Category:Critical Disruption: Difference between revisions

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Unlike most games, having a weapon with a '''Damage Type''' in Warmachine doesn't do anything extra for your damage output (with the exception of [[Corrosion continuous effect]], [[Fire continuous effect]], and [[Damage Type: Magical]]).
<onlyinclude>On a critical hit on a [[:Category:Warjack|warjack]], the warjack suffers Disruption. A warjack suffering Disruption loses its focus points and cannot channel spells or gain focus by any means, included by being allocated focus, for one round.</onlyinclude>


Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a ''disadvantage'' because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a ''different'' special rule (such as [[Fuel for the Flames]] or [[Peel Back the Layers]]).
<noinclude>
 
[[Category:Weapon Quality]]
 
==Hint==
{{Electricity Text}}
Abilities like [[:Category:Empower|Empower]] get around this by removing disruption, then adding the focus to the warjack.
 
</noinclude>
See also the basic training article: '''[[101 - Damage Type]]
 
{{RC Electricity}}
{{RC Disruption}}
 
[[Category: Weapon ability]]
[[Category: Critical]]
[[Category: Disruption]]
[[Category: Damage Type]]

Latest revision as of 19:33, 4 February 2024

On a critical hit on a warjack, the warjack suffers Disruption. A warjack suffering Disruption loses its focus points and cannot channel spells or gain focus by any means, included by being allocated focus, for one round.

Hint

Abilities like Empower get around this by removing disruption, then adding the focus to the warjack.

Subcategories

This category has only the following subcategory.

Pages in category "Critical Disruption"

The following 4 pages are in this category, out of 4 total.