Venator Flayer Cannon Crew: Difference between revisions

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{{Skornebox
[[Skorne]] [[Army of the Western Reaches]] [[Unit]]
|n={{Venator}} Flayer Cannon Crew
 
|{{Skorne}} {{Weapon Crew}} {{unit}}
[[Category:Skorne]]
}} [[Category: Model]]
[[Category:Army of the Western Reaches]]
{{4P|Army of the Western Reaches}}
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Unit]]


''Spraying the battlefield with a constant hail of razor-sharp needles, the flayer cannon is an immense, high-powered version of the weapons carried by Venator reivers. Although devastatingly effective against enemy troop formations, the flayer cannon is deadliest against larger targets, such as war beasts, ripping into their massive bodies with bursts of its flesh-shredding needles.


=Basic Info=
== Guner stats and abilities ==
{{Infobox-Model
{{Model-stats
| name   = Venator Flayer Cannon Crew
|name = Gunner
| image  = Venator_Flayer_Cannon_Crew.png
|base = 50mm
| cost  = 5
|fa =2
| size  = 1 Gunner 1 Grunt
|hp = 1
| altname = Gunner{{/}}Grunt
|spd = 3
| spd     = 2{{/}}4
|mat = 5
| str    = 5
|rat=5
| mat     = 5
|def = 13
| rat     = 5
|arm = 13
| def     = 13
|cost = 5
| arm     = 13
|cpm = 1.66 (1 Gunner, 2 grunts)
| cmd    = 5
|abilities =
| base    = Large{{/}}Small
{{AbilitySingle|Take Up}}
| fa      = 2
}}
}}
==== Gunner Weapons====
{{Weapon | weapon=Flayer Cannon| type = R| rng =12| rof = d3| aoe = -| pow =13| loc =-| abilities ={{AbilitySingle|Fast Reload}}{{AbilitySingle|Volume Fire}}  }}
{{Weapon | weapon=Sword| type = M| rng =1| rof = -| aoe = -| pow =9| loc =-| abilities =  }}
== Grunt stats and abilities ==
{{Model-stats
|name = Grunt
|base = 30mm
|fa =2
|hp = 1
|spd = 3
|mat = 5
|def = 13
|arm = 13
|cost = 5
|cpm = 1.66 (1 Gunner, 2 grunts)
|abilities =
}}
==== Gunner Weapons====
{{Weapon | weapon=Sword| type = M| rng =1| rof = -| aoe = -| pow =9| loc =-| abilities =  }}
==Unit Rules==
{{Category:Unit}}


=== Abilities===
==Changes and Updates==
* '''''Gunner
===Initial Release===
** {{Man-sized}}
** {{Mobile Artillery}}
** {{Take Up}}
 
* '''''Grunt
** None
 
===Weapons===
* '''''Gunner
** '''Flayer''' - 12" range, ROF d3, POW 13 ranged weapon.
*** {{Fast Reload}}
*** {{Volume Fire}}
** '''Sword''' - 0.5" reach, POW 3, P+S 8 melee weapon.
 
* '''''Grunt
** '''Sword''' - 0.5" reach, POW 3, P+S 8 melee weapon.
 
===Theme Forces ===
* {{Winds of Death}} - this unit gains [[Reposition]] [3"] and may be taken as a requisition option in this theme.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Dakka dakka dakka. Its range isn't great - but an average of 2 pretty powerful shots a turn will surprise an unaware opponent. It is almost a literal glass cannon; as it technically shoots needles.
 
As with all weapon crews, its durability and speed are its key issues. Having Reposition(3) lessens the second point, but it isn’t likely to last long if your opponent can draw a bead on it.
 
The [[Venator Dakar]] is an almost mandatory inclusion in winds of deaths and like other Venators he improves the cannon immensely.
 
=== Combos & Synergies ===
You are almost always going to take it in [[Winds of Death]] where it is an option for a free model, and gains Reposition
 
Like almost all Venators on its own, the Flayer Cannon is pretty lackluster, missing relatively frequently - but if given a little love it is excellent value with an average of three POW 15 shots per turn.
* [[Venator Dakar]] - Veteran leaders to hit bonus goes a long way. And Desperate Pace on turn 1 (and occasionally turn 2) is an excellent thing for the Flayer Cannon.
* [[Venator Slingers]] - Flare targets you want to hit.
* [[Dominar Rasheth]] - ARM debuffs work extremely well with the Flayer Cannon.
* [[Lord Tyrant Hexeris]] - Parasite leaves few survivors.
* [[Lord Assassin Morghoul]] - both Mortality and Blind are amazing to help the Cannon wreck things.
* [[Beast Master Xekaar]] - Mortality and his feat do about the same job Morghoul2 does.
* [[Archdomina Makeda]] or [[Supreme Archdomina Makeda]] - incoming fire has right of way. You want to survive it.
 
=== Drawbacks & Downsides ===
* It's mobile artillery. And as such squishy and not terribly flexible.
* Short ranged by the standards of mobile artillery.
* Bad at infantry-clearing.
* Random ROF will let you down when you need it most.
* Expensive for what it is, especially versus the catapult crew. It's best to take this as a req option only.
 
=== Tricks & Tips ===
* In Winds of Death you move your gunner next to the Flayer Cannon to get the extra shot when shooting, and reposition so the gunner is 1" away and thus not caught in 3" AoEs but can take up the gun.
* You can aim then reposition.
 
=Other=
===Trivia===
* Venator means "hunter" in latin.
* Released in [[Forces of Hordes: Skorne]] (2010)
* Released in [[Forces of Hordes: Skorne]] (2010)
 
==Lore==
===Other Skorne models===
''Spraying the battlefield with a constant hail of razor-sharp needles, the flayer cannon is an immense, high-powered version of the weapons carried by Venator reivers. Although devastatingly effective against enemy troop formations, the flayer cannon is deadliest against larger targets, such as war beasts, ripping into their massive bodies with bursts of its flesh-shredding needles.
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Burst Fire}}
{{RC Fast Reload}}
 
{{RC Man-sized}}
{{RC Mobile Artillery}}
{{RC Take Up}}

Latest revision as of 06:11, 26 December 2024

Skorne Army of the Western Reaches Unit


Guner stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 53551313
Cost per model = 1.66 (1 Gunner, 2 grunts)
-

Model Advantages and Abilities


Take Up
If this model is destroyed, you can choose a trooper in this unit within 1 inch of it to be destroyed instead.
  • Remove that trooper from the table instead of this model.
  • This model has the same number of unmarked damage boxes as the chosen trooper.

No errata for Take Up (Create)


Gunner Weapons

Flayer Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 d3 - 13 -

Fast Reload
While this model is within 1 inch of the Grunt, this weapons gains +1 ROF.

No errata for Fast Reload (Create)


Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Grunt stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 2
Cost = 5351313
Cost per model = 1.66 (1 Gunner, 2 grunts)
-

Model Advantages and Abilities

  • No special advantages or abilities.


Gunner Weapons

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

Lore

Spraying the battlefield with a constant hail of razor-sharp needles, the flayer cannon is an immense, high-powered version of the weapons carried by Venator reivers. Although devastatingly effective against enemy troop formations, the flayer cannon is deadliest against larger targets, such as war beasts, ripping into their massive bodies with bursts of its flesh-shredding needles.