Paingiver Beast Handlers: Difference between revisions

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{{Skornebox
[[Skorne]] [[Army of the Western Reaches]] [[Exalted]] [[Unit]]
|n={{Paingiver}} Beast Handlers
|{{Skorne}} {{unit}}
}} [[Category: Model]]
{{4P|n=2 Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}


''Beast handlers are a specially trained class of paingivers able to evoke tremendous effort from the beasts under their charge and enrage them to rampage forward with superlative strength and speed. A paingiver must know and be able to take full advantage of the exact temperament and limits of his beasts in order to unlock their most destructive instincts.''
[[Category:Skorne]]
[[Category:Exalted]]
[[Category:Army of the Western Reaches]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Unit]]
 
== Model stats and abilities ==
{{Model-stats
|name = Grunt
|base = 30mm
|fa =3
|hp = 1
|spd = 6
|mat = 5
|def = 13
|arm = 11
|cost = 3
|cpm = 1 (3 grunts)
|abilities =
{{AbilitySingle|Anatomical Precision}}
{{AbilityOptions|Special Action|Condition}}
{{AbilityOptions|Special Action|Enrage}}
{{AbilityComplex|main=Special Action|sub1=Medicate|sub1a=d3}}


=Basic Info=
{{Infobox-Model
| name    = Paingiver Beast Handlers
| image  = Paingiver_Beast_Handlers.jpg
| base    = small
| spd    = 6
| str    = 5
| mat    = 5
| def    = 13
| arm    = 11
| cmd    = 6
| cost    = 5{{/}}7
| cost_note = 1.2 each
| size    = 4{{/}}6
| fa      = 2
}}
}}
==== Weapons ====
{{Weapon | weapon=Barbed Whip| type = M| rng =2| rof = - | aoe = - | pow =8| loc =-| abilities = {{AbilitySingle|Chain Weapon}} {{AbilitySingle|Inflict Pain}}}}


===Abilities===
==Unit Rules==
* {{Anatomical Precision}}
{{Category:Unit}}
* {{Condition}}
* {{Enrage}}
* {{Medicate|d3}}
* {{Prodding}}


===Weapons===
==Changes and Updates==
* '''Barbed Whip''' - 2" reach, POW 3, P+S 8 melee attack
===Initial Release===
** {{Inflict Pain}}
Released in [[Primal Mk1]] (2006)
 
==Lore==
===Theme Forces ===
''Beast handlers are a specially trained class of paingivers able to evoke tremendous effort from the beasts under their charge and enrage them to rampage forward with superlative strength and speed. A paingiver must know and be able to take full advantage of the exact temperament and limits of his beasts in order to unlock their most destructive instincts.''
* {{Disciples of Agony}}. They gain [[Sacrificial Pawn]] [Minion warrior] in this theme.
* {{Masters of War}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
* {{The Exalted}}
* {{Winds of Death}}
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Paingiver Beast Handlers are Skorne's almost ubiqitous warbeast support, and most likely one of the best support options in the warmahordes games. Able to make Skorne beasts hit hard, able to keep them going, and able to clear Fury off them. Beast Handlers are found in most Skorne armies. If the opponent has a blast weapon or two to spare, he'll likely place them on these buggers. They are easily removed high priority targets, so dont place them too far up the board if you can avoid it.
 
Before 2019 Paingiver Beast Handlers were ubiquitous in Skorne armies to the point that there isn't a single Skorne player who placed in the top three at a major individual tournament (team tournament list building is its own thing) recorded on the Discount Games website that didn't have at least one unit of beast handlers in every list. In January 2019 the [[Extoller Novititate]] gave [[Exalted]] lists an alternative to shatter armour, and the Oblivion theme remix has allowed [[Paingiver Bloodrunners]] into the same theme as the [[Siege Animantarax]], allowing them to hand out rage tokens.
 
=== Combos & Synergies ===
* Any warbeast. Every warbeast.*
* [[Siege Animantarax]] - a team of them can charge it up on turn 1, medicate it, and then turn back to the warbeasts from turn 2 onwards.
* [[Archdomina Makeda]] - in a pinch Carnage makes them credible melee models
* [[Zaadesh2]] - gives them a turn of being great melee Models.
* Cheap models means cheap fodder for people who need souls!
 
=== Drawbacks & Downsides ===
* High priority target
* Die to blast damage.
* mediocre to poor stats
 
=== Tricks & Tips===
* Condition shooting warbeasts after they have shot.
* You can medicate and enrage on the same turn - especially useful if your beasts are almost dead.
* If you're running too hot you can prod your warbeasts to fail charges for free rather than paying to run.
* Against other Hordes factions, you can whip fury points onto opponents battlegroup. This is very situational, but if the opponent is running hot you can sometimes force some threshold checks. The opposite is also true, and sometimes more useful. If the opponent has few beasts to begin with, you can whip off his fury supply, starving the enemy warlock. Remember that he can still get fury from dead warbeasts though.
* Remember that enemy warlocks cannot transfer to beasts with full fury. These guys whipping some fury onto enemy beasts can shut down damage transfers and allow for an assassination elsewhere on the table.
 
 
=Other=
===Trivia===
Released way back in [[Primal Mk1]] (2006)
 
===Other Skorne models===
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Inflict Pain}}
 
{{RC Anatomical Precision}}
{{RC Condition}}
{{RC Enrage}}
{{RC Medicate}}
{{RC Prodding}}

Latest revision as of 20:01, 24 December 2024

Skorne Army of the Western Reaches Exalted Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 3
Cost = 3651311
Cost per model = 1 (3 grunts)
-

Model Advantages and Abilities


Anatomical Precision
When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.

No errata for Anatomical Precision (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Condition - RNG 6. Target friendly warbeast. If the warbeast is in range, you can place 1 fury point on it or remove 1 fury point from it.
No errata for Special Action (Create)
No errata for Condition (Create)



Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Enrage - RNG 3. Target friendly warbeast. If the warbeast is in range, it gains +2 to its melee attack and damage rolls. Enrage lasts for one turn.
No errata for Special Action (Create)
No errata for Enrage (Create)



Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Medicate - RNG 1. Target friendly living warbeast. If the warbeast is in range, remove d3 damage points from it.
No errata for Special Action (Create)
No errata for Medicate (Create)


Weapons

Barbed Whip
 RNG   ROF   AOE   POW   LOCATION 
2 - - 8 -
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

Released in Primal Mk1 (2006)

Lore

Beast handlers are a specially trained class of paingivers able to evoke tremendous effort from the beasts under their charge and enrage them to rampage forward with superlative strength and speed. A paingiver must know and be able to take full advantage of the exact temperament and limits of his beasts in order to unlock their most destructive instincts.