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{{Grymbox|{{Grymkin}} [[Warlock]] }} [[Category: Model]]
[[Grymkin]] [[Warlock]]
{{4P|Grymkin}}


: ''"Break my toys and scold me not, my anger burns both bright and hot."
[[Category:Grymkin]]
[[Category:Warlock]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Leader]]


''First of the Defiers, the Child wants nothing more than to play and not be told what to do. Accompanied by her companion, Dolly, woe upon the fool who tries to take her grymkin “toys” away or tries to harm her. Only the Child decides what she gets to do—anyone else who tries will be ripped apart like a broken doll in a fit of rage.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= The Child
{{Infobox-Model
| base= 50 mm
| name = The Child
| hp    = 18
| image = The Child.jpg
| base  = Large
| spd  = 6
| spd  = 6
| str  = 12
| mat  = 8
| mat  = 8
| rat  irrelevant
| aat = 7
| def  = 13
| def  = 13
| arm  = 17
| arm  = 17
| cmd  = 5
| fa    = C
| fury = 7
| cost = free
| hp    = 18
|arc=7
| wbp  = +29
|ctrl=14
}}
| abilities =
 
{{AbilitySingle|Bulldoze}}{{AbilityComplex|main=Field Marshal|main1=|sub1=Pain Response}}{{AbilitySingle|Outrage}}{{AbilitySingle|Retaliatory Strike}}
{{Warlock}}
 
===Trump Arcana: Wrath===
* '''Trigger''' - The warlock can play this card when an enemy model damages a model in the warlock's battlegroup with an attack.
* '''Effects'''
** The Child gains 1 fury,
** The FURY stat of models in the Child's battlegroup currently in her {{control}} range are increased by 1.
** Wrath lasts for one round, when wrath expires increase the Child’s control range by 2˝ until the end of your next Maintenance Phase.
 
''Grymkin warlocks use '''[[Arcana]]''' instead of feats. <br>At the start of every game, the Grymkin player chooses 3 Arcana Cards for that game. One card must be the warlock's unique Trump Card (above) but the other two are from the [[Arcana|generic set]]. <br>During the game, the Grymkin player can use each chosen Arcana once, at any time that the trigger conditions are met.
 
=== Abilities===
* {{Bulldoze}}
* {{Outrage}}
* {{Retaliatory Strike}}
* {{Field Marshal|Pain Response}} (''{{Pain Response-alt|Hide_Cat=}}'') [[Category: Pain Response Field Marshal]]
 
===Weapons===
{| class="wikitable"
{{Melee|Claw (x2)|1|4|16|
* {{Magical Damage}}
* {{Critical Pitch}} }}
|}
 
===Spells===
{{Spellbox|
{{Abuse}}
{{Discord}}
{{Force Hammer}}
{{Tantrum}}
}}
}}


===Theme Forces===
== Weapons ==
* {{Bump in the Night}}. She gains [[Rise]] in this theme.
{{Weapon|weapon=Claw|type=M|rng=1|rof=-|aoe=-|pow=16|loc=X2|abilities={{AbilitySingle|Damage Type-Magical}}{{AbilityCritical|Pitch}} }}
* {{Dark Menagerie}}


== Spells ==
{{Spellbox|Abuse}}
{{Spellbox|Discord}}
{{Spellbox|Force Hammer}}
{{Spellbox|Tantrum}}


= Thoughts on {{PAGENAME}} =
== Warlock  Rules ==
=== {{PAGENAME}} in a nutshell===
{{Category:Warlock}}
The Child is a battlegroup caster above all. Her Field Marshal+spells will force the enemy to focus fire on each warbeast and bring it down for sure, lest they become much greater threat wounded, than they were unharmed. This includes her as well. While damaged, her combat output is on par with heavy warjacks and beasts. Though her average defence stats and a total threat range of 10" will rarely result in caster-kill victories by herself, she is more than adept at punching things out of her way, and punish for half-measure assassinations.
===Grymkin Warlock===
{{Grymkin Warlock}}


===Oct '21 Changes Discussion===
==Errata==
The Child has an enhanced Trump! This isn't a massive change, but it does mean an extra fury to spend on Trump turn. The bonus control clause exists so that you can leech off warbeasts that would be out of control on a normal, non-Trump turn. While not a massive deal, it does give you an extra 2" of play on Trump turn which can be very relevant with fast beasts such as Clocks or Gorehounds. The bigger change for the Child is overall cheaper beasts, in particular the drop in cost of the Crabbit, Cage Rager, & Death Knell. The Child isn't an especially tough warlock, so having more cost effective defensive tools is deeply appreciated. The new Witchwood is an interesting option in Dark Menagerie lists (the theme in which 99% of Child lists will find themselves), giving even more scenario pressure to back up Gremlin Swarms while also creating opportunities for your opponent to accidentally give you a heavy.
No Errata specifically for this model.  


