Magister Helynna: Difference between revisions

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{{Retbox|[[Retribution]] {{Shyeel}} [[Warcaster]]}} [[Category: Model]] [[Category: Battlebox Caster]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Scout]] [[Warcaster]]
{{4P|Legions of Dawn}}
 
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Scout]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warcaster]]
[[Category:Leader]]


''A theorist and unconventional freethinker, Helynna has dedicated her life to the advancement of myrmidon technology. The affinity that exists between her and the arcanikal constructs she commands transcends the normal bond between warcaster and myrmidon, a culmination of her understanding of the inner workings of these machines. Viewing each battle as an experiment, Helynna delights in sending Shyeel myrmidons crashing into enemy lines and unleashing their potential as only she can.''


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Helynna1
| name  = Helynna 1
| image = Helynna 2021.jpg
| base  = 30 mm
| base  = Small
| hp    = 16
| spd  = 6
| spd  = 6
| str   = 6
| aat   = 6
| mat   = 6
| mat = 6
| rat   = 5
| rat = 6
| def  = 15
| def  = 15
| arm  = 15
| arm  = 15
| cmd   irrelevant
| arc   = 7
| focus = 7
| ctrl  = 12
| hp    = 16
| fa = C
| wjp  = +30
|abilities=
{{AbilitySingle|Dual Attack}}
{{AbilityComplex|main=Field Marshal|main1=|sub1=Telemetry}}
{{AbilityComplex|main=Special Action|sub1=Repair|sub1a=d3+3|sub2=Tune Up}}
}}
}}


{{Warcaster}}
== Weapons ==
{{Weapon|weapon=Redirection Bolt|type = R |rng =12|rof = - |aoe = - |pow = 11| loc = -| abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Force Grip}} }}
{{Weapon|weapon=Locus|type = M |rng =2 |rof = - |aoe = - |pow = 11| loc =-| abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Force Grip}} }}


===Feat : Arcantrik Aptitude===
# [[Remove damage|Remove all damage points]] from the force fields of friendly Faction warjacks in Helynna's {{CTRL}} range. [[Category: Remove Damage Feat]]
# While in Helynna's {{CTRL}} range, friendly Faction models gain +3 ARM and do not suffer the effects of crippled systems.
: Arcantrik Aptitude lasts for one round.


=== Abilities===
== Spells==
* {{Field Marshal|Conveyance}} (''{{Conveyance|Hide_Cat=}}'') [[Category : Conveyance Field Marshal]]
{{Spellbox|Deflection}}
* {{Repair|d3+3}}
{{Spellbox|Force Strike}}
* {{Tune Up|Faction Warjack}}
{{Spellbox|Hand of Destruction}}
{{Spellbox|Obliteration}}
{{Spellbox|Rhythm of War}}


===Weapons ===
== Warcaster  Rules ==
{|class="wikitable"
=== Feat: Arcantrik Aptitude===
{{Ranged|Redirection Blast|12|11|
Remove all damage from extra-large and smaller based models in Helynna's Battlegroup currently in her control range. Additionally, while in Helynna's control range, models in her battlegroup gain +3 ARM and do not suffer the effects of crippled systems. Arcantrik Aptitude lasts for one round.
* {{Magical Weapon}}
* {{Force Grip}} }}
{{melee|Redirection|2|5|11|
* '''Damage Type: Magical'''
* '''Force Grip''' }}
|}


===Spells===
{{Category:Warcaster}}
{{Spellbox|
{{Deceleration}}
{{Force Strike}}
{{Hand of Destruction}}
{{Obliteration}}
{{Rhythm of War}}
}}


===Theme Forces===
== Changes and Updates ==
* {{Defenders of Ios}}
===Release Trivia===
* {{Forges of War}}
* Released in 2016.06 in the battlebox set
* {{Legions of Dawn}}
* Resculpted in 2021 as a standalone model.=== Mk3 to Mk4===
* {{Shadows of the Retribution}}. She gains [[Take Down|"optional take down"]] in this theme.


 
==Lore==
= Thoughts on {{PAGENAME}} =
''A theorist and unconventional freethinker, Helynna has dedicated her life to the advancement of myrmidon technology. The affinity that exists between her and the arcanikal constructs she commands transcends the normal bond between warcaster and myrmidon, a culmination of her understanding of the inner workings of these machines. Viewing each battle as an experiment, Helynna delights in sending Shyeel myrmidons crashing into enemy lines and unleashing their potential as only she can.''
[[File: Helynna.jpg|thumb|2016 Battlebox sculpt]]
=== {{PAGENAME}} in a nutshell===
Helynna is the Mk3 "battlebox caster" for the Retribution. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level. None of them are top tier casters, but they are good, simple enough, casters to learn the ropes of the game with and they are still good-enough contenders for high levels of play.
 
