Mage Hunter Infiltrators: Difference between revisions

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{{Retbox2|{{PAGENAME}}
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Unit]] ([[Mage Hunter]])
|[[Retribution]] {{Mage Hunter}} {{Unit}}
|Eiryss, Mage Hunter Commander
|[[Character]] [[Command Attachment]]
}} [[Category: Model]]
{{4P|'''Shadows of the Retribution'''}}


''Mage hunter infiltrators specialize in hunting and killing enemy arcanists. At home in any environment, they take advantage of their surroundings to close on their target in silence, their blades slicing through arcane wards with practiced ease. From out of the darkness they strike, quickly and efficiently dispatching those whose very existence threatens Scyrah.''
[[Category:Retribution of Scyrah]]
 
[[Category:Shadows of the Retribution]]
''After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Mage Hunter]]


=Basic Info=
== Model stats and abilities ==
==Inflitrators==
{{Model-stats
{{Infobox-Model
| name= Grunt
| name = {{PAGENAME}}
| base= 40mm
| image = MageHunterInfiltrators.jpg
| hp    = 8
| base  = Small
| spd  = 6
| spd   = 7
| mat  = 7
| str   = 6
| def  = 12
| mat  = 6
| arm  = 18
| def  = 14
| fa    = 3
| arm  = 11
| cost  = 8
| cmd  = 8
|cpm=2.66 (3 grunts)
| hp    = 1
| abilities ={{AbilitySingle|Unstoppable}}
| size  = 6{{or}}10 +1CA
{{AbilitySingle|Girded}}
| cost  = 8{{or}}13 +6CA
{{AbilitySingle|Set Defense}}
| cost_note = 1.5 pts each (no CA)
{{AbilitySingle|Unyielding}}
| cost_note2 = 1.72 pts each (with CA)
| fa    = 2
}}
}}


===Abilities===
=== Weapons ===
* {{Pathfinder}}
{{Weapon|weapon=Heavy Voulge|type =M|rng =2|rof =- |aoe = -|pow = 15|loc = -|abilities ={{AbilityOptions|Critical|Amputation}}
* {{Stealth}}
* {{Ambush2}}
* {{Gang}}
* {{Reposition 5}}
 
===Weapons ===
{|class="wikitable"
{{Melee|Blade (x2)|0.5|3|9|
* {{Blessed}}
* {{Combo Strike|12}} }}
|}
 
== Soulless Escort (WA)==
The Infiltrators may take up to 3 [[Soulless Escort]]s. Info omitted here for the sake of brevity.
 
== Eiryss3 (CA) ==
<!--- To edit Eiryss3, you must go to her page --->
{{:Eiryss, Mage Hunter Commander}}
 
==Theme Forces==
* {{Shadows of the Retribution}}. They gain [[Take Down|"optional Take Down"]] in this theme.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Cheapish, stealthy, nimble jamming infantry that ambush with weak but numerous attacks - [[Strider_Blightblades|where did I hear this before]]? Individually they have strictly average combat potential, but this is amended by Gang, Combo Strike and Blessed weapons. With plenty of attacks from such a budget unit you may either hunt light infantry and squishy solos with them, or throw them into the thick of it to jam the advance of your opponent. Gang is both a boon and bane; it will boost their attack capabilities (making them effectively MAT8 and P+S 11), but forces you to bunch up leaving you vulnerable to AoEs, the addition of Reposition 5 helps mitigate the bunching up a fair bit but long reach infantry still cause an issue.
 
Ambush gives them a 13.5 inch threat from either board edge which can make your opponents feel quite pressured in scenario based games.
 
===Thoughts on adding the CA===
You will pretty much always shove at least a minimum units of Infiltrators in your list just for the ambush, and you should always put Eiryss on that unit; unless you bring a different incarnation of her. This is so you can threaten the focus stripping crossbow bolts from the sides of the table with a 22 inch threat range. This pretty much forces your opponent to keep shield guards by their caster. The whole unit then becomes her delivery system.
 
Separately she grants them Mark Target setting up her own shots as well as ranged models in your list such as [[Mage Hunter Strike Force]]s, [[Scythe]], [[Nyss Hunters]] or your warjacks / warcasters. Handing out Tough also means that sometimes they will not die to random AOEs and will continue being in the way, which is sometimes all you need from models with Mark Target and good speed.
 
