War Wagon: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Trollbox|{{Trollblood}} [[Cavalry]] [[Battle Engine]]}} [[Category: Model]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]] [[:Category:Legacy|Legacy]] [[:Category:Battle Engine|Battle Engine]]
{{4P|'''United Kriels'''}}


''I love it when I hear the enemy yell, “Hold the line!” — War Wagon Driver Jormo Kelkun''
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Battle Engine]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = War Wagon
| name  = War Wagon
| image = WarWagon.jpg
| base  = 120mm
| base = Huge
| hp    = 38
| spd  = 7
| spd  = 7
| str  = 14
| mat  = 6
| mat  = 6
| rat   = 5
| rat = 5
| def  = 9
| def  = 9
| arm = 19
| arm   = 19
| cmd  10 irrelevant
| hp    = 38
| cost = 16
| fa    = 2
| fa    = 2
| cost  = 15
| abilities =
{{AbilitySingle  | Unstoppable}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle  | Construct}}
{{AbilitySingle | Cavalry}}
{{AbilitySingle | Reposition|3}}
{{AbilitySingle | Shooting Gallery}}
}}
}}
=Weapons=
{{Weapon | weapon= Pounder| type = R | rng = 12| rof = 1 | aoe = 4 | pow = 17/10| loc = -| abilities = {{AbilitySingle|Arcing Fire}}{{AbilitySingle|Quake}} }}
{{Weapon | weapon= Scattergun| type = R | rng = SP 8| rof = 1 | aoe = - | pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon | weapon= Trampling Hooves| type =M | rng = 1| rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle|Momentum}} }}


{{Battle Engine}}
==Battle Engine Rules==
{{Category:Battle Engine}}


===Abilities===
==Errata==
* {{Cavalry}}
No Errata specifically for this model.
* {{Construct}}
* {{Pathfinder}}
* {{Dual Attack}}
* {{Crushing Weight}}
* {{Line Breaker}}
* {{Reposition 3}}
* {{Shooting Gallery}}


===Weapons ===  
==Changes and Updates==
{|class="wikitable"
===Mk3 to Mk4===
{{Ranged|Pounder|12|aoe=5|17|
* {{Arcing Fire}}
* {{Quake}} }}
{{Ranged|Scattergun|SP 8|12| }}
{{Mount|0.5|14|
* {{Knockdown}}
* {{Trampling Hooves}}
* {{Ton of Bricks}} }}
|}


===Theme Forces ===
==Lore==
* '''''Trollbloods
''I love it when I hear the enemy yell, “Hold the line!” — War Wagon Driver Jormo Kelkun''
** {{Kriel Company}}
** {{Vengeance of Dhunia}}
 
* '''''Other Factions
** '''[[Minion]]''' players can also use this model in the [[Vengeance of Dhunia]] theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The War Wagon is a large infantry wrecker - between its big gun and its ability to trample it can pulp infantry like there's no tomorrow. It's also tougher than any Dire Troll and very fast for a Trollblood model.
 
To demonstrate how powerful the War Wagon is, consider a typical activation:
# Declares a charge and start moving
# Contact a model, declares '''impact attacks''' against everything within 0.5" of its front arc (thanks to being a Cavalry model)
#* Gets 3d6 for the impact attack rolls (thanks to Line Breaker)
#* The impact attacks auto-knockdown and deal a POW 14 +2d6 damage roll.
# Continue moving, and make '''more impact attacks''' (thanks to Crushing Weight)
# Repeat step 2 and 3 until you either reach your charge target, or fail to kill something within the charge lane.
# After finally completing the charge move, you get to make a '''charge attack''' with the mount (thanks to Trampling Hooves).
#* You get 3d6 for the charge attack roll (thanks to being a Cavalry model), that auto-knockdowns, auto-slams (thanks to Ton of Bricks), and deals a POW 14 +3d6 damage roll (damage boosted from the charge)
#* Oh, and if you slam the charge target into something else, you can get an extra damage die vs the target and/or do POW 14 +2d6 vs the something else.
# Then it '''starts shooting''' (thanks to Dual Attack), getting +2 to hit anything within 5" (thanks to Shooting Gallery)
# Finally it '''repositions''' into a better position to do it all again next round.
 
That's what it does every turn, ''before'' you start buffing it. With buffs its performance can only go ''up''.
 
