Fiona the Black: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Thamarite]] [[Warcaster]]


[[Category:Mercenary]]
[[Category:Talion Charter]]
[[Category:Privateer]]
[[Category:Thamarite]]


==Model stats and abilities==
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]


<table>
== Model stats and abilities ==
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Fiona 1
| base = 30 mm
| base=30
| hp   = 15
| hp=15
| spd   = 7
| spd=6
| aat  = 6
| mat=6
| mat   = 6
| aat=7
| rat  = 7
| def=16
| def   = 14
| arm=15
| arm   = 17
| fa=C
| arc   = 7
| cost=free
| ctrl = 12
| arc=7
|ctrl=14
| abilities =
{{AbilitySingle|Cultists}}
{{AbilitySingle|Dark Rituals}}
{{AbilitySingle|Whiplash}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
== Weapons ==
</table>
{{Weapon|weapon=Viper|type = M |rng = 2 |rof = - |aoe = - |pow = 11| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}} {{AbilitySingle|Grievous Wounds}}}}


{{Warcaster}}
== Spells==
 
{{Spellbox|Befuddle}}
==Weapons==
{{Spellbox|Chasten}}
  <table style="border-collapse: collapse;>      <tr>
{{Spellbox|Curse of Shadows}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
{{Spellbox|Occultation}}
  </tr>
{{Spellbox|Roth's Mercy}}
        {WEAPONNAME1}}
{{Spellbox|Soulfire}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|  
{{Template:Errata-FEATNAME}}
| }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===


== Warcaster  Rules ==
=== Feat: Dark Omen===
Enemy models roll one fewer die when making attack and damage rolls while in Fiona's control range. Dark Omen lasts for one round.
=== Additional Rules ===
{{Category:Warcaster}}


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  


==Changes and Updates==
== Changes and Updates ==


==Lore==
===Mk3 to Mk4===
 
==Trivia==


==Release Trivia==
* Sculptor: Werner Klocke
* Fiona is Warmachine's first Thamarite, and was the first mercenary caster with a FOCUS stat over 6.
* Released in [[Pirates of the Broken Coast]] (2007)
* Fiona from the Black Lagoon; Minicrate VIP Exclusive.
==Battle Reports==
==Battle Reports==


