Dragon's Breath Rocket: Difference between revisions

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{{CGbox|{{Crucible}} {{Weapon Crew}} {{Unit}} }} [[Category : Model]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Weapon Crew|Weapon Crew]] [[:Category:Unit|Unit]]
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Weapon Crew]]


''Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.
== Model stats and abilities ==
 
==== Gunner ====
=Basic Info=
{{Model-stats
{{Infobox-Model
| name= Gunner
| name = {{PAGENAME}}
| base=50
| altname = Stats: Gun{{/}}Grunts
| hp=1
| image = Dragon Breath Rocket.jpg
| spd=3
| base  = Large{{/}}Small
| mat=6
| spd   = 2{{/}}4
| rat=6
| str  =  
| def=12
| mat   = 6
| arm=14
| rat   = 5
| fa=2
| def   = 12
| cost=4 <br>(Gunner & 2 Grunts)
| arm   = 13
|cpm=1.33
| cmd  = 5
| abilities =
| hp    = 1
{{AbilitySingle|Resistance-Fire}}
| cost  = 4
{{AbilitySingle|Resistance-Corrosion}}
| fa    = 2
{{AbilitySingle|Alchemical Mask}}
{{AbilitySingle|Take Up}}
}}
}}


===Abilities===
== Weapons ==
* '''''Entire unit
{{Weapon|weapon=Rocket|type = R |rng =14|rof = 1 |aoe =2 |pow = 14/8| loc = -| abilities = {{AbilitySingle|Arcing Fire}}{{AbilitySingle|Withering Humor}} }}
** {{Immunity: Corrosion}}
{{Weapon|weapon=Sword|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc = -| abilities =  }}
** {{Immunity: Fire}}
** {{Breather}}


* '''''Gunner only
==== Grunts ====
** {{Officer}}
{{Model-stats
** {{Man-Sized}}
| name= Grunt
** {{Mobile Artillery}}
| base=30
** {{Take Up}}
| hp=1
 
| spd=3
===Weapons ===  
| mat=6
* '''''Gunner
| rat=6
** '''Rocket''' - 14" range, 4" AOE, POW 14 gun
| def=12
*** {{Arcing Fire}}
| arm=14
*** {{Withering Humor}}
| fa=2
** '''Sword''' - 0.5" reach, P+S 9 melee weapon
| cost=4 <br>(Gunner & 2 Grunts)
|cpm=1.33
| abilities =
{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Resistance-Corrosion}}
{{AbilitySingle|Alchemical Mask}}
}}


* '''''Grunts
== Weapons ==
** '''Carbine''' - 10" range, POW 10 gun.
{{Weapon|weapon=Carbine|type = R |rng =10|rof = 1 |aoe =- |pow = 10| loc = -| abilities = {{AbilitySingle|Pistol}} }}
** '''Sword''' - 0.5" reach, P+S 9 melee weapon
{{Weapon|weapon=Sword|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc = -| abilities =  }}


===Theme Forces ===
== Unit  Rules ==
* '''''Crucible Guard
{{Category:Unit}}
** {{Magnum Opus}}. This unit gains [[Reposition]] [3] in this theme.
** {{Prima Materia}}


* '''''Other Factions
==Errata==
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
No Errata specifically for this model.  
** '''[[Mercenary]]''' players can use this unit in the {{Llaelese Resistance|notbold=}} theme. This unit becomes [[Llaelese]] and gains [[Pathfinder]] in this theme.


== Changes and Updates ==


=Thoughts on {{PAGENAME}}=  
===Mk3 to Mk4===
==={{PAGENAME}} in a nutshell===  
Dragon’s Breath Rockets are a staple in Crucible Guard armies that do no have a Vindicator for Whithering Humor. Applying Withering Humor to the opposing army is very important versus living models. This model does not have different ammunition types, and thus is significantly less useful into Construct-heavy factions (such as Skorne, Convergence, or any warjack list).


===Combos & Synergies===
==Release Trivia==
* Withering Humor will be relevant in almost every matchup (with the notable exception of Convergence, which consistently runs all Construct lists).
** -2 ARM at an 18" threat is ludicrous, and makes the faster elements of your army (Railless, Rocketmen, 'jacks with SPD buffs) very scary for enemy casters.
** Even the threat of a DBR shot can keep your opponent honest, and prevent them from taking a commanding position in the center of the board
** Order of activation really matters; if you intend to go for the assassination make sure you are not relying on a support set up which runs out of activation (such as needing Snipe on the DBR, but then also needing Baldwin's shots to get the -2 ARM debuff). As such, your DBR(s) should be one of the first things you look at to decide where it will fall in your order of activation.
* The DBR pairs well with pretty much every model in Guard, but especially the faster ones.
** [[Rocketmen]] are of particular note, as they are naturally better into the warjacks the DBR cannot debuff. At the same time they really like the -2 ARM debuff to hit the medium-base tanky units common in the meta at the moment.
** The [[Railless Interceptor]] has a huge mess of attacks of relatively low POW, so a large ARM debuff is exactly what it wants.
** [[Crucible Guard Storm Troopers]] benefit tremendously from Withering Humor, as their blast damage is natively buffed.
** Pretty much all Crucible Guard 'jacks have relatively low POW, and are balanced around the ARM debuffs provided by the DBR & others. If you're not getting at least some kind of debuff in before you send in your 'jacks (especially the heavies), you are not getting your points worth in terms of hitting power.
* Gains [[Reposition]] in [[Magnum Opus]], allowing the unit to walk, shoot, and reposition 3" for a total move distance of 7", versus their running speed of 6" (SPD 2 x2, +2" from crewmates)
* Their ARM of 14 is surprisingly resilient to low-POW ranged attacks when combined with [[Deceleration]] and [[Force Aura]].
 
