Reeves of Orboros: Difference between revisions

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{{Circlebox2|{{PAGENAME}}
[[Circle Orboros]] [[Secret Dominion]] [[Wolf Sworn]] [[Unit]]
|{{Circle}} {{Wolf Sworn}} {{Unit}}
|Chieftain & Standard
|[[Command Attachment]]
}} [[Category: Model]]
{{4P|Secret Dominion}}


''Reeves know every inch of their native wilderness' streams and groves, for their survival rests on their instinct, cunning, and expert marksmanship as they hunt their lands. Armed with a powerful double crossbow that can punch through the thickest armour and can fire in rapid succession before reloading, Reeves bring their skills and weapons to bear against the enemies of Orboros.”
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Wolf Sworn]]
[[Category:Unit]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Grunt
| altname=Unit{{/}}Officer
| base  = 30mm
| image = Reeves of Orboros.jpg
| hp    = 1
| base  = Small
| spd  = 6
| spd  = 6
| str  = 5
| mat  = 5
| mat  = 5{{/}}6
| rat = 5
| rat   = 5{{/}}6
| def  = 13
| def  = 13
| arm  = 13
| arm  = 13
| cmd  = 7
| fa = 2
| hp    = 1{{/}}5
| cost = 7 (5 grunts)
| size  = 6{{or}}10 +2 CA
| cpm = 1.4
| cost  = 9{{or}}15 +4 CA
|abilities=
| cost_note = 1.6 pts each (incl CA)
{{AbilitySingle|Combined Ranged Attack}}{{AbilitySingle|Dual Attack}}{{AbilitySingle|Pathfinder}}  
| fa    = 2
}}
}}
== Weapons ==
{{Weapon|weapon=Double Crossbow|type = R|rng = 12|rof = 2|aoe = - |pow = 8| loc = -| abilities =}}
{{Weapon|weapon=Battle Blade|type = M|rng = 1|rof = -|aoe = - |pow = 8| loc = -| abilities =}}


===Abilities===
== Unit Rules ==
* '''''Everyone
{{Category:Unit}}
** {{Pathfinder}}
** {{Combined Ranged Attack}}
** {{Hunter}}
 
* '''''Officer only
** He has a better statline
** {{Officer|Hide_Cat=}}
** {{Tactics|War-Tempered|Hide_Cat=|Hide_ability=}} (''{{War-Tempered-alt|Hide_Cat=}}'')
** {{Go to Ground|Hide_Cat=}} 
 
* '''''Standard only
** {{Standard Bearer|Hide_Cat=}}
 
===Weapons===
{|class="wikitable"
! Leader, Grunts, & Officer
|
{| class="wikitable"
{{ranged|Double Crossbow|12|rof=2|10| }}
{{Melee|Battle Blade|0.5|3|8| }}
|}
|-
! Standard Bearer
|
* {{Unarmed|Hide_Cat=}}
|}
 
===Theme Forces ===
* {{The Wild Hunt}}
 
 
=Thoughts on Reeves of Orboros=
[[File:Reeves of Orboros CA.png|thumb|Command attachment]]
===Reeves in a Nutshell===
Reeves each shoot twice and can combine their attacks to damage harder targets. Two shots lets them scythe through cannon fodder, the CRA to-hit bonus can give them game vs high DEF light infantry, and the CRA to-damage bonus can give them game vs medium infantry and light warbeasts.
 
Circle has a lot of choices for sweeping light infantry off the board but these guys are the favorite because of their range and flexibility ... that was, until themes became such a huge part of the game. Now they're still great, don't get me wrong, but the number of lists they're going into is much less.
 
===Thoughts on adding the CA===
The Chieftain is normally taken because he protects them against blast damage and gives them a chance of shooting into melee (remember that CRAs can normally never do this, and most of the time Reeeves want to be doing at least a 2-man CRA). 4 points can be a hard sell when the unit loses both access to the mini feat and war tempered.
 
The standard bearer allows the unit to spread out a bit as all standards do, but given the range and pow on the guns you always have to consider if volume of shots or safety vs blasts and e-leaps is more important (except on mini feat turn).


