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{{Main Page announcement}}
[[File:CommandBook Circle.png|right|500px]]
The Circle are a group of Druids whose power is linked to the Devourer Wurm—a primordial god of annihilation and primal aggression that threatens to return to the world and destroy everything. It is the role of the Circle to prevent this from happening, mostly by keeping civilization in check. The Circle is not a benevolent faction and will kill indiscriminately to further its ends, since ultimately they seek to prevent the end of the world. Circle's theme is nature magic. The Circle warlocks run the gamut from stone shapers, to weather wizards, bestial brutes, healers and beast handlers. They have access to fire, ice and lightning attacks and are most commonly thought of as a speedy hit and run faction.  
The Circle are a group of Druids whose power is linked to the Devourer Wurm—a primordial god of annihilation and primal aggression that threatens to return to the world and destroy everything. It is the role of the Circle to prevent this from happening, mostly by keeping civilization in check. The Circle is not a benevolent faction and will kill indiscriminately to further its ends, since ultimately they seek to prevent the end of the world. Circle's theme is nature magic. The Circle warlocks run the gamut from stone shapers, to weather wizards, bestial brutes, healers and beast handlers. They have access to fire, ice and lightning attacks and are most commonly thought of as a speedy hit and run faction.  


For backstory, refer to [[Lore - Circle Orboros]].
== Circle Armies ==
In Mk4 Prime, two Circle Orboros armies are playable.  


={{PAGENAME}} for Beginners=
# [[Devourer's Host]]
[[File:Kaya3.jpg|thumb|[[Kaya the Wildheart]] ]]
# [[Secret Dominion]]
[[File:72023 WoldWyrd WEB.jpg|thumb|[[Woldwyrd]] ]]
===Aesthetic & Playstyle===
Circle Orboros is a faction of speed and aggression.  This is typified by our signature heavy warbeast, the [[Feral Warpwolf]].  We have some of the highest threat ranges in the game, and most other factions require specific caster/support interactions to catch up.  We can also put out a lot of damage with our warbeasts, and kill infantry more easily than almost any faction.  That having been said, like all factions, we have some weaknesses as well.  Our warbeasts (even our heavy constructs) tend to have either fewer hitpoints or lower armor than other factions' heavies, and often both.  And while most factions have infantry options that excel at taking out warjacks, we're very lacking in that department, and tend to rely more heavily on our warbeasts to get work done than other factions.  In addition, we rely fairly heavily on stacked buffs to achieve our high damage output.  Most of our anti-warjack/beast packages involve a heavy warbeast, the Primal animus, and a warcaster buff in order to get the damage up enough to be a threat.


In addition to the above, we're also a control-heavy faction, sporting three outstanding control casters in [[Krueger the Stormlord|Krueger2]], [[Mohsar the Desertwalker|Mohsar]], and [[Wurmwood, Tree of Fate & Cassius the Oathkeeper|Wurmwood]].  In addition to those, most of our casters have at least one debuff spell, which reduces the stats of an enemy, or inhibits them in some way.  Spells like Stranglehold and Rebuke can limit the opponent's activation by preventing them from performing certain actions, while other spells like Rift and Spirit Fang can keep them from getting where they want to go by putting down patches of rough terrain or directly reducing their speed.  We have a lot of models with a knockdown ability of one type or another, and several other ways to block the opponent's game plan while we set up a better feat turn or board position.
=== Devourer's Host ===
{{Category:Devourer's Host}}


Finally, we're a faction of unpredictability.  We can use teleportation (mainly from [[Shifting Stones]]) to attack from an unexpected direction, use spells like Curse of Shadows to let us charge through a target, and use Geomancy on our [[Woldwarden]]s and [[Megalith]] to throw out more spells than our warlock's fury value might otherwise indicate.  Circle, perhaps more than any other faction, is known for convoluted assassination runs that involve moving models around, charging through other models, teleporting in, etc. for some 10-step long grand design that's incredibly difficult for even experienced players to see coming or protect against.  While many of the changes in Mk. III have reduced our ability to back up that reputation, we still have plenty of spells and abilities that can provide very unexpected attack vectors.
=== Secret Dominion ===
{{Category:Secret Dominion}}


