annoying Ghostly or Incorporeal models, as well as Parasite.
*Circle: No more annoying Forced Evolution on those DEF 14 Warpwolves or Inviolable Resolved Skinwalkers!
*Cygnar: Loses out on that sweet, sweet Arcane Shield! Without it, Cygnar units, even Jacks, are quite squishy. Stormwalls/Hurricanes are in for some pain!
*Khador: Tired of those Iron Fleshed troops causing all kinds of shenanigans?
*Protectorate: This spell is HUGE against these heathens. It allows you ignore Holy Ward, Defender's Ward, and Inviolable Resolve (all very common in PoM).
'''Storm Rager''' is a fantastic buff. On turn one, it should be be cast on a Mage Hunter Assassin, Narn, Mage Hunter of Ios, or Fane Knight Skeryth Issyen for maximum use of the STR and MAT buffs. If an opportunity presents itself for assassination, casting it on Thyron himself offers a huge boost to damage. With Storm Rager (upkept for 5 Focus remaining, and assuming average rolls), Thyron will have a MAT 9, 29 damage charge, and 5 further 25 damage attacks. He's a monster. Defensively, it's useful to prevent combined attacks, and the extra ARM puts him on par with most heavies. That, plus the DEF from Blade Shield, make him fairly durable at range.
=== Drawbacks & Downsides ===
Thyron has limited focus and a lot of things he wants to do with it.
*Camping can be vital for him to stay alive, but can be difficult if he needs to cast Spellpiercer or cycle an upkeep.
He is a medium based model, which can lead to difficult positioning to ensure he doesn't get killed.
*While his DEF is very high against ranged attacks, a spell that knocks him down will lead to an early death!
=== Tricks & Tips ===
*Thyron likes a lot of what the Fane Knight Guardian has to offer. The Guard Dog bonus (+2 Defense against melee attacks) makes him harder to kill, and helps him trigger Riposte more often. Shield guard can also protect him from hits from knockdown guns or any other deadly ranged weapon.
=List Building Advice =
=== Strategy ===
You will certainly want to capitalize on Field Marshal: Cleave, but it's not something required to build around. Any melee 'jacks/units work well with his feat. All told, he's pretty flexible when it comes to army composition, as Onslaught and Spellpiercer are army wide. Ranged units can do well with Spellpiercer, but Thyron's buffs lean toward melee.
===Theme thoughts ===
{{Header|[[Defenders of Ios]]}}
Thyron has access to his signature Swordsmen here, as well as both Fane Knights, Halberdiers for screeing, Nyss as roadblocks, back up shooting, as well as both battle engines.
* [[House Ellowuyr Swordsmen]] Why stop at giving his jacks Cleave + Sidestep? These troopers have native cleave so they can carve through the enemy army.
* [[Fane Knight Skeryth Issyen]] - He is exactly the kind of combat solo you want for the Storm Rager buff. He's expensive though.
* [[Houseguard Halberdiers]] bring their own damage fix with their mini feat.
* [[Heavy Rifle Team]] bring some back up shooting at a budget and Armour Piercing and Spell Piercer make armies relying on Arcane Shield and the like sad.
* [[Ryssovass Defenders]] are perfect roadblocks with their character solo and also do massive targeted damage.
* [[Aelyth Vyr, Blade of Nyssor]] is another great Storm Rager target and also brings Cleave for the feat.
* [[Arcantrik Force Generator]] - It doesnt do much for his infantry, but if you are fond of Banshees (or any other combined arms mymirdon) with him, the AFG provides a range buff. It can also slam targets to enable assassinations.
{{Header|[[Legions of Dawn]]}}
He has access to elite infantry and cavalry here, as well as the two jack marshals and Imperatus, a quality melee jack. Also, interestingly, among Sentinels, the Scyir and his marshalled jack you can play an army where almost everything has effective Vengeance.
* [[House Shyeel Artificer]] and [[Dawnguard Sentinel Scyir]] - Assail is perfect on marshalled jacks, as they can both charge and Crush! These dudes also provide excellent buffs to your units and the Scyir is a great target for Storm Rager.
* [[Dawnguard Destors]] - Under feat they roll 4 die on charge attack rolls, as they are cavalry, which also makes it extremly easy to set up Close Volley.
* [[Dawnguard Destor Thane]] - The other great target for Storm Rager and he makes the Destors beefier to boot.
* [[Dawnguard Sentinels]] - They can take some punishment with the minifeat and then dish it out in return thanks to Vengeance and Weapon Master and cleave is brutal on 2" weapon masters.
* [[Imperatus]] - A quality jack that hits relatively hard in melee, so perfect both in his battlegroup or even marshalled.
{{Header|[[Shadows of the Retribution]]}}
Probably Thyron's worst theme, as most of the units here have magic weapon and/or blessed already the Strike Force isn't melee oriented. Infiltrators under feat are nice, but that's about it.
* [[Mage Hunter Assassin]] - Probably one of the best targets for Storm Rager. Too bad she's bound to a theme that does nothing for Thyron.
{{Header|[[Forges of War]]}}
If you really, really want to maximise on his field marshal, you can field all the melee jacks in this theme. You can also have a Artificer marshal a jack as well.
* [[House Shyeel Arcanists]] - You better stock up on these, as Thyron will need all the focus he can get to fuel a jack heavy army.
* [[Arcanist Mechanik]]s - Also available in all other themes, but even more imperative here. Extra focus, or more melee hitting power, they do wonders for him!
{{Header|Support models - Various Themes}}
* [[Lys Healer]] - She gives him effective Steady, which is vital as he relies on his above average DEf to survive and thus hates pop-n-drop tricks.
* [[Fane Knight Guardian]] - With Guard Dog and Total Devotion they push their respective defensive stats to ludicrous levels and he is also a Shield Guard if Thyrone is ever actually going to be hit.
* [[Lanyssa Ryssyl]] She can speed everything up and lets jacks charge as well, which is great if you bought more than one marshalled jack. If combined with Assail on the same jack, that's +4" on your charges.
* [[Sylys]] - Thyron will rarely, if ever sling spells, but the free upkeep is nice nonetheless.
===Battlegroup ===
Naturally, Thyron gravitates towards melee jacks, however, a good gun for utility purposes is never a bad idea. He does not have much focus to give and buffs infantry much better than jacks, so he usually prefers a minimal battlegroup.
* [[Manticore]] - Usually you start building your list with one . It's a great melee beat stick, and Covering Fire helps deliver your infantry. Two MAT /, P+S 17, 1" melee initials are also pretty good with sidestep.
* [[Aeternae]], [[Banshee]], or [[Phoenix]] - If you are not bringing a second Manticore you bring one of these. They all have a (or in case of the Aeternae, two) 2" melee weapons which is great with Side Step, they pack a punch and bring extra utility: The Phoenix has an arc node for swapping upkeeps and unjams itself with Combustion, the Aeternae generates its own focus if within 5" of him or his swordsmen and the Banshee has a great Momentum gun that sets up assassinations and Wailing.
===First Purchases===
{{Ret buy list|Thyron}} {{ph}}
=Other=
===Trivia===
* Sculptor = Doug Hamilton
* Nicknames = Tyrone
* Released in the [[Reckoning Book|Warmachine: Reckoning]] expansion (2015)
===Other Retribution models===
{{Index Retribution}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Weapon Master}}
{{RC Warcaster}}
{{RC Blade Shield}}
{{RC Side Step}}
{{RC Field Marshal}}
{{RC Riposte}}
{{RC Killing Spree}}
{{RC Flashing Blade}}
{{RC Fury}}
{{RC Onslaught}}
{{RC Spellpiercer}}
{{RC Storm Rager}}

