Elimination Servitors: Difference between revisions

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| hp    =1
| hp    =1
| spd  = 6
| spd  = 6
|rat=5
| def  = 12
| def  = 12
| arm  = 13
| arm  = 13
| fa    = 3 (total of 9 solos)
| fa    = 3 (total of 9 solos)
| cost  = 4 (for 3 solos)
| cost  = 3 (for 3 solos)
| cpm = 1.33
| cpm = 1
| abilities =
| abilities =
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Steady}}
{{AbilitySingle|Steady}}
{{AbilityComplex|main=Special Action|sub1=Repair|sub1a=1|sub2=Strip}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=Dissevering Microswarm|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{Weapon|weapon=Spike Ejector|type = R |rng=9 |rof = 1 |aoe = - |pow = 1| loc = -| abilities = {{AbilitySingle|Puncture}} }}
{{Weapon|weapon=Rendering Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities = {{AbilitySingle|Weapon Master}}{{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Assimilation}} }}


 
== Solo Rules ==
== Warjack Rules ==
{{Category:Solo}}
{{Category:Solo}}


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==Lore==
==Lore==
''The elimination servitor operates by one directive: hunt down and terminate any and all it does not recognize as an ally. Once it has acquired a target, an elimination servitor advances in a series of precise movements intended to bring its spike projector to bear with the greatest efficiency. The spikes inflict modest but reliable damage and are particularly effective against foot soldiers.''
''The elimination servitor operates by one directive: hunt down and terminate any and all it does not recognize as an ally. Once it has acquired a target, an elimination servitor advances in a series of precise movements intended to bring its spike projector to bear with the greatest efficiency. The spikes inflict modest but reliable damage and are particularly effective against foot soldiers.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = EliminationServitors WEB.jpg
| base  = Small
| spd  = 6
| str  = 3
| mat  irrelevant
| rat  = 5
| def  = 12
| arm  = 13
| cmd  irrelevant
| hp    = 1
| cost  = 3 points for 3 solos
| cost_note= 1.0 each
| fa    = 3 (9 solos)
}}
===Abilities===
* {{Construct}}
* {{Gunfighter}}
* {{Pathfinder}}
* {{Steady}}
===Weapons===
* '''Spike Ejector''' – 9" range, POW "-"  ranged attack with no damage roll
** {{Puncture}}
===Theme Forces===
* '''''Convergence
** {{si|Clockwork Legions}}
** {{Destruction Initiative}}. This model gains [[Shield Guard]] in this theme.
** {{Strange Bedfellows}}
* '''''Other Factions
** '''[[Mercenary]]''' players can also use this model via the Strange Bedfellows theme.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Floating sniper balls of death, the Elimination Servitors are your harassing solos, taking pot-shots at enemy heavies, or finish off damaged ones who have 1 or 2 HP left. Since Puncture causes straight 1 point of damage on a hit, they can be the nightmare of  single wound Shield Walled infantries with insanely high ARM.
===Combos & Synergies===
* Elimination servitors are hamstrung by their low base RAT, struggling to hit anything above DEF 12. [[Attunement Servitors]] and [[Forge_Master_Syntherion|Syntherion]]'s Magnetic Hold are universal RAT fixers. Or simply knock the target down with a [[Mitigator]].
* [[Iron Mother Directrix]] for the backlash assassination.
* [[Destruction Initiative]] loves them, as they tend to survive throughout the game.
===Drawbacks & Downsides===
* Anything that isn't single wound infantry, will only be scratched by them.
* Low RAT, and not being a vector means it needs extra support to be effective.
* Support bloat - you can easily spend an overly large portion of your points for support models.
===Tricks & Tips===
* Use them to block charge lanes when all else fails.
* When no support is around, try to sneak behind the enemy for the back strike bonus.
* Don't forget about their Gunfighter rule, if you need to get stuck in.
* Even though you buy them in 3, they are solos and should be deployed accordingly. They are in practice some of the cheapest single wound combat troops in the game.
=Other=
===Trivia===
* released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
===Other Convergence models===
{{Index Convergence}}
===Rules Clarifications===
{{RC Puncture}}
{{RC Construct}}
{{RC Gunfighter}}
{{RC Pathfinder}}
{{RC Steady}}

Latest revision as of 12:58, 17 February 2024

Convergence of Cyriss Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDRATDEFARM
Health = 1
FA = 3 (total of 9 solos)
Cost = 3 (for 3 solos)651213
Cost per model = 1
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Weapons

Spike Ejector
 RNG   ROF   AOE   POW   LOCATION 
9 1 - 1 -

Puncture
On a direct hit, all models hit automatically suffer 1 damage point.

No errata for Puncture (Create)


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The elimination servitor operates by one directive: hunt down and terminate any and all it does not recognize as an ally. Once it has acquired a target, an elimination servitor advances in a series of precise movements intended to bring its spike projector to bear with the greatest efficiency. The spikes inflict modest but reliable damage and are particularly effective against foot soldiers.