Pyrrhus, Flameguard Hero: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
No edit summary
 
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Protbox
[[Protectorate of Menoth]] [[Temple Guardians]] [[Solo]]
|n=Pyrrhus, {{Flameguard}} Hero
|{{Menoth}} {{Character}} {{Solo}}
}} [[Category: Model]]
{{4P|'''Temple Guardians'''}}


''Pyrrhus is more than the epitome of a Flameguard; he represents a pinnacle of Menite devotion and service. With movements honed through years of training, he charges forward to decimate opponents, taking everything while giving nothing in return. His mastery of his weapons extends well beyond that of any of his peers, and his faith in the Creator gives him extraordinary confidence in himself as a conduit for the wrath of Menoth.''
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = {{PAGENAME}}
[[Category:Solo]]
| image = PyrrhusFlameguardHero.jpg
 
| base  = Small
 
==Model stats and abilities==
{{Model-stats
| name  = Pyrrhus 1
| base  = 30 mm
| hp    = 8
| spd  = 6
| spd  = 6
| str  = 7
| mat  = 8
| mat  = 7
| rat  irrelevant
| def  = 15
| def  = 15
| arm  = 14{{/}}16 {{Star}}
| arm  = 14
| cmd  = 9
| fa = C
| hp    = 5
| cost = 4
| cost  = 5
|abilities=
| fa    = C
{{AbilitySingle|Tough}}
| notes = {{Star}} ''16 with the Shield bonus
{{AbilityComplex|main=Battle Plan|sub1=Fight to the Last|sub2=Precision Strike|sub3=Stir the Blood}}
{{AbilitySingle|Impenetrable Shield}}
{{AbilitySingle|Relentless Charge}}
{{AbilitySingle|Set Defense}}
{{AbilitySingle|Steady}}
 
}}
}}
== Weapons ==
===Abilities===  
{{Weapon|weapon=Flame Spear|type = M |rng =2|rof = - |aoe = - |pow = 10| loc = -| abilities ={{AbilitySingle|Weapon Master}}{{AbilitySingle|Critical Fire}} }}
* {{Tough}}
{{Weapon|weapon=Blade|type = M |rng =2|rof = - |aoe = - |pow = 10| loc = -| abilities ={{AbilitySingle|Weapon Master}}{{AbilitySingle|Shield}}{{AbilitySingle|Beat Back}} }}
* {{Impenetrable Shield}}
* {{Relentless Charge}}
* {{Leadership|[[Temple Flameguard]]|Temple Flameguard|Rapid Strike}} [[Category: Rapid Strike Leadership]]
* {{Rapid Strike}}
* {{Set Defense}}
* {{Unyielding}}


===Weapons ===
== Solo Rules ==
* '''Flame Spear''' - 2" reach, P+S 11 melee weapon.
{{Category:Solo}}
** {{Weapon Master}}
** {{Critical Continuous Fire}}
* '''Shield''' - 0.5" reach, P+S 9 melee weapon.
** {{Weapon Master}}
** {{Shield}}
** {{Beat Back}}


===Theme Forces ===
== Changes and Updates ==
* '''''Protectorate
===Release Trivia===
** {{Guardians of the Temple}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can take this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
 
A combat solo who synergises with [[Temple Flameguard]] - but not particularly popular as TFG are generally there as cheap bodies. If you're playing [[Guardians of the Temple]], a good option for your free points.
Remember that vs a charge attack he is Def 17 Arm 18 even if he is not in B2B with a Temple Flameguard model. He can hold an objective well on his own.
 
===Combos & Synergies===
 
*[[Temple Flameguard]], obviously. He lets them whack twice, which can become critical mass of attacks given how cheap they are.
* [[Vindictus]] if you want to frustrate your opponent having a unit of Temple Flameguard affect by either of his upkeeps while under his feat and next to Pyrrhus who can’t be targeted by spells is the way to go. Secondly as with all infantry True Path is great.
 
===Drawbacks & Downsides===
 
* Pyrrhus is an expensive solo supporting a cheap unit.
* His fantastic Def stat is weakened by needing to be B2B with Temple Flameguard - beware magical AOE damage.
* Slamming and place effects remove his protection
 
===Tricks & Tips===
 
* You can use rapid strike with either weapon, so you can beat back twice.
* if you want to use beat back twice activate Pyrrhus first so he doesn’t walk out of base contact with his brethren.
 
=Other=
===Trivia===
Released in the [[Warmachine: Reckoning]] expansion (2015)
Released in the [[Warmachine: Reckoning]] expansion (2015)


===Other Protectorate models===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Weapon Master}}
''Pyrrhus is more than the epitome of a Flameguard; he represents a pinnacle of Menite devotion and service. With movements honed through years of training, he charges forward to decimate opponents, taking everything while giving nothing in return. His mastery of his weapons extends well beyond that of any of his peers, and his faith in the Creator gives him extraordinary confidence in himself as a conduit for the wrath of Menoth.''
{{RC Continuous Fire}}
{{RC Shield}}
{{RC Beat Back}}
 
{{RC Tough}}
{{RC Impenetrable Shield}}
{{RC Relentless Charge}}
{{RC Leadership}}
{{RC Rapid Strike}}
{{RC Set Defense}}
{{RC Unyielding}}

Latest revision as of 02:03, 29 December 2024

Protectorate of Menoth Temple Guardians Solo


Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 8
FA = C
Cost = 4681514
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Battle Plan

This model can use one of the following plans at any time during its activation:


Fight to the Last - RNG 5: Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Tough for one round.
Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Stir the Blood - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, each affected model gains +2 to its next melee attack damage roll this turn.
No errata for Battle Plan (Create)
No errata for Fight to the Last (Create)
No errata for Precision Strike (Create)
No errata for Stir the Blood (Create)



Impenetrable Shield
While this model is B2B with one or more friendly Temple Flameguard models, it does not suffer damage from non-magical melee or ranged attacks.

No errata for Impenetrable Shield (Create)


Relentless Charge
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)


Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Flame Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)

Blade
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Solo Rules

Solos are independent warrior models.

Changes and Updates

Release Trivia

Released in the Warmachine: Reckoning expansion (2015)


Lore

Pyrrhus is more than the epitome of a Flameguard; he represents a pinnacle of Menite devotion and service. With movements honed through years of training, he charges forward to decimate opponents, taking everything while giving nothing in return. His mastery of his weapons extends well beyond that of any of his peers, and his faith in the Creator gives him extraordinary confidence in himself as a conduit for the wrath of Menoth.