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{{CGbox|[[Crucible Guard]] {{Solo}} }} [[Category : Model]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Solo|Solo]]
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Solo]]
[[Category:Legacy]]
[[Category:Prime]]


''Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.
== Model stats and abilities ==
{{Model-stats
| name= Trancer
| base=30
| hp=5
| spd=6
| mat=4
| def=14
| arm=11
| fa=4
| cost=2
| abilities =
{{AbilitySingle|Resistance-Blast}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Mental Force}}
{{AbilitySingle|Poltergeist}}
{{AbilitySingle|Steady}}
}}


=Basic Info=
== Weapons ==
{{Infobox-Model
{{Weapon|weapon=Force Blow|type = M |rng = 2 |rof = - |aoe = - |pow = 14| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilityOptions|Special Attack|Smite }}
| name  = {{PAGENAME}}
| image = Trancer.jpg
| base  = Small
| spd  = 6
| str  = 7
| mat  = 4
| rat  irrelevant
| def  = 13
| arm  = 11
| cmd  irrelevant
| hp    = 5
| cost  = 3
| fa    = 4
}}
}}


===Abilities===
== Solo  Rules ==
* {{Advance Deployment}}
{{Category:Solo}}
* {{Pathfinder}}
* {{Force Barrier}}
* {{Mental Force}}
* {{Poltergeist}}
* {{Psychokinetic Blast}}
* {{Steady}}
 
===Weapons ===
* '''Force Blow''' - 2" reach, P+S 14 melee weapon
** {{Magical damage}}
** {{Smite|the STR of this model.}}
 
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}. This model gains [[Reposition]] [3] in this theme.
** {{Prima Materia}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
 


=Thoughts on {{PAGENAME}}=
==Errata==
==={{PAGENAME}} in a nutshell===  
No Errata specifically for this model.  
Trancers are experimental medical/alchemical weapons made from disposed refugees willing to fight alongside the Crucible Guard against Khador in Llael. They are pumped full of chemicals granting them telekinetic powers and set loose on the battlefield.


In play they are cheap shooting-resistant multi-wound solos that can boost to hit, hit hard, and blow up when they die clearing out a fair amount of infantry. They don't do that much - but do what you'd expect for three points.
== Changes and Updates ==


===Combos & Synergies===
===Mk3 to Mk4===
* Heavy warjacks - or really anything that will shrug off POW 12 models blowing up.
* With Syvestro's feat, Gearhart's Veteran Leader and feat, Rust/Withering Humor, and other buffs, they get very powerful for a cheap solo.


===Drawbacks & Downsides===
==Release Trivia==
* POW 12 blows up your own infantry.
* On average they get two boosted attacks; their MAT 4 misses heavies far too often when unboosted.
 
===Tricks & Tips===
* Blowing them up either through taking damage for Mental Force or through triggering free strikes gets those AoEs where you want.
* Keep them alive as long as possible, they become more valuable the longer the game goes on. Do NOT waste them early, keep them hidden from enemy fire and in a position to clear blocking models.
* They work very well in groups - 2 working in tandem is much better than 2 working by themselves.
* Against stealth targets or cloud walls, you can run a Trancer in cover near the enemy and then target it with AOEs that will miss. Trancer is immune to blast in case your deviations are too close.
 
=Other=
===Trivia===
[[File: Trancer Alt.jpg|thumb|Trancer Dancer, Mini Crate exclusive]]
[[File: Trancer Alt.jpg|thumb|Trancer Dancer, Mini Crate exclusive]]
* Released with the Faction launch (2018.06)
* Released with the Faction launch (2018.06)
* {{LES|2019.08}}
* {{LES|2019.08}}
==Lore==


===Other Crucible Guard models===
{{Index Crucible Guard}}


===Rules Clarifications===
''Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.
{{RC Magical damage}}
{{RC Smite}}
 
{{RC Advance Deployment}}
{{RC Pathfinder}}
{{RC Force Barrier}}
{{RC Mental Force}}
{{RC Poltergeist}}
{{RC Psychokinetic Blast}}
{{RC Steady}}

Latest revision as of 19:27, 18 February 2024

Crucible Guard Solo

Model stats and abilities

Model Statistics

Base size = 30SPDMATDEFARM
Health = 5
FA = 4
Cost = 2641411
-
-

Model Advantages and Abilities

Resistance-Blast
Resistance-Blast
When this model suffers a blast damage roll, remove one die from the damage roll.

No errata for Resistance-Blast (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Mental Force
This model can use Mental Force at the beginning of each attack. If it does, all attack and damage rolls resulting from the attack are boosted. After the attack is resolved, this model suffers d3 damage points.

No errata for Mental Force (Create)


Poltergeist
When an enemy model misses this model with an attack, immediately after the attack is resolved, you can choose to push the enemy model d3 inches directly away from this model.

No errata for Poltergeist (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Weapons

Force Blow
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Smite - The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
No errata for Special Attack (Create)
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

File:Trancer Alt.jpg
Trancer Dancer, Mini Crate exclusive

Lore

Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.