===Drawbacks & Downsides===
* Victim stats, but like any weapon crew they have Takeup so at least your opponent will usually have to kill all three of them to eliminate the gun.
* No defensive abilities apart from 14" range keeping them away from the fight. They are vulnerable to the same things as other weapons crews (electroleaps, AOEs, collateral damage, etc.)
* RAT 5 is sad. You should get really good at rolling and measuring deviation because you will be doing it a lot.
* Withering Humor only works on Living & Undead, which turns the DBR into just a gun when playing against Convergence.
* The DBR relies on its range, which means abilities that decrease your range or make models untargetable make it very hard to apply, and abilities like [[Stealth]] make it harder to apply accurately.
* Against lists with few to no living models, high DEF, gas effect immunity (e.g. mirror match), and/or blast immunity, the DBR may contribute very little.
* The [[Vindicator]] has the exact same shot type on its gun, but the shot is fully boostable with just its Power-Up focus and the Vindy is SPD 5. And if there is no living or undead model to debuff, it can still choose another shot type, or go into melee, where it will perform excellently as well. All of this combined with the above drawbacks has made the DBR all but obsolete in competitive lists.
 
===Tricks & Tips===
* The -2 ARM debuff and loss of Tough against living and undead still applies even if the models are immune to blast damage, but not if they are immune to gas effects. This is relevant against models like [[Trencher]]s and [[Resolutes]].
* [[Reposition]] 3" in [[Magnum Opus]] makes them much faster and easier to use than in [[Prima Materia]]. Also note that DBR cannot be taken as a Requisition option in Prima Materia.
* If your opponent has some squishy living models being protected by durable [[Shield Guard]]s, you may be able to aim for a high-DEF model (for example, your own blast-immune [[Trancer]] engaging them) with the intent of drifting the deviation into the squishy models, killing them with blast damage. AOE shenanigans like these work with CG's other AOE weapons ([[Vulcan]], [[Railless Interceptor]], etc) and will usually work out in your favor a few times per game, but don't clock out wasting your time on low-odds deviation drifts.
* Even against constructs, POW 14 rockets are still fairly effective, especially with help from a feat, Rust, or other buff/debuff.
* The DBR can get to some truly bonkers threat ranges with the right suite of support:
** [[Baldwin]] has Snipe, which by itself gives the rocket a 22" threat.
** [[Lukas]] can give them Apparition, which only extends their threat to 20" but costs only a single focus per turn to upkeep. They go back up to 22" when run in Lukas' [[Hearts of Darkness]] list, thanks to the 2" from the [[Infernal Gate]].
* Don't forget the grunts have rifles, and they all have swords!
 
=Other=
===Trivia===
* Released with the Faction launch (2018.06)
* Released with the Faction launch (2018.06)
* The kit has a "standard" unit leader (the dude with goggles). However the gun itself is small enough that any of the models could be put on its base.
* The kit has a "standard" unit leader (the dude with goggles). However the gun itself is small enough that any of the models could be put on its base.


===Other Crucible Guard models===
==Lore==
{{Index Crucible Guard}}
''Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.
 
===Rules Clarifications===
{{RC Arcing Fire}}
{{RC Withering Humor}}
 
{{RC Corrosion}}
{{RC Fire}}
{{RC Breather}}
 
{{RC Officer}}
{{RC Man-Sized}}
{{RC Mobile Artillery}}
{{RC Take Up}}

Latest revision as of 20:27, 18 February 2024

Crucible Guard Weapon Crew Unit

Model stats and abilities

Gunner

Model Statistics

Base size = 50SPDMATRATDEFARM
Health = 1
FA = 2
Cost = 4
(Gunner & 2 Grunts)
3661214
Cost per model = 1.33
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)


Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)


Take Up
If this model is destroyed, you can choose a trooper in this unit within 1 inch of it to be destroyed instead.
  • Remove that trooper from the table instead of this model.
  • This model has the same number of unmarked damage boxes as the chosen trooper.

No errata for Take Up (Create)



Weapons

Rocket
 RNG   ROF   AOE   POW   LOCATION 
14 1 2 14/8 -

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Withering Humor
On a direct hit, living and undead models hit by this attack suffer -2 ARM and lose Tough for one turn unless they can ignore gas effects.

No errata for Withering Humor (Create)

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Grunts

Model Statistics

Base size = 30SPDMATRATDEFARM
Health = 1
FA = 2
Cost = 4
(Gunner & 2 Grunts)
3661214
Cost per model = 1.33
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)


Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)



Weapons

Carbine
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released with the Faction launch (2018.06)
  • The kit has a "standard" unit leader (the dude with goggles). However the gun itself is small enough that any of the models could be put on its base.

Lore

Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.