==Videos==
==Videos==


 
==Lore==
************* LEGACY **********
 
 
''An unabashed Thamarite, Fiona the Black brazenly displays her devotion to that widely loathed goddess and takes pride in having liberated herself from quaint, conventional notions of morality. She has found a home among the pirates and privateers of the Broken Coast, where skill and ambition bring ample rewards—and folly and stupidity invite destruction.
''An unabashed Thamarite, Fiona the Black brazenly displays her devotion to that widely loathed goddess and takes pride in having liberated herself from quaint, conventional notions of morality. She has found a home among the pirates and privateers of the Broken Coast, where skill and ambition bring ample rewards—and folly and stupidity invite destruction.
=Basic Info=
{{Infobox-Model
| name  = Fiona1
| image = 41110 FionaTheBlack2014 WEB.jpg
| base  = Small
| spd  = 6
| str  = 5
| mat  = 6
| rat  irrelevant
| def  = 16
| arm  = 15
| cmd  irrelevant
| focus = 7
| hp    = 15
| wjp  = +27
}}
'''[[Mercenary]]''' - In a 2+ caster game she can work for {{Cryx mercenary}}, {{Cygnar mercenary}}, or {{Khador mercenary}}.
{{Warcaster}}
===Feat : Dark Omen===
Enemy models roll one fewer die when making attack and damage rolls while in Fiona's {{CTRL}} range. Dark Omens lasts for one round.
===Abilities===
* {{Cultists}}
* {{Dark Rituals}}
* {{Whiplash}}
===Weapons ===
{| class="wikitable"
{{Melee|Viper|2|6|11|
* {{Magical Weapon}}
* {{Blessed}}
* {{Grievous Wounds}} }}
|}
===Spells===
{{Spellbox|
{{Befuddle}}
{{Chasten}}
{{Curse of Veils}}
{{Occultation}}
{{Roth's Mercy}}
{{Soulfire}}
}}
===Theme Forces===
* {{Flame in the Darkness}}
* {{Steelies}}
* {{The Irregulars}}
* {{The Talion Charter}}
=Thoughts on Fiona=
===Fiona in a nutshell===
Considered by many to be the strongest caster in the game, Fiona is an offensive spell slinger with good control and support spells. With two or three upkeeps, Soulfire, Chasten, and Curse of Veils as offensive options, she will need to prioritize, but she alwaya has good options. Her ability to arc node through any warrior model makes her very hard to defend against.
Befuddle from anywhere to control on scenario and her very powerful feat make her a force to be reckoned with and hands down the most adaptable mercenary caster. Fiona’s weakness is that she does nothing to speed up or keep your army alive but as long as you can deliver them (helped greatly by the flames in the darkness theme benefit) she will cause all manner of frustration to your opponent.
===Feat thoughts ===
Her feat is a solid defensive effect, but is weaker against gunlines who can stay out of her bubble and shoot in. Generally speaking, her feat gives her a massive advantage against melee armies.
In the current environment there are many models that can reach MAT 10 or higher, and since Fiona has no DEF buff, her feat does not keep infantry as safe as it once did. Some casters like Cyrenia or Orion have tools to get through her feat and have a productive turn regardless.
===Spell thoughts ===
Fiona has a flexible toolbox she can use to reach anywhere thanks to Dark Rituals allowing her to channel from any angle. She's an offensive spellslinger who can cast through any of her warrior models and do a whole lot of things to disrupt the enemy.
* ''Befuddle'' - Always useful, even post-nerf. Bring enemies into range, or push them out of range, or out of a scenario zone, or into LoS of something big...the possibilities are endless. Just beware of things that are immune to Push.
* ''Chasten'' - Upkeep removal is often a huge deal. It's also her cheap nuke.
* ''Curse of Veils'' - An ARM debuff is always incredibly useful, and occasionally you'll use the secondary effect. Unlike the two Calamity casters in faction, Fiona has no problems getting this spell out.
* ''Roth's Mercy'' - This is used to protect important unit leaders like the [[Idrian Skirmishers]]'s chieftain or guide or the [[Press Gangers]]'s lass, but it can also be used for board control when your opponent needs to clear a lane or zone. It's more powerful than it sounds. It can stop effects like Berserk, Killing Spree and probably at least a dozen other nasty effects that trigger on Destroyed. Just watch out for effects that prevent damage removal as those prevent the spell from working.
* ''Occultation'' - Give stealth to something you want to protect. Just useful, especially as incoming fire has right of way.
* ''Soulfire'' - With a 3" AOE, the Soulfire can potentially be cast for "free" infinite times ... if you can kill 3 troops each time. So first you need targets to be bunched up, then you need to kill them with POW 7 blast damage which is anything but guaranteed. Combined with Sylys' Arcane Secrets, you can generally get your focus back if this is your first spell of the turn - watch out for Tough models, though.
===Drawbacks & Downsides ===
* She's squishy.
* Any effect that prevents offensive spellcasting can foil her if applied to the right targets. Choir of Menoth Shielding, Arcane Ward, etc...
* Her feat can be countered by shooting from outside her control area.
* She does not keep her army alive outside her feat turn.
===Tricks & Tips===
* Using Dark Rituals to channel through a multi-wound model will not kill it.
* Some people play cultists defensively for the free upkeeps all game long - others play them aggressively for the free channeling.
* Befuddle a model to stand in the perfect spot to catch multiple models with Soulfire.