===Combos & Synergies===
* Krielstone? Krielstone. [[Krielstone]]!
** In fact, any armor buff is likely to put it in the range where unbuffed, unboosted attacks don't do much damage.
* While it mulches most infantry very well, it has problems with Tough, Steady, Shield Wall or Iron Zeal. The [[Sea King]]'s poisoned vomit and the [[Hearthgut Hooch Hauler]]'s kegs clear those very well however.
* Anything [[Grim Angus]] does does wonders for the War Wagons, too.
* Shooting will often leave it dinged up but alive, so it enjoys the company of [[Raluk Moorclaw]] or the [[Gobber Tinker]].
* [[Pyg Lookouts]] or solos in Kriel Company can fix its average RAT with Mark Target.
* Grim Angus or a [[Thumper Crew]] can set up knocked down targets for it to shoot or run over.
* It’s odd for [[Madrak1]] to play in Kriel Company but his feat heals and weakens retaliation and he doesn’t typically have enough fury to run lots of beasts. Def 9 is awful and although Def 11 no knockdown isn’t much better it’s definitely an improvement. Finally having a Runebearer use guiding hand on the War Wagon lets it reliably hit its first knockdown ready for a follow up with the Scattergun and Pounder.
* [[Pyre Troll]] - It's animus adds +2 to melee damage rolls which affects the mount and Impact attack damage of the War Wagon and also will make it so they set everything they hit on fire.
* [[Storm Troll]] - Similar to the Pyre Troll above, except he doesn't buff damage, but rather hands out E-leaps on the melee weapons for extra infantry frying.
 
===Drawbacks & Downsides===
* It can't boost ranged attack or damage
** Given that its impact and charge attacks are autoboosted and leave prone targets to shoot at, this is somewhat mitigated.
* The trample can be stopped by one bad roll
* Quake on the Pounder relies on it hitting first. Which can be ... challenging.
* It doesn't break heavy enemies.
* As every other battle engine, it is not part of your battlegroup, thus cannot benefit from spells and feats, which affect your warbeasts.
 
===Counterplay===
Crushing Weight makes the Wagon a hard model to stop, but there's a few things you can try:
* A direct debuff against its movement
** A "soft" debuff with a SPD penalty, that will reduce how far it can charge (such as [[Crippling Grasp]]).
** A "hard" debuff that prevents advances and/or charges, so it can't charge at all (such as [[Shadowbind]]).
** More esoteric debuffs, like using [[Telekinesis]] to spin it around so it can't see charge targets.
 
* You can block it with a model it can't reliably kill.
** Remember, with boosted attack rolls it can reliably hit DEF 16, and with POW 14 it can reliably roll 20-21 damage.
** You can't block it with Tough models, since it knocks you down before the damage roll (unless you have some way of ignoring knockdown)
** So, to block it, you're really looking for a fast light warjack of reasonable durability. Fast so it can jam it quickly, and durable so it's not trivially removed prior to the Carriage's activation.
 
* The second thing you can try is board positioning. Because every time it pauses to make an impact attack, that has to be a legal position to stop. It can't pause on top of terrain or other models (even if it has a rule that allows it to move over/through that terrain/model.
** For example, even though the Carriage has Pathfinder and can charge over obstacles, this doesn't let it stop halfway on top of an obstacle to make impact attacks.
** You can line up your troops behind obstacles, far enough away that it can't attack them in melee, but close enough that there's no room for it to "land" on the other side of the obstacle.
** If you have Incorporeal models, a few them scattered around in front of it can really eliminate all potential "landing zones".
 
===Tricks & Tips===
* When you slam something, it's knocked down.  Finally, a target you can hit!
** Even more appealing if it's near a target that's harder to hit.
** Note that a failed charge is a bummer if you're saving the Pounder for after you charge, so don't count on any survivors getting knocked more than 3" back.
* If you charge a target and get base-to-base, you can hit it with an impact attack, knock it down (and follow it, if it's small or medium: hopefully you have movement left), and then autohit with your charge attack.  It's not the best model to eliminate solos, but two boosted attacks with respectable damage (and some guns to finish the job) will take care of a variety of targets.
 
 
=Other=
===Trivia===
===Trivia===
* Released in [[Hordes: Domination]] (2011)
* Released in [[Hordes: Domination]] (2011)


===Other Trollblood models===
==Battle Reports==
{{Index Trollbloods}}
 
===Rules Clarifications===
{{RC Arcing Fire}}
{{RC Quake}}
{{RC Knockdown}}
{{RC Trampling Hooves}}
{{RC Ton of Bricks}}


{{RC Battle Engine}}
==Videos==
{{RC Cavalry}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Dual Attack}}
{{RC Crushing Weight}}
{{RC Line Breaker}}
{{RC Reposition}}
{{RC Shooting Gallery}}

Latest revision as of 22:15, 4 February 2024

Trollbloods United Kriels Legacy Battle Engine

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 38
FA = 2
Cost = 15765919
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)


Weapons

Pounder
 RNG   ROF   AOE   POW   LOCATION 
12 1 4 17/10 -

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Quake
On a direct hit, models hit become knocked down.

No errata for Quake (Create)

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Trampling Hooves
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Battle Engine Rules

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

I love it when I hear the enemy yell, “Hold the line!” — War Wagon Driver Jormo Kelkun

Trivia

Battle Reports

Videos