===Starter Sets===
== Other ==
[[File: Circle battlebox.png|thumb|Starter Set]]
[[File:Mohsar1.png|thumb|[[Mohsar the Desertwalker]] ]]
'''Mk3 Battlegroup Set'''
: ''Contents: [[Tanith the Feral Song]] warlock, a [[Pureblood Warpwolf]] heavy warbeast, a [[Gorax Rager]] light warbeast, and a [[Wild Argus]] light warbeast. Plus a bunch of peripheral stuff (see picture).


Tanith is a solid debuff caster, with a deep toolbox.  The Pureblood has a great assault spray, and brings the animus Wraithbane to the faction, which is useful against anything buffed with spells.  The Gorax is a common sight in nearly every Circle list, since Primal is a key tool required to piece trade with other faction's heavies. The wild argus is a somewhat niche piece, but his animus is useful to many casters for assassination runs, and his combo strike can help him hit above his weight class.
===Designer's Notes 2016===
 
Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's "Core Identity". Although it's a little dated now, it is still an interesting insight to how they view Circle [https://privateerpress.com/community/privateer-insider/insider-05-31-2016 2016.05 Circle Preview].
'''Theme Force Starter - [[The Devourer's Host]]'''
: ''Contents: A 6-man unit of [[Tharn Ravagers]] plus their command attachment, a 6-woman unit of [[Tharn Bloodweavers]] plus their command attachment, and the character unit [[Brighid & Caul]]