* RFP key solos or UAs with Soulfire. A boostable S+P POW 13 can take out most solos in the game.
* Alexia1 can collect the corpses of friendly models who die from Dark Rituals, which she can then convert into fresh arc nodes placed in the perfect positions at the start of the next turn.  Additionally, if the original model killed is a Steelhead then Sgt. Nick can bring it back.
=List Building Advice=
===Strategy===
Fiona is a toolbox spellcaster who does a lot of weird stuff that disrupts the enemy and causes them to tear their hair out.
Fiona has some infantry support with Roth's Mercy and Occultation,  and some ranged support with Curse of Veils and Befuddle. High DEF units and high ARM warjacks benefit most from her feat. She also want to have speedy and expendible flanking models around for channeling through via Dark Rituals so she can get good angles for her offensive spells.
===Theme thoughts===
{{Header|[[The Talion Charter]]}}
Fiona is a pirate, and unlike the other three pirate casters, she brings an ARM debuff, which Talion desperately craves. With Rockbottom to handle the hit-fixing and Powder Monkeys to run her jacks, there's good stuff here.
* [[Powder Monkey]] - effectively a theme benefit, the Anciliary Attack it can grant to a [[Mariner]] (or even a [[Galleon]]) is excellent, especially with a caster that can hand out ARM debuffs and back strikes.
* [[Scharde Dirge Seers]] - if Fiona takes two [[Mariner]]s and [[The Commodore Cannon & Crew]] one unit can give them all eyeless sight for five effective shooting attacks regardless of things like cloud walls and stealth.
* [[Scharde Pirates]] - RAT 7 POW 14 sprays when backed by [[Lord Rockbottom]], this unit can put out a whole lot of devastating shooting and melee. POW 16 under Curse. They also do their own threat extension, which she does not do.
* [[Sea Dog Pirates]] with Mr. Walls also bring threat extension, and are a solid choice in the theme.
* The [[Swabber]] and [[Swashbuckler]] warjacks are quite resilient on her feat turn.
* [[Press Gangers]] make outstanding Cultists that can replenish their numbers.
* [[Swamp Gobber River Raiders]] probably find their best use with Fiona. Not only are they one-shot channelers with interesting debuffs, when they reel themselves in they can place themselves into the target's back arc so they aren't actually engaged by whoever they hit.
The following models can be taken in Talion but elsewhere, too:
* [[The Commodore Cannon & Crew]] is an excellent choice if you don't want to risk her cultists - but may not be fast enough to reach play until turn 3 if you go first.
* [[Lady Aiyana & Master Holt]] can stack their ARM debuff on her ARM debuff to burn something to the ground.
* [[First Mate Hawk]] can get interesting places with Sprint and Acrobatics and as such provides interesting channel vectors. Object of Desire plus Fiona's Arm Debuff also lets Privateers seriously threaten multi-wound infantry.
* [[Master Gunner Dougal MacNaile]] cancels stealth - and helps Privateer shooters.
* [[Bosun Grogspar]] cancels pop and drop assassinations.
{{Header|[[Flame in the Darkness]]}}
Fiona is extremely strong in this theme. Flames offers many units and solos that will hold up rather well under her feat and gives her pairs of Advocates for free! Double Thamarite Advocates with a damage buff are extremely scary.
* The [[Thamarite Archon]] makes up for the loss of Sylys, allowing her to re-roll her attacks. He's also a self-contained ranged powerhouse and he is nigh invulnerable under her feat. Shoot away!
* [[Jakes1]] can bring high DEF jack, which under Sidekick, will be very hard to deal with under Fiona's feat. The [[Swashbuckler]] in particular gets to DEF 17 in melee with dodge while under Sidekick.
* [[Precursor Knights]] - They are untargetable by enemy magic natively and hit like trucks when they get there. Fiona helps deliver them.
* [[Order of Illumination Resolutes]] are good for arcing spells, taking charges on her feat and being useful in general.
* [[The Legion of Lost Souls]] are heavy hitters with good range and are blast-resistant on her feat turn. Take [[Alexia3]] if you take them, for the damage buff.
* The [[Morrowan Archon]] adds that extra kick of DEF to make your army extra unhittable in melee during her feat.
* The [[Hermit of Henge Hold]] grants an ARM debuff or an accuracy boost, enhancing her effectiveness greatly.
* [[Alexia2]]'s Thralls hit quite hard on a Cursed target. And she herself is tough to remove when she has stealth. Most importantly however, Alexia can move up spawn a Thrall or three, repo back, and then Fiona can channel through the Thrall, meaning the enemy caster has to constantly worry about her assassination threat.
* [[Ragman]] & [[Gabriel Throne]] - Your owther resident damage buffs, but at this point the buffs become a bit over kill. Throne also hands out Pathfinder however, which can be a real lifesaver.
* [[Gallant]] -  A great beastick heavy and with power up, Accumulator and an Advocate you will never have to fuel it.
* [[Field Mechaniks]] - always bring at least a minimum unit. They are the cheapest (and only) option for Cultits outside of the maligned [[The Devil's Shadow Mutineers]].
{{Header|[[The Irregulars]]}}
The Irregulars allows the widest possible range of models, including powerful 10 man ranged units to make use of Curse of Veils, Eliminators as mobile arc nodes and most importantly Nemo4, but sadly no Archons. She's very viable here as well.