===Arcana thoughts===
== Changes and Updates ==
'''Wrath''' is an easy-to-trigger card - your opponent can hardly ''ignore'' your warbeasts, can they?
* You would like to wait until your heavy brawlers are in charge distance, so they get one extra attack or boost.
* It's good for an assassination run, or to ensure a piece-trade.
* Given that the Arcana will expire before your next Maintenance Phase, any excess fury tokens will be discarded before you need to make Frenzy checks. So there's no extra risk there (other than the usual risk of running all your beasts hot).


With her miserable CMD stat, you probably want to avoid choosing '''Labyrinth''' (the -2 SPD one) or '''The Shadow''' (the "ghost" warbeast one) as your other Arcana.
==Release Trivia==
 
===Spell thoughts===
* '''Abuse''' - your #1 spell, that will likely to be cast in every turn. Don't forget it triggers Field Marshall too.
* '''Discord''' - have a suitable, fast warbeast to deliver it to blunt charges and assaults, or cancel Shield Walls.
* '''Force Hammer''' - a favourite, though expensive tool for assassination, knocking down the target. You can also use one of your low-DEF models (like Piggybacks or Dread Rots) to stand into position for you, if there's no enemy around. Or go nuts, and slam a [[Cask Imp]] for extra fireworks.
* '''Tantrum''' - Another upkeep you want to cast early on and don't let it drop, 'till you reached the enemy lines.
** Note that even though it has RNG = CTRL, it ''triggers'' only on CMD range.
 
=== Drawbacks & Downsides===
* Large base makes screening a challenging task.
* Don't be fooled by her look, she's fragile. Expect assassinations a lot.
* No support for her army outside the battlegroup, and not much in the way of defensive boost either
 
=== Tricks & Tips ===
* A warlock is part of their own battlegroup. For the Child, this means,
** Her trump affects her as well as her warbeasts, meaning yes she does get +1 FURY.
** She can also trigger her trump off damage to herself, but that rarely comes up in practice.
** She can move herself with Tantrum.
* There's a lot of movement shenanigans you can do with Bulldoze, Force Hammer and the Skin & Moans's Lurker animus.
 
=List Building Advice=
===Strategy===
A speedy battlegroup, that becomes all the more dangerous upon taking damage, The Child rewards aggressive play-style. A timely Sacrifice Arcana can also ensure that most of your key models will reach the battle lines. Force Hammer, along with the respectable melee punches of her will ensure, that the Child herself will remain a strong board controlling presence too. 
 
===Theme Thoughts===
She's a battlegroup caster through-and-through, so wants to be in [[Dark Menagerie]].
 
===Army===
Being a battlegroup caster, each of the warbeasts can find place in her army list (at worst you can always put Abuse on them). Some has other functions beyond that:
* [[Crabbit]] - cheap shield guard for your large based warlock, plus ideal target for delivering Wailing, and sacrificial piece to trigger Tantrum, or your Wrath Arcana.
* [[Rattler]], [[Gorehound]] and [[Skin & Moans]] - Beside their OK combat capabilities they offer excellent animi for the Child, if you want to use her offensively.
<u>Units</u>
* [[Twilight Sisters]] - Let Pain Response or Tantrum be triggered, then heal back your wounded warbeast's key aspects. Also useful in case of excessive Abuse use.
 
<u>Solos</u>
* [[Lady_Karianna_Rose|Lady Rose]] - with Abuse and Enrage your beasts can hit way out of their weight classes.
* [[Glimmer Imp]] - pretty self sufficient piece, which offers a nice MAT fix for your warbeasts.
* [[Baron Tonguelick, Lord of Warts]] - Can cast Abuse for you, which always helps her game play and helps with order of activation challenges.
 
===First Seven Purchases===
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
 
# Warbeast: [[Cage Rager]]
# Warbeast: [[Clockatrice]]
# Warbeast: [[Clockatrice]]
# Warbeast: [[Skin & Moans]]
# Warbeasts: [[Crabbit]] (x2)
# Solo: [[Baron Tonguelick]]
# Solos: [[Gremlin Swarm]] (1 to 4)
 
The Child loves to run beast-heavy in the [[Dark Menagerie]] theme, so there is no need to get her a unit, at least not to start with.
 
=Other=
===Trivia===  
Released 2017.06
Released 2017.06
==Battle Reports==


===Video Battle Reports===
==Videos==
* [https://youtu.be/u5REPQyUCe0?t=02m00s 2019.06 Lock & Load Champions Semi-Final], vs [[Zaal2]]
* [https://youtu.be/vMQS38dqdJs 2019.05 Deathclock Dave], vs [[Anamag1]]
* [https://youtu.be/fkxjMTERpzc 2018.12 Arcane Assist], vs [[Goreshade4]]
* [https://youtu.be/JIxnODqLNWI 2018.07 Feat Fetish], vs [[Haley1]]
* [https://youtu.be/j-e681Gfxcc 2018.05 Deathclock Dave], vs [[Krueger2]]
* {{VBR}}


===Other Grymkin models===
==Lore==
{{Index Grymkin}}


===Rules Clarifications===
: ''"Break my toys and scold me not, my anger burns both bright and hot."
{{RC Arcana}}


