Dawnguard Destors: Difference between revisions

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{{Retbox
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Unit]]
|n={{Dawnguard}} Destors
|{{Retribution}} {{Unit}}
}} [[Category: Model]]
{{4P|Legions of Dawn}}


''The elite cavalry of the Dawnguard, destors thunder across the battlefield to smash apart enemy lines or bring down heavily armored foes. Armed with lance cannons designed specifically for their order, the destors can soften an enemy from afar with unerring blasts from their weapons and then finish the job with a crushing cavalry charge. Many times it is the thundering hooves of a destor charge that deliver victory for the Retribution.''
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Grunt
| image = Destors1.jpg
| base= 50 mm
| base  = Large
| hp    = 5
| spd  = 8
| spd  = 8
| str  = 6
| mat  = 7
| mat  = 7
| rat   = 6
| rat = 6
| def  = 13
| def  = 13
| arm  = 18
| arm  = 18
| cmd  = 9
| hp    = 5
| size  = 3{{or}}5
| cost  = 11{{or}}18
| cost_note = 3.6 pts each
| fa    = 2
| fa    = 2
| cost  = 10
| cpm = 3.33 (3 grunts)
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Cavalry}}
{{AbilitySingle|Unyielding}}
{{AbilitySingle|Reposition|3}}
}}
}}


===Abilities===
=== Weapons ===
* {{Cavalry}}
{{Weapon|weapon=Lance Cannon|type =R|rng =10|rof =1 |aoe = -|pow = 14|loc = -|abilities ={{AbilitySingle|Pistol}} }}
* {{Dual Attack}}
{{Weapon|weapon=Lance|type =M|rng =2|rof =- |aoe = -|pow = 14|loc = -|abilities ={{AbilitySingle|Close Volley}} }}
* {{Reposition 3}}
{{Weapon|weapon=Shield|type =M|rng =1|rof =- |aoe = -|pow = 9|loc = -|abilities = }}
 
===Weapons ===
{| class="wikitable"
{{Ranged|Lance Cannon|10|14|}}
{{Melee|Lance|{{Star}}|8|14|
* {{Lance}}
* {{Close Volley}} }}
{{Mount|0.5|12| }}
|}
 
===Theme Forces===
* {{Legions of Dawn}}
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Heavy Cavalry of the Retribution, the Destors can damage heavy targets as long as they can land a charge on them. Outside of charges, they usually stay at a distance and pepper the enemy lines with their cannons. They can shoot deep into enemy lines by charging one enemy and shooting at another. Close Volley allows them to guarantee a second POW 14 attack on anything they hit with their boosted MAT 7 (8 under Vyros2) cavalry charge attacks which can demolish multiwound infantry and many of the more DEF-oriented heavies like Warpwolves and dragonspawn. Against lighter infantry they can instead attack two different targets, though the unboosted RAT 6 shot has a hard time reliably hitting anything about DEF 12 or 13.
 
They can also play the role of ranged skirmishers, peppering the enemy with POW 14 gunfire and then retreating to 13" away from their targets. That puts them well outside the average unbuffed charge range, as in keeping with the Retribution's style they don't really want to eat a charge. DEF 13 ARM 18 is pretty good for cavalry but not fantastic and most charging infantry at or above POW 10ish will be able to clear them out pretty effectively; the Destory Thane's Unyielding aura can help a bit but it's still not ideal for them. They don't particularly want to get stuck in melee either as it reduces them to a single RNG 0.5 P+S 12 mount attack and their ranged attack.
 