* [[Nemo4]] is a powerful ranged platform to begin with, totting boostable POW 14 guns with potential for Signs and Portens to really make use of Curse. He can summon a [[Steelhead Ironhead]] as a means of threat extension, and recurrs infantry, which synergises with Alexia2.
* One or two units with powerful guns and good DEF are recommended to really make use of Curse and her feat.
** [[Idrian Skirmishers]] are an amazing combined arms unit - thanks to their CA - so they love Roth's Mercy. Their ability to Reposition often lets you place one model in an ideal position to arc from once the unit's activation is over.
** [[Croe's Cutthroats]] - They have native stealth to keep them safe and with Backstab and Prey they become terrifying with Curse of Veils.
* [[Kayazy Eliminators]] are great to channel through as they have acrobatics and multiple hit points - and can survive.
* [[Asphyxious4]] - He's a super "solo" and really loves her feat to stay alive. His respawning servitors can serve as throwaway arc-nodes. His clouds add to the board control.
* [[Greygore Boomhowler & Co]] - Probably the best recipient of Roth's Mercy. Have Boomy use his Cacophony Fell Call and run him up next to the spell caster you want to neuter. Unless the enemy has Grievous Wounds or Entropic Force, they cannot get rid of him without burning through his company first.
Most of the non-archon solos in Flames are also available in this theme, as well as a myriad of other solos and lesser warlocks.
* [[Harlowe Holdemhigh]] - He brings a tool box of shot types at a low price.
** The other shooty solos also deserve a mention: [[Eiryss1]], [[Kell Bailoch]], [[Alten Ashley]] and [[Scythe]]
* [[Boomhowler, Solo Artist]] -  Giving a key ranged solo or unit Reposition allows them to be a bit more aggressive.
* [[Sylys Wyshnalyrr, The Seeker]] - Another free upkeep if you brought cultists, extra dice on magic attack and damage rolls and extra range on spells (albeit only on non-channeled ones). Combos very will with the Hermit for Telemetry.
* [[Lanyssa Ryssyl]] has a speed buff (which Fiona lacks) which also lets her jack charge for free, which saves her focus, but you rely on Lanyssa hitting and damaging the target. Upgrading her into a [[Diffuser]] on Nemo4 for 2 points might prove more worthwhile.
* [[Gastone Crosse]] - Discombobulate is a handy accuracy buff and it enables Backstabs to Croes.
* [[Anastasia]] - Should be in every Irregs list so you have a high chance to go first.
* [[Dez & Gubbin]] - The get Veteran Leader from the Princess and have a powerful long range AOE gun.
* [[Gudrun the Wasted]] - Kinetic Distortion makes things not worth shooting udner her feat. Her Advocates can Sucker! to him to fill him with tokens.
{{Header|[[Soldiers of Fortune]]}}
Fiona runs this theme quite well. SOF lacks an ARM debuff outside Gorman, so Curse of Veils is helpful and makes the [[Steelhead Heavy Cavalry]] extremely powerful. Likely she will cast Occultation on the Cavalry, bring [[Verendrye]] and Alexia2 plus a couple units of [[Steelhead Halberdiers]] and [[Rhupert]] plus whatever else and let the army do its thing while she does hers.
* [[Rocinante]] only needs one focus to do its job well, so she can use the rest of it for spellcasting and camping.
{{Header|Various Themes}}
* [[Thamarite Advocate]] - They can accompany Fiona into any theme. Power lest them top off a jack of hers, or even herself. Knowledge is great for a spellslinger.
* [[Princess Delores Graciela]] - For the low price of a Toro somewhere in your list you can get a very shooty solo that is essentially DEF 13, ARM 20, with 35 boxes if you Safe the Princess every attack against her towards the Toro.
===Battlegroup===
She's not a battlegroup caster, having no innate boosts to jacks or jack spells. She wants to sling spells. So don't bring too many. 2-3 is a fine amount
* [[Mariner]] - two Mariners fit almost perfectly into Fiona's jack points. They are good all-round shooty jacks with long ranges, large AOEs, and in the Talion theme they can get a second shot thanks to the Powder Monkey. It is possible to blow heavy targets away by dropping Curse and Kiss on them and shooting them with 3 Mariners plus ancillaries.
* Fiona runs a mean [[Blockader]] - turning the sprays up to 11 on the advance, protecting it on her feat turn and after that - rocket fists.
=Other=
===Trivia===
[[File:MiniCrate FionaBlackLagoon.jpg|thumb|Fiona from the Black Lagoon; Minicrate VIP Exclusive.]]
* Sculptor: Werner Klocke
* Fiona is Warmachine's first Thamarite, and was the first mercenary caster with a FOCUS stat over 6.
* As a Thamarite, she will use any means necessary to achieve victory. (Thamar's central tenet is that everyone can improve themselves, and should do so by whatever means they deem necessary - as opposed to Morrow's, that everyone can improve themselves and should do this and help everyone else do so)
* As a Thamarite, she will use any means necessary to achieve victory. (Thamar's central tenet is that everyone can improve themselves, and should do so by whatever means they deem necessary - as opposed to Morrow's, that everyone can improve themselves and should do this and help everyone else do so)
* Released in [[Pirates of the Broken Coast]] (2007)
* {{LES|2020.10}}
===Warjacks she can take===
{{Index Mercenary Warjacks}}
===Other Mercenary models===
{{Index Mercs}}
===Rules Clarifications===
{{RC Warcaster}}
{{RC Cultists}}
{{RC Dark Rituals}}
{{RC Whiplash}}
{{RC Magical Weapon}}
{{RC Blessed}}
{{RC Grievous Wounds}}
{{RC Befuddle}}
{{RC Chasten}}
{{RC Curse of Veils}}
{{RC Occultation}}
{{RC Roth's Mercy}}
{{RC Soulfire}}