{{RC Magical Damage}}
''First of the Defiers, the Child wants nothing more than to play and not be told what to do. Accompanied by her companion, Dolly, woe upon the fool who tries to take her grymkin “toys” away or tries to harm her. Only the Child decides what she gets to do—anyone else who tries will be ripped apart like a broken doll in a fit of rage.''
{{RC Pitch}}
 
{{RC Warlock}}
{{RC Bulldoze}}
{{RC Outrage}}
{{RC Field Marshal}}
{{RC Pain Response}}
{{RC Retaliatory Strike}}
 
{{RC Abuse}}
{{RC Discord}}
{{RC Force Hammer}}
{{RC Tantrum}}

Latest revision as of 04:12, 5 March 2024

Grymkin Warlock

Model stats and abilities

Model Statistics

Base size = 50 mmSPDAATMATDEFARMARCCTRL
Health = 18
FA = C
Cost = free6781317714
-
-

Model Advantages and Abilities


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Pain Response - While damaged, this model can charge and make power attacks without being forced.
No errata for Field Marshal (Create)
No errata for Pain Response (Create)

Outrage
When this model is damaged by an enemy attack, after the attack is resovled this model gains +2 ARM, +2 to its melee attack damage rolls, and Pathfinder for one round.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Outrage (Create)


Retaliatory Strike
If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.

No errata for Retaliatory Strike (Create)



Weapons

Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Pitch
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Pitch
On a direct hit against a model with an equal or smaller base, the model hit can be thrown d6 inches directly away from this model. The POW of collateral damage is equal to the POW of this attack.
No errata for Pitch (Create)


Spells

Abuse Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction warbeast gains +2 SPD and +2 to its melee attack damage rolls for one turn but suffers d3 damage points.
No errata for Abuse (Create)
Discord Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target model in the spellcaster's battlegroup gains Wailing.
Wailing:
While within 5 inches of a model with Wailing, enemy models cannot cast or channel spells.
No errata for Wailing (Create)
No errata for Discord (Create)
Force Hammer Cost RNG AOE POW DUR OFF
4 10 - 12 - Yes
Instead of suffering a normal damage roll, a non-incorporeal model hit is slammed d6 inches directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.
No errata for Force Hammer (Create)
Tantrum Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more models in the spellcaster's battlegroup were damaged by enemy attacks while within 5 inches of the spellcaster during your opponent's last turn, then during your Maintenance Phase, one model in the spellcaster's battlegroup in the spellcaster's control range can advance 3 inches and make one basic melee attack.
No errata for Tantrum (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Grymkin Warlock

Instead of feats, Grymkin leaders have seven Command Cards instead of five, and have access to special Command Cards known as Arcana.

Arcana


Accursed
Play this card on a friendly Grymkin warlock when a friendly Grymkin model with a corpse token is damaged by an enemy attack. While in the Grymkin warlock's control range, enemy models lose Incorporeal, Tough, and Undead, and cannot have damage removed from them. Additionally, enemy non-warbeast models lose construct while in the Grymkin warlock's control range. If your leader is the King of Nothing, friendly models also gain Blessed for 1 round. Accursed lasts for one round.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


No errata for Accursed (Create)


Fortune's Path
Play this card when an enemy model misses a friendly Grymkin model with an attack. For one round, friendly Grymkin models gain +1 to attack and damage rolls. If your leader is The Heretic, increase this bonus to +2.

No errata for Fortune's Path (Create)


Ill Omens
Play this card when an enemy model destroys a friendly Grymkin warrior model. For one round, enemy models suffer -1 to attack and damage rolls. If your leader is The Dreamer, models in her battlegroup also gain Dodge for 1 round.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


No errata for Ill Omens (Create)


Labyrinth
Play this card on a friendly Grymkin warlock when an enemy model advances and ends its movement in the warlock's control range. For one round, enemy models beginning their activations in the warlock's control range suffer -2 SPD that activation. If your Leader is the Wanderer, you can also immediately place one model in his battlegroup completely within 1 inch of its current location for each road marker in play.

No errata for Labyrinth (Create)


Ruin
Play this card when an enemy model casts a spell while in a friendly Grymkin warlock's control range. The spell does not take effect, but it is still considered to be cast and its COST remains spent. Additionally, all enemy upkeep spells in the Grymkin warlock's control range expire. If your Leader is the The Child, increase the Child's ARC stat by 1 for one round.

No errata for Ruin (Create)


Sacrifice
Play this card when a friendly Grymkin warlock is damaged by an enemy attack. After the attack is resolved, remove all damage from friendly Grymkin models in the warlock's control range.

No errata for Sacrifice (Create)


Shroud
Play this card on a friendly Grymkin warlock when a friendly Grymkin model is destroyed by a ranged attack. For one turn, friendly Grymnkin models gain Stealth while in the warlock's control range.
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)


No errata for Shroud (Create)

Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

Released 2017.06

Battle Reports

Videos

Lore

"Break my toys and scold me not, my anger burns both bright and hot."

First of the Defiers, the Child wants nothing more than to play and not be told what to do. Accompanied by her companion, Dolly, woe upon the fool who tries to take her grymkin “toys” away or tries to harm her. Only the Child decides what she gets to do—anyone else who tries will be ripped apart like a broken doll in a fit of rage.