===Combos & Synergies===
==Trivia==
{| class="wikitable mw-collapsible mw-collapsed" style="float: right; width: 300px;"
=== Release ===
!colspan=3|Reeves vs 1HP models under [[Tanith]]'s Affliction
|-
! Enemy DEF !! Without aiming !! With aiming
|-
| 13 || 16 dead || 20 dead
|-
| 14 || 13 dead || 18 dead
|-
| 15 || 9 dead || 16 dead
|-
| 16 || 6 dead || 13 dead
|-
|colspan=3|So, for example, 5 aiming Reeves could reliably wipe out ten DEF 13 models, leaving the rest of your unit to go after non-Afflicted targets.
|}
* [[Wolf Lord Morraig]] gives them +1 to attack rolls, getting their RAT up to Nyss Hunter level.
* [[Reeve Hunter]] gives them Quick Work and gunfighter (although why you want to be in melee in the first place is a good question).
* [[Argus Moonhound]] removes stealth and has Mark Target so really opens up what they can reliably shoot at
* [[Tanith]] can put [[Affliction]] on a hard target, mountain king getting you down? Land twenty points of damage on him.
* [[War Wolf]] can be sent after things they hit - or use their bolts to charge deep and then charge the enemy support after that.
* [[Grayle the Farstrider]] gives them Tactician, letting them see and shoot through each other, [[Warpborn Skinwalkers]], and [[Wolves of Orboros]]
* Any warlock that hands out mass debuffs, with special mention to [[Tanith]] and her Affliction spell:
** They become effective RAT 7 (9 if aiming), and can clear 22 one-wound infantry models off the table. See table on the right.
** Or they can put 22 points of damage into any heavy/colossal, regardless of its ARM value.
 
===Drawbacks & Downsides===
* Not a lot of killing power in melee
* Vulnerable to blasts outside of Go to Ground
* Each model lost means the loss of 2 attacks
 
===Tricks & Tips===
* Their RAT is a little low, so normally they need to either aim or make two-person CRAs to have decent odds of hitting.
 
=Other=
===Trivia===
* The unit & the CA were both released in [[Hordes: Evolution]] (2007)
* The unit & the CA were both released in [[Hordes: Evolution]] (2007)
=== MK3 to MK IV ===
* Gained Dual Attack
* Point Cost Drop from 1.5cpm to 1.4.
* Lost Hunter


===Other Circle models===
==Community==
{{Index Circle}}
===Battle Reports===
 
===Videos===
===Rules Clarifications===
===Lore===
{{RC Unarmed}}
''Reeves know every inch of their native wilderness' streams and groves, for their survival rests on their instinct, cunning, and expert marksmanship as they hunt their lands. Armed with a powerful double crossbow that can punch through the thickest armour and can fire in rapid succession before reloading, Reeves bring their skills and weapons to bear against the enemies of Orboros.”
 
{{RC Pathfinder}}
{{RC Combined Ranged Attack}}
{{RC Hunter}}
 
{{RC Officer}}
{{RC Granted}}
{{RC War Tempered}}
{{RC Go to Ground}} 
{{RC Standard Bearer}}
 
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Reeves of Orboros : Chieftain & Standard (CA)|action=edit}} Click here]}}

Latest revision as of 21:03, 27 May 2024

Circle Orboros Secret Dominion Wolf Sworn Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 7 (5 grunts)6551313
Cost per model = 1.4
-

Model Advantages and Abilities

Combined Ranged Attack
Combined Ranged Attack
This model can participate in combined ranged attacks with other models in its unit.

No errata for Combined Ranged Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Weapons

Double Crossbow
 RNG   ROF   AOE   POW   LOCATION 
12 2 - 8 -
Battle Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Trivia

Release

MK3 to MK IV

  • Gained Dual Attack
  • Point Cost Drop from 1.5cpm to 1.4.
  • Lost Hunter

Community

Battle Reports

Videos

Lore

Reeves know every inch of their native wilderness' streams and groves, for their survival rests on their instinct, cunning, and expert marksmanship as they hunt their lands. Armed with a powerful double crossbow that can punch through the thickest armour and can fire in rapid succession before reloading, Reeves bring their skills and weapons to bear against the enemies of Orboros.”