She is the ultimate 'Jack master (well, maybe not ultimate, but as close as Retribution can get). Two of her spells are specifically meant for her battlegroup and affects all of them in all the ways Ret likes most (movement and bringing on the hurt). Deceleration also works on them and makes them a nigh untouchable delivery system, you might as well paint them with the UPS symbol on the ones in her battle group. After they have fought for a minute then she can feat and well, if you didn't finish them off when you had the chance you're gonna wish you did.
 
===Feat & Spell thoughts===
'''Feat'''
Her feat can restore 22 boxes of shield health (theoretically, and that's just the battlebox). The Vyre heavies with their higher armour get more from the stat buff but can't benefit from the restoration. Remember that battlegroup isn't mentioned here so there is no disadvantage to taking a Jr or Jack Marshal.
 
'''Deceleration'''
Coupled with her feat it's very difficult to destroy her battlegroup at range. Some models in the eleven arsenal (such as mage hunters) get very little from this spell but anyone with average + armour benefits.
 
'''Force Strike'''
Knock down is a great way to set up destroying key targets, especially if boosted by something like Hand of Destruction, the key issue with this spell is that you will rarely have the focus to cast it.
 
'''Hand of Destruction'''
A great battle group damage boost... when it hits. Think of it as a poor woman's [[Signs and Portents]].
** Use before your 'jacks engage a target in melee.
 
'''Obliteration'''
It's high power and AOE does make it a useful spell but Helynna just doesn't have the focus to spend 2/3 of her stack on this 1 attack.
 
'''Rhythm of War'''
A unique spell for Helynna, because it triggers at the end of the turn it offers a lot more opportunity to disengage and avoid free strikes than Reposition3, it also stacks with Reposition and Sprint (not that this exists on Retribution jacks currently)
 
===Battlebox Fights===
In a battlebox fight, two players who bought nothing but their Faction's starter set use everything in that box to play a game.
 
In these battles you have a heavy, a jammer, and an arc node. Helynna herself gets to dance; the redirection blast can frequently be used to keep the enemy heavy out of action for a round. And you need to wrong-foot the enemy and possibly feed the griffon to the enemy heavy to beat up their other jacks.
 
=== Drawbacks & Downsides===
* She is very focus hungry running all those jacks and keeping up with her spells.
** This is somewhat mitigated by the fact that her favorite theme, Forges of War, comes with plenty of Arcanists to fuel her jacks for her.
* She has no support for troops aside from Deceleration so if you take units or solos take the ones that are self sufficient or ones that support jacks.
* Never leave her alone, if you find her without an [[Aspis]] or something to guard that sweet, sweet bald head of hers she will die in combat. The most she can do to save herself is push things 3" out of the way but if nothing is there to take whatever is threatening her off her mind then she will surely fall.
* Just like with Darius' or Absylonia1's feat, smart enemies won't leave many half-wrecked battlegroup members around for you.
* Her RAT is awful, no you're not really going to use it often but it is a good positioning tool . . . if it hits. This coupled with her being a focus starved caster means you shouldn't boost to hit with it either.
 
=== Tricks & Tips ===
* Though she's got very average stats all-round except perhaps her FOC, taking her in Forges means she is virtually immune from a ranged assassination, with loads of Shield Guards and ARM stacks.
* Because of said bevy of Shield Guards, it is worth keeping up with the reserve line of jacks in her army, not least because her late game repair can come in quite handy, and at d3 + 3, it is very reliable, just look out for Grievous Wounds and similar effects (Entropy, Mortality etc.).
* Neither her feat or Tune Up specify BATTLEGROUP meaning that if you want to Marshal a ranged Warjack you have plenty of options.
 
=List Building Advice =
===Strategy===
Helynna is at her core a one trick pony: skew armour, scalpel out things which can counter armour if you can, then shove it down your enemies throat with the aid of the feat until you out attrition them or they do something stupid trying to stem the attrition loss. Usually this means warjacks and dawnguard for the bulk of the army. She handles gunlines extremely well between the feat and deceleration, can win melee alphas with the feat and rhythm of war (watch for follow up when it falls off, ret jacks are relatively squishy) but struggles more against control effects due to no pathfinder and lower model counts.
 