This one is designed to be an add-on to one of the other starter sets, rather than be one all by itself - you'll note it doesn't include a warlock or any warbeasts. It is roughly 35 points.
'''2017 Circle Army Box''' (limited availability)
: ''Contents: [[Kromac, Champion of the Wurm|Kromac2]] warlock, his pet heavy warbeast [[Ghetorix]], a [[Feral Warpwolf]] heavy warbeast, a [[Warpwolf Stalker]] heavy warbeast, two [[Rotterhorn Griffon]] light warbeasts, and two units of [[Shifting Stones]].
You may not be able to find this any more, as it has gone out of production. This box unleashes the whole rulebook upon you - from units to power attacks and solos. Its 50 points limit is slightly behind the most popular 75 pts tournament formats, but prepares you well for such a challenge.
===Other worthwhile early purchases===
[[File:Pureblood Warpwolf.jpg|thumb|[[Pureblood Warpwolf]] ]]
[[File:72045 WoldGuardian WEB.jpg|thumb|[[Wold Guardian]] ]]
After that, that are a few things that can find their way into just about any list:
* [[Shifting Stones]] -  they are available in every theme, provide fury management, non-linear movement, and can be very tough to remove from zones.  They are also super cheap to purchase, so it's not a bad idea to grab 2 units.  Don't bother with the command attachment until you are sure you want him.
* [[Blackclad Wayfarer]] - threat ranges are extremely important in warmachine, and the Wayfarer brings one of the best buffs in Hunter's Mark.  This spell can be invaluable to getting the Alpha strike.  His spray is good too, and he has possibly the best combat stats of the blackclads (though he still isn't great).  He can be taken in 3 of Circle's 4 themes, and is common in those themes.  Definitely grab one of these guys, possibly two.
* [[Druid Wilder]] - While not every warlock wants to take her, she is useful to the ones that really want her.  Fury management and a free upkeep is always useful, especially with low fury warlocks.  Note, she doesn't do anything for constructs, so if you are diving into the Wold side of the faction, skip her for now.
* A Warpwolf Kit - this kit includes the parts to make any of the three warpwolves, a [[Feral Warpwolf]], a [[Pureblood Warpwolf]], and a [[Warpwolf Stalker]].  These models are often the face of the faction, and many players are drawn to Circle purely out of love for the giant wolves swinging swords about.  If you have the necessary skill, magnetize this kit, so you can swap between them.  Each wolf plays very differently, and learning which one you like most can take some time.
After this point, it comes down to which portion of the faction you enjoy.  You like the big stone guys?  Check out [[the Bones of Orboros]] theme and grab a few [[Woldwarden]]s and [[Woldwyrd]]s.  You enjoy playing living beasts or mix living and stone guys with some militaristic warriors?  Then get into [[the Wild Hunt]] and grab what beasts you like and unit of [[Wolves of Orboros]]. Or do you want to play half-beastial humans? Then your choice is [[the Devourer's Host]]. Both [[the Wild Hunt]] and [[the Devourer's Host]] has lots of options to go into when building. Beginners are suggested to avoid [[Secret Masters]] at first, it has a higher learning curve, and requires an investment in minions.
{{LOSbox|[https://www.loswarmachine.com/brawlmachine/2020/10/8/brawlmachine-list-building-circle-orboros Brawlmachine List Building - Circle]
|In 2020.10 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Circle. It is based on the newbie-friendly [[Brawlmachine]] format (25 point limit). <br>The article contains a different list for each Circle theme, and advice on how to expand those lists beyond 25 points.}}
===Starting a Theme Force===
[[File:Krueger the Stormlord.png|thumb|[[Krueger the Stormlord]] ]]
[[File:Loki.jpg|thumb|[[Loki]] ]]
{{Starting a Theme Force text}}
=Theme Forces=
[[File:CassiusWurmwood.png|thumb|[[Wurmwood, Tree of Fate & Cassius the Oathkeeper]] ]]
[[File:Well of Orboros.jpg|thumb|[[Well of Orboros]] ]]
===[[Secret Masters]]===
All the druid types, both kinds of beasts, and a buttload of Minions.
{{SM models}}
Here's some examples of the model aesthetic for this theme:
<Gallery>
File:Blackclad Stoneshaper.jpg
File:Brennos the Elderhorn.jpg
File:Kogan.jpg
File:Druid Mist Riders.jpg
File:Death Archon.jpg
</Gallery>
===[[The Bones of Orboros]] ===
Druid solos and construct warbeasts.
{{BoO models}}
Here's some examples of the model aesthetic for this theme:
<Gallery>
File:Blackclad Wayfarer.jpg
File:Megalith.jpg
File:Gallows Grove.jpg
File:Well of Orboros.jpg
