House Shyeel Arcanists: Difference between revisions

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| cost  = 4
| cost  = 4
|cpm= 1.33 (3 grunts)
|cpm= 1.33 (3 grunts)
| abilities ={{AbilitySingle|Resistance-Blast}}{{AbilityMagic|sub1=Empower|sub2=Force Strike}}
| abilities ={{AbilitySingle|Resistance-Blast}}{{AbilityMagic|sub1=Empower|sub2=Force Strike|sub2box=y}}
{{AbilitySingle|Repair|d3+1}}
{{AbilitySingle|Repair|d3+1}}
}}
}}
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== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)
* Released 2017.04
 


==Lore==
==Lore==
''Stormfall archers are walking artillery batteries who can unleash a firestorm of destruction from an arsenal of alchemical ammunition. Requiring only their great compound bows to send their firepower across the battlefield, these archers are quite unlike the slow-moving cannon crews of the human kingdoms.
''House Shyeel is best known for its feats of ingenuity in the engineering and production of myrmidons. Unlike other arcane mechanics in the service of the Retribution, Shyeel arcanists are equipped to wade into battle to return impaired myrmidons to the fight. These arcanists train to master both the arcane arts and the practical skills necessary to repair the damaged mechanisms of a myrmidon under fire, manipulating kinetic force for both offense and defense.
''House Shyeel is best known for its feats of ingenuity in the engineering and production of myrmidons. Unlike other arcane mechanics in the service of the Retribution, Shyeel arcanists are equipped to wade into battle to return impaired myrmidons to the fight. These arcanists train to master both the arcane arts and the practical skills necessary to repair the damaged mechanisms of a myrmidon under fire, manipulating kinetic force for both offense and defense.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = House_Shyeel_Arcanists.jpg
| base  = Small
| spd  = 6
| str  = 6
| mat  = 5
| rat  irreelvant
| ma    = 5
| def  = 13
| arm  = 12
| cmd  = 6
| hp    = 1
| size  = 3
| cost  = 6
| cost_note = 2.0 pts each
| fa    = 2
}}
===Abilities===
* {{Force Barrier}}
* {{Repair|d3+1}}
* {{Magic Ability|5}}
===Weapons ===
* '''Multi-Tool''' - 0.5" reach, P+S 9 melee weapon
===Spells===
{{Spellbox|
{{Empower Spell}}
{{Force Strike Attack}}
}}
===Weapon Attachment===
{{PAGENAME}} may have a [[Soulless Escort]] added to them. His info has been omitted from this article for brevity.
===Theme Forces===
* {{Forges of War}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
A small unit of mechanics who primarily give focus to your jacks. Though the same cost as 3 Arcanist solos they are far more resistant to being killed at range, and are immune to blasts - something that is commonly used to dispatch elusive, but squishy support models. You can also still take the Arcanist solos making them a great bonus if you are running jack heavy.
===Combos & Synergies===
* Adeptis Rahn - On Feat turn you can get some good use out of their offensive spell.
* Any caster who wants to run their jacks well but still cast spells to.
** Special mention for [[Vyros, Incissar of the Dawnguard|Vyros2]] who is known for being thoroughly focus strapped. Forges of War theme benefit, the usual gaggle of Griffons and the addition of one or two units of House Shyeel Arcanists along with Arcanist Mechaniks means that V2 rarely, if ever, needs to worry about allocation.
* [[Arcanist Mechanik]] - a fair work union; he provides Concentrated Power, while the unit handles out Empower. Or, take the Empower to eleven and max FA of both solo and unit means an additional 9 focus to add to whatever Power Up generated... that's a lot of focus that could make even Convergence of Cyriss jealous, though it is quite points intensive (a rather whopping 20pts all told, but functional lists do exist with this combo).
* [[House Shyeel Magister]] - should they be in melee or casting spells? Ideally no, but if there is nothing to repair he will grant veteran leader.
* [[Helios]] - You can empower it and it can then pass the focus over to other jacks, or you can fill it back up after is topped off other jacks in range.
===Drawbacks & Downsides===
* They cost the same as 3 Arcanist solos who do the same job but can spread out more.
* Even with blast immunity, they can still be easily killed by auto-hitting things - most notably collateral damage, continuous effects and electro leaps.
* Because of their cost and function and the reasoning of Concentrated Power for bringing 1/2 Arcanist Solos, there's a fear of support bloat depending on what other solos are taken (i.e. [[House Shyeel Artificer]]s, [[Sylys Wyshnalyrr]] or the Merc/Minion of choice) even if they may be free. There's sometimes a chance of either wasting focus, or overcommitting battlegroup models fuelled up simply because they have the focus to attempt things they otherwise wouldn't.
===Tricks & Tips===
* Remember, they're not solos; you'll need them to be in formation to be useful.
* Also don't forget to note that Empower is based on CMD RNG, not any arbitrary range, so their Empower has a slightly wider range of effect than the Arcanist solo's.
* Though primarily there to give your jacks focus, don't be afraid to use their offensive spell, especially when Rahn feats.
* 2 giving focus and 1 fixing will run a full jack for your caster quite well.
* Scale your repair needs. Considering the worst scenario, 1 can repair 2 crippled systems on your jack. The [[Arcantrik_Force_Generator|AFG]] is also a fine target for repairing, considering that it is especially well defended against ranged attacks.
=Other=
===Trivia===
* Released 2017.04
===Other Retribution models===
{{Index Retribution}}
===Rules Clarifications===
{{RC Force Barrier}}
{{RC Repair}}
{{RC Magic Ability}}
{{RC Empower}}
{{RC Force Strike}}

Latest revision as of 02:03, 28 December 2024

Retribution of Scyrah Legions of Dawn Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATDEFARM
Health = 1
FA = 2
Cost = 46651412
Cost per model = 1.33 (3 grunts)
-

Model Advantages and Abilities

Resistance-Blast
Resistance-Blast
When this model suffers a blast damage roll, remove one die from the damage roll.

No errata for Resistance-Blast (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Empower
RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Empower (Create)
Force Strike Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
On a critical hit, the model hit becomes knocked down.
No errata for Force Strike (Create)



Repair
RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+1 damage points from it.

No errata for Repair (Create)



Weapons

Multi-Tool
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

  • Released 2017.04

Lore

House Shyeel is best known for its feats of ingenuity in the engineering and production of myrmidons. Unlike other arcane mechanics in the service of the Retribution, Shyeel arcanists are equipped to wade into battle to return impaired myrmidons to the fight. These arcanists train to master both the arcane arts and the practical skills necessary to repair the damaged mechanisms of a myrmidon under fire, manipulating kinetic force for both offense and defense.