===Theme thoughts===
As a battlegroup caster, Forges of War is tempting, allowing you to squeeze more points into the list then other options and spread gun damage around to maximise survivability. Alternatively the infantry options enabled by Defenders of Ios and Legions of Dawn let you up the bodycount on the board.
 
{{Header|[[Forges of War]]}}
This will be her main theme as her only infantry support is her field marshal and deceleration, the jacks that she is restricted to are also a bit of a non issue because they are all the jacks that benefit from her feat fully.
* [[Discordia]] - With its imprint and Deceleration added on and you can create a brick wall with [[Griffon]]s. Its also the best target for Tune Up. A POW 14 RNG 10" Spray fully boosted is a thing of beauty. If you want to go all in on this combo, put Discordia on [[Elara1]] for the Speed of Death spell.
* [[House Shyeel Arcanists]] - all of a sudden this Requisition option becomes very accurate with their magic attack - and it’s not like you need the extra repair on feat turn often.
 
{{Header |[[Legions of Dawn]]}}
 
* [[Dawnguard]] naturally skew armour and have some potent offensive abilities. Sentinels get to extreme armour levels when all the buffs are stacked together and deal significant damage to anything they can get in melee contact with. Invictors are a little squishier (though still resilient to most anti infantry weaponry), but high power and accuracy guns combined with a once per game range extension make them a scalpel compared to the rest of the lists bludgeon.
* [[Imperatus]] - Taking a jack with naturally high survivability and pairing it with Helynna's defensive capabilities can be a real headache to deal with. Helps that he hits hard and accurately as well, and side step can provide some interesting assassination and scalpel possibilities.
 
{{Header|[[Defenders of Ios]]}}
* [[Priest of Nyssor]] - one of the few models outside of forges that benefits from her field Marshal.
* [[House Ellowuyr Wardens]] - As multi wound infantry they are very big fans of Deceleration and her feat.
* [[Aeternae]] - They accumulate off of Wardens and being able to back off 3" after shooting is very nice with such a long range gun. Armour Piercing guns with HoD are also silly.
{{Header|Support models - Various themes}}
 
* [[Sylys Wyshnalyrr]] - Always going to be a focus a turn, and the extra dice allow for reliable application of Hand of Destruction when it matters.
* [[Lanyssa Ryssyl, Nyss Sorceress]] - Free charges and threat extension gives more potent and reliable alphas. Her changes have only improved this synergy as Lanyssa has a really accurate Hunters Mark.
* [[Hermit of Henge Hold]] - Her field Marshal stacks with Telemetry making most models MA 10 at least in Forges.
 
{{Header|[[Mercenaries]]}}
Because Conveyance says ‘friendly’ not ‘friendly faction you have some interesting options here.
* [[Eilish1]] - Bleed at MA8 boosted is hard to avoid at the best of times.
* [[Lynus Wesselbaum & Edrea Lloryrr]] - An accurate wind blast can be very handy vs the right enemy.
 
===Battlegroup ===
* [[Chimera]], [[Phoenix]] - What do you do when you have a spell you really want to cast but are too squishy to get in range safely? Use an Arc Node of course! Rhythm of War makes them a little safer then most casters. Of the 2 the Chimera can get the most interesting places ideally to shoot a Conveyance enhanced magic attack.
* [[Griffon]] - they are a brick wall and an amazing jack for all intents and purposes gonna clog up anything you want. With feat turn you now have a lot of cheap unbreakable jacks.
* [[Gorgon]] - Rhythm of War lets you retreat from the models who’s speed you have reduced and tune up on the spray is fantastic.
* [[Hydra]] - Helynna has less focus to throw around than many jack casters, having a jack that keeps itself topped up is useful even if you seldom want more than 1.
 
===Starting a 25 point Brawl list===
In 2021.05 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/5/7/brawlmachine-list-building-retribution-of-scyrah read here].
 
