Satyxis Raider Captain: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Cryxbox
[[Cryx]] [[Blackfleet]] [[Solo]]  
|n={{Satyxis}} Raider Captain
|{{Cryx}} {{Solo}} }} [[Category: Model]]
{{4P|'''Black Fleet'''}}


''Raider Captains are some of the fiercest pirates to sail the black waves of the Meredius. Each commands a crew of Satyxis and other inhuman monsters kept in line by barbaric punishments and promise of pillage and bloodshed.Once the inertia of violence has taken a raider captain, she becomes caught up in the slaughter, leaping from victim to victim as the deck runs slick with blood and the air grows heavy with the screams of the dying.''
[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Solo]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Satyxis]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Captain
| image = Satyxis Captain.png
| base=30
| base  = Small
| hp=5
| spd   = 7
| spd=7
| str  = 5
| mat=8
| mat   = 8
| def=14
| rat  = 6
| arm=12
| def   = 14
| fa=2
| arm   = 12
| cost=3
| cmd  = 9
| abilities =
| hp    = 5
{{AbilitySingle|Tough}}
| cost  = 3
{{AbilitySingle|Dual Attack}}
| fa    = 2
{{AbilitySingle|No Sleeping on the Job|Satyxis}}
{{AbilitySingle|Relentless Charge}}
{{AbilitySingle|Sprint}}
}}
}}


===Abilities===
=== Weapons ===
* {{Tough}}
{{Weapon|weapon=Hand Cannon|type = R|rng = 12|rof = - |aoe = - |pow = 12| loc = -| abilities =  {{AbilitySingle|Pistol}}}}
* {{Relentless Charge}}
{{Weapon|weapon=Horns|type = M |rng = 1 |rof = - |aoe = - |pow = 8| loc = -| abilities =  {{AbilityCritical|Knockdown}} }}
* {{Sprint}}
{{Weapon|weapon=Lacerator|type = M |rng = 2|rof = - |aoe = - |pow = 9| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Weapon Master}}{{AbilitySingle|Chain Weapon}}{{AbilityCritical|Knockdown}}{{AbilitySingle|Feedback}}}}
* {{No Sleeping on the Job|Satyxis}}


===Weapons ===
===Solo rules===
* '''Lacerator''' - 2" reach, P+S 9 melee attack
{{Category:Solo}}
** {{Magical Damage}}
** {{Chain Weapon}}
** {{Weapon Master}}
** {{Feedback}}
** {{Knockdown}}
* '''Horns''' - 0.5" reach, P+S 8 melee attack
** {{Knockdown}}
* '''Hand Cannon''' - 12" range, POW 12 ranged attack


===Theme Forces ===
== Changes and Updates ==
* '''''Cryx
===Release Trivia===
** {{Scourge of the Broken Coast}}
* Released in [[FoWCryx|Forces of Warmachine: Cryx]] (June 2010)


* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army.


===Mk3 to Mk4===
==Lore==
''Blood priestesses preserve the ancient traditions of Satyxis blood magic, worshipping the very act of bloodletting itself. Able to harness the arcane force of spilled vitality, these priestesses perform sacred rituals of primal power that predate Toruk's reign. Wetting their sacral blades in the blood of their fresh victims they evoke potent spells and safeguard the lives of those they deem worthy, including such preeminent figures as the Queen of the Broken Coast.''


=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
The Satyxis Raider Captain is a combat solo useful for causing havoc on single targets.  She has decent defense, but is likely to attract enemy attacks more than capable of killing her. Her survival depends on using reposition and LOS to keep her safe until it is time to engage the enemy line.


She has two attacks with elite level MAT that knockdown on hit. This is combined with [[Relentless Charge]] and a good speed score. This can help other units who might otherwise struggle to hit their target.
''Raider Captains are some of the fiercest pirates to sail the black waves of the Meredius. Each commands a crew of Satyxis and other inhuman monsters kept in line by barbaric punishments and promise of pillage and bloodshed.Once the inertia of violence has taken a raider captain, she becomes caught up in the slaughter, leaping from victim to victim as the deck runs slick with blood and the air grows heavy with the screams of the dying.''
 
Her gun relies on her average RAT (can be improved with aiming), which is essentially something for her to do before she fully engages the enemy.
 
===Combos & Synergies===
* Since she has knockdown on both melee weapons (not just critical knockdown), a Satyxis Raider Captain can be a good addition to armies who might struggle to consistently land hits. For instance, [[Iron Lich Asphyxious]] hits very hard but not necessarily accurately, and he can put Parasite on an enemy model, Scything Touch on a Captain and have her knock down the target so it's DEF 5 and takes -5 to ARM.
 
* The [[No Sleeping on the Job]] is a great boon for [[Satyxis Raiders]], [[Skarre1]], and/or [[Skarre2]], as those models rely on high DEF to stay alive and being knocked down makes high DEF moot.
** Other [[Satyxis]] models also benefit, of course, but the Raiders and Skarre stand out particularly as getting "the most bang for their buck".
 
===Drawbacks & Downsides===
* Rather easy to kill.
* She fills a similar niche to the [[Warwitch Siren]] - the same points cost, and a comparable level of offensive and defensive power (although for completely different reasons). However the Siren brings options for offense ([[Venom]]), support ([[Empower]]), and board control ([[Influence]]) ... whereas the Captain is (pretty much) limited to just killing stuff.
 
===Tricks & Tips===
* An optimal activation will see the Captain trying to charge two targets - one to kill and trigger sprint, and one just to hit and knockdown so the rest of your army can whale on it.
 
=Other=
===Trivia===
* Released in [[FoWCryx|Forces of Warmachine: Cryx]] (June 2010)
 
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Magical Damage}}
{{RC Chain Weapon}}
{{RC Weapon Master}}
{{RC Feedback}}
{{RC Knockdown}}
{{RC Relentless Charge}}
{{RC Sprint}}
{{RC No Sleeping on the Job}}
{{RC Tough}}

Latest revision as of 16:46, 28 January 2025

Cryx Blackfleet Solo

Model stats and abilities

Model Statistics

Base size = 30SPDMATDEFARM
Health = 5
FA = 2
Cost = 3781412
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




No Sleeping on the Job
This model and friendly Satyxis models within 10 inches of it cannot become knocked down.

No errata for No Sleeping on the Job (Create)


Relentless Charge
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)


Sprint
At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.

No errata for Sprint (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 - - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Horns
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)
Lacerator
 RNG   ROF   AOE   POW   LOCATION 
2 - - 9 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)




Feedback
When this weapon damages a warjack that is part of a battlegroup, the warjack's controller suffers 1 damage point.

No errata for Feedback (Create)


Solo rules

Solos are independent warrior models.

Changes and Updates

Release Trivia


Mk3 to Mk4

Lore

Blood priestesses preserve the ancient traditions of Satyxis blood magic, worshipping the very act of bloodletting itself. Able to harness the arcane force of spilled vitality, these priestesses perform sacred rituals of primal power that predate Toruk's reign. Wetting their sacral blades in the blood of their fresh victims they evoke potent spells and safeguard the lives of those they deem worthy, including such preeminent figures as the Queen of the Broken Coast.


Raider Captains are some of the fiercest pirates to sail the black waves of the Meredius. Each commands a crew of Satyxis and other inhuman monsters kept in line by barbaric punishments and promise of pillage and bloodshed.Once the inertia of violence has taken a raider captain, she becomes caught up in the slaughter, leaping from victim to victim as the deck runs slick with blood and the air grows heavy with the screams of the dying.