=== Combos & Synergies ===
<u>Warcasters</u>
* [[Elara,_Death's_Shadow|Elara2]] - They can get a lot of mileage out of Scything Touch and from her feat's Boundless Charge and Ghostly. Marked for Death ups their range game significantly against targets they didn't charge.
* [[Kaelyssa,_Night's_Whisper|Kaelyssa]] - Add Blur to replicate the same annoyance as the [[Storm Lances]]. Her feat can also help them get the charge off
* [[Lord_Arcanist_Ossyan|Ossyan]] - Excellent targets for Quicken; Fortune is a good spell if you're worried about high DEF, and they get a lot of mileage due to having up to three attacks (impact, lance, and possibly shooting other targets. Ossyan's feat combined with their innate accuracy from Close Volley means they can wreck hard targets
* [[Lord_Ghyrrshyld,_the_Forgiven|Goreshade4]] is an all-star with Destors, with spells that reduce the enemy's DEF and remove Stealth, an ARM debuff, handing out Ghostly, and Freezing Mists helping them get up the field. Dauntless Resolve makes them more durable, especially in melee with Unyielding.
* [[Issyria,_Sibyl_of_Dawn|Issyria]] can improve their accuracy and protect them from shooting with Blinding Light. Crusader's Call increases their threat range, Inviolable Resolve ups their durability, and her feat can drastically improve their accuracy and damage output.
* [[Ravyn,_Eternal_Light|Ravyn]] - Snipe gives them a walk and shoot threat of 22", and if they charge a target they can potentially shoot 25" away from their starting position! Veil of Mists can grant them Pathfinder and help get them up the field, and they don't make bad Countermeasures targets due to their boxes and potentially Unyielding from the Destor Thane.
* [[Thyron,_Sword_of_Truth|Thyron]] - 2 excellent spells to help you with rough terrain and enemy upkeeps, and a feat which increases their mobility and accuracy. Keep in mind that impact attacks won't trigger Side Step during feat.
* [[Vyros,_Incissar_of_the_Dawnguard|Vyros2]] - You can reach your target easier under Deceleration, and his Veteran Leader bonus will help you both at range, and in combat.
 
<u>Non-warcasters</u>
* [[Dawnguard Sentinel Scyir|Scyir]] - Tactics is a must, if you want to deliver all of your attacks. You probably wouldn't consider them without this guy. He also allows you to charge through your Wall of Steel'd Sentinels, or Invictor gunline.
* [[Dawnguard Destor Thane]] - might be appealing due to Unyielding, however, you don't really want to get stuck in close combat for too long.
* [[House Shyeel Artificer]] - DEF15 against ranged attacks on a unit that usually gets to decide when it gets engaged is great.


=== Drawbacks & Downsides ===
== Unit Rules ==
* Expensive, large targets - which become even more expensive if you add support, especially so since said support can't be taken for free, in theme or otherwise.
{{Category:Unit}}
* They really need to land the charge to cause the most damage.
* Consequently, anything that denies charges or melee attacks degrades them to a pure shooting unit, something the Retribution already has in spades.
* No native Pathfinder, Tactics, or knockdown immunity.


=== Tricks & Tips ===
== Changes and Updates ==
* By walking and shooting, you have an effective range of 18". If you can't charge or don't have a good target, just advance, shoot, then reposition for a charge next turn.
===Release Trivia===
* Dual Attack does not specify that you have to attack the model(s) you are engaged with. Use it to charge the enemy front line and then take shots into their support models, Command Attachments, or even their caster (though at RAT 6 without boosts that last one may be trickier).
 
 
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
* The name of 'Destor' is likely a mild corruption of the historic term 'destrier' which was the label given to warhorses that medieval knights rode on to jousts and into battle, otherwise known as the 'Great Horse'.


===[[Retribution of Scyrah]] Models===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Cavalry}}
''The elite cavalry of the Dawnguard, destors thunder across the battlefield to smash apart enemy lines or bring down heavily armored foes. Armed with lance cannons designed specifically for their order, the destors can soften an enemy from afar with unerring blasts from their weapons and then finish the job with a crushing cavalry charge. Many times it is the thundering hooves of a destor charge that deliver victory for the Retribution.''
{{RC Dual Attack}}
{{RC Reposition}}
 
{{RC Lance}}
{{RC Close Volley}}

Latest revision as of 07:42, 28 December 2024

Retribution of Scyrah Legions of Dawn Unit

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 5
FA = 2
Cost = 108761318
Cost per model = 3.33 (3 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)



Weapons

Lance Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Lance
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -

Close Volley
When this model directly hits a model with this weapon, this model's ranged attacks against that model automatically hit for one turn.

No errata for Close Volley (Create)

Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia


Lore

The elite cavalry of the Dawnguard, destors thunder across the battlefield to smash apart enemy lines or bring down heavily armored foes. Armed with lance cannons designed specifically for their order, the destors can soften an enemy from afar with unerring blasts from their weapons and then finish the job with a crushing cavalry charge. Many times it is the thundering hooves of a destor charge that deliver victory for the Retribution.