'''[[Theme - Forges of War]]
 
: '''[[Magister Helynna|Helynna1]]''': [+30 WBP]
:* [[Sylys Wyshnalyrr, The Seeker]]: [4 pts]
:* [[Manticore]]: [14 pts]
:* [[Sphinx]]: [13 pts]
:* [[Gorgon]]: [8 pts]
 
: [[House Shyeel Artificer]]: [3 pts]
: [[House Shyeel Magister]]: [3 pts]
: [[Arcanist Mechanik]]: [2 pts]
 
: [[House Shyeel Arcanists]]: [Free] {{grey|(6 pts)}}
: [[House Shyeel Battle Mages]]: [8 pts]
 
 
{{Brawl}}
 
=Other=
===Trivia===
* Released in 2016.06 in the battlebox set
* Resculpted in 2021 as a standalone model.
* Her surname is 'Vahr', but she is still part of the Shyeel family as a not-so-distant cousin of Rahn.
* Her surname is 'Vahr', but she is still part of the Shyeel family as a not-so-distant cousin of Rahn.
===Video Battle Reports===
* [https://www.youtube.com/watch?v=ao15ACfSohQ 2019.11 Arcane Assist], vs [[Kallus2]]
* [https://youtu.be/BHxb5dW9Qj4 2019.06 Tiny Men], vs [[Old Witch1]]
* [https://www.youtube.com/watch?v=98lQT5BB7V4 2019.06 Encounter Wargaming], vs [[Malekus1]]
* [https://www.youtube.com/watch?v=Lqqjzhdwm0E 2019.05 Encounter Wargaming], vs [[Maddox1]]
* [https://www.youtube.com/watch?v=g3Hu6hOvNL4 2019.05 Encounter Wargaming], vs [[Agathia1]]
* [https://youtu.be/Mz4_tREXgSs 2019.03 Tiny Men], vs [[Harkevich1]]
* [https://youtu.be/W6e4keGkAp8 2019.01 Guerilla Miniature Games], vs [[Harkevich1]]
* [https://youtu.be/_4jRzCOhT0M 2018.11 Tactical Supremacy], vs [[Absylonia1]]
* {{VBR}}
===Other Retribution models===
{{Index Retribution}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Force Grip}}
{{RC Warcaster}}
{{RC Repair}}
{{RC Field Marshal}}
{{RC Conveyance}}
{{RC Tune Up}}
{{RC Deceleration}}
{{RC Force Strike}}
{{RC Hand of Destruction}}
{{RC Obliteration}}
{{RC Rhythm of War}}

Latest revision as of 20:53, 3 November 2024

Retribution of Scyrah Legions of Dawn Scout Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free66661515712
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Telemetry - Other friendly Faction models gain +2 to arcane attack rolls against enemy models within 8 inches of a model with Telemetry.
No errata for Field Marshal (Create)
No errata for Telemetry (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
Tune Up - RNG 1. Target friendly Faction construct model. If the model is in range, it immediately stands up and is no longer stationary, continuous effects on the warjack expire, and the warjack gains Pathfinder for one turn.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
No errata for Special Action (Create)
No errata for Repair (Create)
No errata for Tune Up (Create)



Weapons

Redirection Bolt
 RNG   ROF   AOE   POW   LOCATION 
12 - - 11 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Force Grip
Instead of causing damage, an enemy model hit by this attack can be pushed up to 3 inches in any direction.

No errata for Force Grip (Create)

Locus
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Force Grip
Instead of causing damage, an enemy model hit by this attack can be pushed up to 3 inches in any direction.

No errata for Force Grip (Create)


Spells

Deflection Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks.
No errata for Deflection (Create)
Force Strike Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
On a critical hit, the model hit becomes knocked down.
No errata for Force Strike (Create)
Hand of Destruction Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.
No errata for Hand of Destruction (Create)
Obliteration Cost RNG AOE POW DUR OFF
4 10 3 15/8 - Yes
On a critical hit, models hit are knocked down.
No errata for Obliteration (Create)
Rhythm of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Warjacks in this model's battlegroup that are in its control range can advance up to 3 inches after all friendly models have ended their activations on your turn.
No errata for Rhythm of War (Create)


Warcaster Rules

Feat: Arcantrik Aptitude

Remove all damage from extra-large and smaller based models in Helynna's Battlegroup currently in her control range. Additionally, while in Helynna's control range, models in her battlegroup gain +3 ARM and do not suffer the effects of crippled systems. Arcantrik Aptitude lasts for one round.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.=== Mk3 to Mk4===

Lore

A theorist and unconventional freethinker, Helynna has dedicated her life to the advancement of myrmidon technology. The affinity that exists between her and the arcanikal constructs she commands transcends the normal bond between warcaster and myrmidon, a culmination of her understanding of the inner workings of these machines. Viewing each battle as an experiment, Helynna delights in sending Shyeel myrmidons crashing into enemy lines and unleashing their potential as only she can.

  • Her surname is 'Vahr', but she is still part of the Shyeel family as a not-so-distant cousin of Rahn.