File:Bradigus Thorle the Runecarver.jpg
</Gallery>
===[[The Devourer's Host]]===
Tharn, the half-bestial humans of the forest.
{{TDH models}}
Here's some examples of the model aesthetic for this theme:
<Gallery>
File:Death Wolves.jpg
File:Ghetorix.jpg
File:Brighid & Caul.jpg
File:Lord of the Feast.png
File:Tharn Wolf Riders.jpg
</Gallery>
===[[The Wild Hunt]]===
Wolf Sworn, the more militaristic warriors of Circle, alongside large groups of any of the Circle warbeasts.
{{TWH models}}
Here's some examples of the model aesthetic for this theme:
<Gallery>
File:Warpborn Skinwalkers.jpg
File:Wolf Lord Morraig.png
File:Wolves of Orboros CA.png
File:Wolf with No Name.jpg
File:Reeves of Orboros.jpg
</Gallery>
= Circle Models =
=== Warlocks ===
{| class="wikitable"
{{WN|Baldur1|Baldur the Stonecleaver}}
{{WN|Baldur2|Baldur the Stonesoul}}
{{GAP}}
{{WN|Grayle1 | Grayle the Farstrider}}
{{GAP}}
{{WN|Iona1 | Iona the Unseen}}
{{GAP}}
{{WN|Kaya1 | Kaya the Wildborne}}
{{WN|Kaya2 | Kaya the Moonhunter & Laris}}
{{WN|Kaya3 | Kaya the Wildheart}}
{{GAP}}
{{WN|Kromac1 | Kromac the Ravenous}}
{{WN|Kromac2 | Kromac, Champion of the Wurm}}
{{GAP}}
|-
| Krueger0 || ''Refer to Circle solos, below
{{WN|Krueger1 | Krueger the Stormwrath}}
{{WN|Krueger2 | Krueger the Stormlord}}
{{GAP}}
{{WN|Mohsar1 | Mohsar the Desertwalker}}
{{GAP}}
{{WN|Morvahna1 | Morvahna the Autumnblade}}
{{WN|Morvahna2 | Morvahna the Dawnshadow}}
{{GAP}}
{{WN|Old Witch -1 | The Old Witch of the Wood}} ''(Not tournament legal)''
{{GAP}}
{{WN|Tanith1 | Tanith the Feral Song}}
{{GAP}}
{{WN|Thorle1 | Bradigus Thorle the Runecarver}}
{{GAP}}
|-
| Una1 || ''Refer to Circle solos, below
{{WN|Una2 | Una the Skyhunter}}
{{GAP}}
{{WN|Wurmwood1 | Wurmwood, Tree of Fate & Cassius the Oathkeeper}}
|}
=== Warbeasts ===
{{FH4|Living}}
[[File:Blackclad Stoneshaper.jpg|thumb|[[Blackclad Stoneshaper]] ]]
* <u>Light</u>
** [[Argus Moonhound]]
** [[Winter Argus]]
** [[Wild Argus]]
** [[Gorax Rager]]
** [[Razorwing Griffon]]
** [[Rotterhorn Griffon]]
** [[Scarsfell Griffon]]
* <u>Heavy</u>
** [[Gnarlhorn Satyr]]
** [[Riphorn Satyr]]
** [[Shadowhorn Satyr]]
** [[Feral Warpwolf]]
** [[Pureblood Warpwolf]]
** [[Warpwolf Stalker]]
* <u>Gargantuan</u>
** [[Storm Raptor]]
{{FH4|Construct}}
[[File:Bloodweaver Night Witch.jpg|thumb|[[Bloodweaver Night Witch]] ]]
* <u>Light</u>
** [[Wold Wight]]
** [[Woldwatcher]]
** [[Woldwyrd]]
* <u>Heavy</u>
** [[Wold Guardian]]
** [[Woldwarden]]
* <u>Gargantuan</u>
** [[Woldwrath]]
{{FH4|Character}}
* [[Brennos the Elderhorn]] - (bonded to [[Morvahna]])
* [[Ghetorix]] - (bonded to [[Kromac]])
* [[Loki]] - (bonded to [[Tanith]])
* [[Megalith]] - (bonded to [[Baldur]])
=== Battle Engines & Structures===
* Battle Engine - [[Celestial Fulcrum]]
* Structure - [[Well of Orboros]]
=== Units ===
[[File:Reeves of Orboros.jpg|thumb|[[Reeves of Orboros]] ]]
[[File:Tharn Ravagers.jpg|thumb|[[Tharn Ravagers]] ]]
* ''[[Brighid & Caul]]
* ''[[Death Wolves]]
* [[Druid Mist Riders]]
* [[Druids of Orboros]]
** CA - Overseer
* [[Stoneward & Woldstalkers]]
* [[Reeves of Orboros]]
** CA - Chieftain & Standard
* [[Sentry Stone & Mannikins]]
* [[Shifting Stones]]
** CA - Stone Keeper
* [[Tharn Bloodtrackers]]
** CA - ''Nuala the Huntress
* [[Tharn Bloodweavers]]
** CA - Haruspex
* [[Tharn Blood Pack]]
* [[Tharn Ravagers]]
** CA - Chieftain
* [[Tharn Wolf Riders]]
* [[Warpborn Skinwalkers]]
** CA - Alpha
* [[Wolves of Orboros]]
** CA - Chieftain & Standard
=== Solos ===
* [[Blackclad Stoneshaper]]
* [[Blackclad Wayfarer]]
* ''[[Chuck Dogwood]]
* [[Tharn Blood Shaman]] - ([[Attached|Warlock Attachment]])
* [[Bloodweaver Night Witch]]
* [[Druid Wilder]] - ([[Attached|Warlock Attachment]])
* [[Gallows Grove]]
* ''[[Kogan the Exile]]'' - (Partisan)
* Krueger0: ''[[Krueger the Stormseer]]'' - ([[Lesser Warlock]])
* ''[[Lord of the Feast]]
* [[Primal Archon]] - (Partisan)
* [[Reeve Hunter]]
* ''[[Shivers]]
* [[Tharn Ravager Shaman]]
* [[Tharn Ravager White Mane]]
* [[Tharn Wolf Rider Champion]]
* Una1: ''[[Una the Falconer]]'' - ([[Lesser Warlock]])
* Una2: Refer Warlocks
* [[War Wolf]]
* ''[[Wolf Lord Morraig]]
* ''[[Wolf with No Name]]'' - (Partisan)
= Minions that work for the Circle =
Refer to [[Who works for Whom]] and/or [[:Category: Circle Orboros Minion]]
But basically, as of 2020.12, Circle have access to all Minions <u>except</u>:
* [[Blythe & Bull]]
* [[Greygore Boomhowler & Co.|Boomhowler & Co.]]
* [[Boomhowler, Solo Artist|Boomhowler 2]]
* [[Boomhowler, the Destroyer|Boomhowler 3]]
* [[Flubbin]]
* [[Leadfoot & Tredz]]
* [[Orin Midwinter]]
* [[Pyg Tank]]
* [[Raluk Moorclaw]]
* [[Void Archon]]
* [[Weird Wendell]]