Latest revision as of 17:38, 17 March 2024

Mercenary Privateer Talion Charter Thamarite Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATDEFARMARCCTRL
Health = 15
FA = C
Cost = free6761615714
-
-

Model Advantages and Abilities


Cultists
Choose one friendly living non-Morrowan Faction unit at the beginning of the game to be Cultists. Cultists are Thamarite models. This model can upkeep one spell without spending focus if there is one or more Cultist models in its control range during the Control Phase. Additionally, Cultist models do not suffer damage when spells are channeled through them as a result of Dark Rituals.

No errata for Cultists (Create)


Dark Rituals
This model can channel spells through friendly Faction warrior models in its control range. Immediately after a spell is channeled through a model as a result of Dark Rituals, the model it was channeled through suffers d3 points of magical damage.

No errata for Dark Rituals (Create)


Whiplash
When an enemy model misses this model with an arcane attack, the attacking model becomes the target and is automatically hit by the attack. This model is the point of origin for all these attacks.

No errata for Whiplash (Create)



Weapons

Viper
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Befuddle Cost RNG AOE POW DUR OFF
2 10 - - - Yes
On a hit, you can immediately advance target enemy non-Leader model up to 3 inches. A model can move only once per turn as a result of Befuddle.
No errata for Befuddle (Create)
Chasten Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
Enemy upkeep spells and animi on target model/unit damaged by this attack expire.
No errata for Chasten (Create)
Curse of Shadows Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target model/unit suffers -2 ARM.
A model can advance through an affected model if it has enough movement to move completely past its base.
No errata for Curse of Shadows (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Roth's Mercy Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When an enemy attack disables a living model in the target friendly Faction unit, you can choose a non-disabled living model in the unit to be destroyed. If another model is destroyed as a result of Roth's Mercy, the disabled model removes 1 damage point.
No errata for Roth's Mercy (Create)
Soulfire Cost RNG AOE POW DUR OFF
2 10 - 11 - No
When a living, non-soulless enemy model is boxed by Soulfire, the spellcaster gains 1 focus, fury, or essence point and the boxed model is removed from play. If the spellcaster does not have a special rule that allows it to gain focus, fury, or essence points, it cannot gain focus, fury, or essence points as a result of Soulfire.
No errata for Soulfire (Create)


Warcaster Rules

Feat: Dark Omen

Enemy models roll one fewer die when making attack and damage rolls while in Fiona's control range. Dark Omen lasts for one round.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Sculptor: Werner Klocke
  • Fiona is Warmachine's first Thamarite, and was the first mercenary caster with a FOCUS stat over 6.
  • Released in Pirates of the Broken Coast (2007)
  • Fiona from the Black Lagoon; Minicrate VIP Exclusive.

Battle Reports

Videos

Lore

An unabashed Thamarite, Fiona the Black brazenly displays her devotion to that widely loathed goddess and takes pride in having liberated herself from quaint, conventional notions of morality. She has found a home among the pirates and privateers of the Broken Coast, where skill and ambition bring ample rewards—and folly and stupidity invite destruction.

  • As a Thamarite, she will use any means necessary to achieve victory. (Thamar's central tenet is that everyone can improve themselves, and should do so by whatever means they deem necessary - as opposed to Morrow's, that everyone can improve themselves and should do this and help everyone else do so)