Latest revision as of 19:35, 3 November 2024

Retribution of Scyrah House Ellowuyr Shadows of the Retribution Warcaster


Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free6681517612
-
-

Model Advantages and Abilities


Duelist
This model gains +2 DEF against melee attack rolls.

No errata for Duelist (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.
No errata for Field Marshal (Create)
No errata for Side Step (Create)



Riposte
When it is missed by an enemy melee attack, immediately after the attack is resolved, this model can make one basic melee attack against the attacking model.

No errata for Riposte (Create)


Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)



Weapons

Remembrance
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Battle Lust Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warrior model/unit gains an additional die on melee damage rolls, but suffers -2 DEF.
No errata for Battle Lust (Create)
Deflection Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks.
No errata for Deflection (Create)
Flashing Blade Cost RNG AOE POW DUR OFF
1 Self - - - No
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
No errata for Flashing Blade (Create)
Onslaught Cost RNG AOE POW DUR OFF
2 Self - - Turn No
The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn.
Relentless Charge:
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)
No errata for Onslaught (Create)
Spellpiercer Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, the weapons of friendly Faction models gain Blessed and Damage Type: Magical. Spellpiercer lasts for one turn.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)

No errata for Spellpiercer (Create)


Warcaster Rules

Feat: Blades of Vengeance

Thyron and friendly Faction models beginning their activations in his control range gain +2 SPD. Additionally, while in Thyron's control range, friendly Faction models gain Duelist. Blades of Vengeance lasts for one round.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Lore

A master of House Ellowuyr’s unique swordfighting discipline, Thyron matches stillness with blurring speed. He is a tempest of sharpened steel, a paragon of Ellowuyr’s art of war. His command of his army is not unlike his technique with a blade. He stages quick bouts and feints with myrmidons and soldiers to draw out the opponent’s strength. When he perceives a weakness in the enemy line, he guides his army like a sword thrust directly at the enemy’s heart.