===Thought's on adding the WA===
He's an extra body to set up Gang, even though he does not benefit from it himself he protects the unit from spellcasters that ignore Stealth.
 
There will also be cases where the escort not having Stealth and having 2 less defence  causes more problems than he is worth, such as when you are facing an AOE gun line (just space accordingly), a caster with [[Witch Mark]], electro- leap or powerful debuffs  (such as [[Garryth2]]).
 
In general they are excellent point filers though and in this unit the benefit from Eiryss's buffs if you brought her. A neat trick is ambushing your unit and having the escort run towards you caster, while the rest of the unit charges and does their thing. That way you can put buffs on the unit like [[Fury]] without exposing your caster too much by advancing towards the infiltrators. Just keep in mind the escort still needs to be in formation for this to work.


===Combos & Synergies===
}}
* They want to get stuck in, and will then die in droves. As such they're good to fuel mechanisms like Righteous Vengeance, the feats of [[Vyros1|both]] [[Vyros2|Vyros]] and [[Goreshade4]] and either [[Void Archons]] or a [[Death Archon]].
== Unit Rules==
* [[Thyron,_Sword_of_Truth|Thyron]] makes them extremely accurate under his feat, while they can dig deep into the enemy lines with sidestep, especially as the enemy will probably try to clump up in order to minimize the damage the ambushers can do.
{{Category:Unit}}
* Models that prefer the enemy to be clumped up love ambushers, because they cause the enemy to be just that. These are mostly jacks with AOE guns or Sprays, the [[Daemon]], [[Gorgon]] or [[Hyperion]] come to mind, but also [[Mage Hunter Assassin]]s. [[Manticore]]s can be used to place Covering Fire templates to whittle down clumped up opponents on the approach.
** Incidentally [[Elara1]] runs these kinds of jacks really well (well not the Hyperion exactly).


=== Drawbacks & Downsides ===
== Changes and Updates ==
* Struggle against hard targets, and will likely bounce off from tougher shield walls.
===Release Trivia===
* In order to jam for your Strike Forces, you are encouraged to field two units and attach Eiryss3 to one of them, which can get pricey.
* Tissue-paper armour - AOEs, fire, blast damage and electro leaps decimate them.
 
=== Tricks & Tips ===
* The psychological threat of ambushing Infiltrators will cause the enemy to avoid table edges and clump up. Use this to your advantage on scenario, or with blasts, sprays and the like.
* they gain Take Down in their theme, so use them to neuter recursion and/or soul collecting tactics.
* The Infiltrators are known to have some absolutely terrible contact points. When gluing their sword-hands to their wrists, consider a pinning tool... or an industrial-grade bonding agent.
 
=Other=
===Trivia===
* Both the Infiltrators and Eiryss3 were released in the [[Warmachine: Vengeance]] expansion (2014)
* Both the Infiltrators and Eiryss3 were released in the [[Warmachine: Vengeance]] expansion (2014)


===Other Retribution models===
==Lore==
{{Retribution Index}}
''Mage hunter infiltrators specialize in hunting and killing enemy arcanists. At home in any environment, they take advantage of their surroundings to close on their target in silence, their blades slicing through arcane wards with practiced ease. From out of the darkness they strike, quickly and efficiently dispatching those whose very existence threatens Scyrah.''


===Rules Clarifications===
''After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.
{{RC Blessed}}
{{RC Combo Strike}}
 
{{RC Pathfinder}}
{{RC Stealth}}
{{RC Gang}}
{{RC Ambush}}
{{RC Reposition}}
 
{{RC Weapon Master}}
{{RC Magical Weapon}}
 
{{RC Eiryss3}}

Latest revision as of 16:54, 26 December 2024

Retribution of Scyrah Shadows of the Retribution Unit (Mage Hunter)

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 8
FA = 3
Cost = 8671218
Cost per model = 2.66 (3 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Girded
This model and friendly models B2B with it gain Resistance:Blast.
Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Girded (Create)


Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)


Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)



Weapons

Heavy Voulge
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Amputation - On a direct hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Critical (Create)
No errata for Amputation (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Lore

Mage hunter infiltrators specialize in hunting and killing enemy arcanists. At home in any environment, they take advantage of their surroundings to close on their target in silence, their blades slicing through arcane wards with practiced ease. From out of the darkness they strike, quickly and efficiently dispatching those whose very existence threatens Scyrah.

After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.