Category:Disruption: Difference between revisions

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Unlike most games, having a weapon with a '''Damage Type''' in Warmachine doesn't do anything extra for your damage output (with the exception of [[Corrosion continuous effect]], [[Fire continuous effect]], and [[Damage Type: Magical]]).
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
 
<noinclude>{{Category:Weapon Quality}}</noinclude>
Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a ''disadvantage'' because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a ''different'' special rule (such as [[Fuel for the Flames]] or [[Peel Back the Layers]]).
 
 
{{Electricity Text}}
 
See also the basic training article: '''[[101 - Damage Type]]
 
{{RC Electricity}}
{{RC Disruption}}
 
[[Category: Weapon ability]]
[[Category: Damage Type]]
[[Category: Anti-Warjack]]

Latest revision as of 19:25, 25 February 2024

A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.

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Disruption

Errata and Clarifications for Disruption

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Subcategories

This category has the following 4 subcategories, out of 4 total.