[[Category: Faction Overview]]  
[[Category: Faction Overview]]  
[[Category: {{PAGENAME}} ]]
[[Category: {{PAGENAME}} ]]
=Other=
===Designer's Notes 2016===
Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's "Core Identity". Although it's a little dated now, it is still an interesting insight to how they view Circle [https://privateerpress.com/community/privateer-insider/insider-05-31-2016 2016.05 Circle Preview].
===Official Short Stories===
See [[Lore - Source Material#Short Stories]]
[[Category:Faction Overview]]
[[Category:{{PAGENAME}}]]

Latest revision as of 02:45, 15 February 2024

The Circle are a group of Druids whose power is linked to the Devourer Wurm—a primordial god of annihilation and primal aggression that threatens to return to the world and destroy everything. It is the role of the Circle to prevent this from happening, mostly by keeping civilization in check. The Circle is not a benevolent faction and will kill indiscriminately to further its ends, since ultimately they seek to prevent the end of the world. Circle's theme is nature magic. The Circle warlocks run the gamut from stone shapers, to weather wizards, bestial brutes, healers and beast handlers. They have access to fire, ice and lightning attacks and are most commonly thought of as a speedy hit and run faction.

Circle Armies

In Mk4 Prime, two Circle Orboros armies are playable.

  1. Devourer's Host
  2. Secret Dominion

Devourer's Host

The Tharn comprise most of The Devourer's Host.


Army Models

Leaders


Cohort Models


Battle Engines

No pages meet these criteria.

Structures

Solos

Units

Command Attachments

Weapon Attachments

No pages meet these criteria.

Mercenary Models

Cohort Models

Battle Engines

No pages meet these criteria.

Structures

No pages meet these criteria.

Solos

Units

No pages meet these criteria.


Secret Dominion

Secret Dominion is a Blackclad and Wold version of the Circle army, with a little of the old Wolves of Orboros mixed in. Using one of each model, if one were to build such an army, it would cost 258 points.


Army Models

Leaders


Cohort Models


Battle Engines

Structures

Solos

Units

Command Attachments

Weapon Attachments

No pages meet these criteria.

Mercenary Models

Cohort Models

Battle Engines

No pages meet these criteria.

Structures

No pages meet these criteria.

Solos

Units

No pages meet these criteria.


Other

Designer's Notes 2016

Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's "Core Identity". Although it's a little dated now, it is still an interesting insight to how they view Circle 2016.05 Circle Preview.