Tharn Ravagers: Difference between revisions

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==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Grunt
| base  = 30 mm
| base  = 40 mm
| hp    = 15
| hp    = 8
| spd   = 7
| spd  = 6
| aat   = 6
| mat  = 7
| mat   = 6
| def  = 13
| rat   = 7
| arm  = 15
| def  = 14
| arm  = 17
| fa = 2
| fa = 2
| cost  = 10
| cost  = 9
|cpm=3.33|abilities=
|cpm=4.5 (3 grunts)
{{AbilitySingle|Tough}}{{AbilitySingle|Pathfinder}}{{AbilitySingle|Dual Attack}}{{AbilityOptions|Body Snatcher|Heart Eater|Blood Rage|Meat for the Beast}}{{AbilitySingle|Hunter}}{{AbilitySingle|Rapid Healing}}{{AbilitySingle|Treewalker}}
|abilities=
{{AbilitySingle|Tough}}{{AbilitySingle|Pathfinder}}
{{AbilityOptions|Body Snatcher|Heart Eater|Blood Rage|Meat for the Beast}}
{{AbilitySingle|Rapid Healing}}{{AbilitySingle|Treewalker}}
}}
}}


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  }}
  }}


==Unit Rules==
{{Category:Unit}}


==Errata==
No Errata specifically for this model.


==Changes and Updates==


=Errata=
==Lore==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
 
 
----------LEGACY------------
 
 
 
''Channeling the savage power of the Devourer Wurm, the Tharn ravagers transform into ravenous beast-men in times of war. After hacking down foes with wicked axes, they tear open the chests of their fallen enemies to feast upon their still-beating hearts. This barbaric ritual fuels a berserk frenzy that few men have lived to describe.''
''Channeling the savage power of the Devourer Wurm, the Tharn ravagers transform into ravenous beast-men in times of war. After hacking down foes with wicked axes, they tear open the chests of their fallen enemies to feast upon their still-beating hearts. This barbaric ritual fuels a berserk frenzy that few men have lived to describe.''


''The Tharn Ravager Chieftain leads his blood-drenched warriors in a howling tide of savagery, moving them upfield with terrible swiftness and adding brutal strength to their axes.''
''The Tharn Ravager Chieftain leads his blood-drenched warriors in a howling tide of savagery, moving them upfield with terrible swiftness and adding brutal strength to their axes.''
=Basic Info=
{{Infobox-Model
| name    = {{PAGENAME}}
| altname = Unit{{/}}Chieftain
| image  = Tharn Ravagers.jpg
| base    = Medium
| spd    = 6
| str    = 8
| mat    = 7{{/}}8
| rat    irrelevant
| def    = 13
| arm    = 15
| cmd    = 7{{/}}9
| hp      = 5{{/}}8
| size    = 4{{or}}6 +1CA
| cost    = 10{{or}}15 +5 CA
| cost_note = 2.5 pts each
| fa      = 2
}}
===Abilities===
* '''''Entire unit
** {{Pathfinder}}
** {{Tough}}
** {{Heart Eater}}
** {{Treewalker}}
** {{Rapid Healing}}
* '''''Chieftain only
** He has a better statline
** {{Officer|Hide_Cat=}}
** {{Granted|Vengeance|Hide_Cat=}} (''{{Vengeance-alt|Hide_Cat=}}'')
** {{Mass Carnage|Hide_Cat=}}
===Weapons ===
{|class="wikitable"
{{melee|Tharn Axe|2|5|13|
* {{Brutal Charge}} }}
|}
===Theme Forces ===
* {{The Devourer's Host}}. In this theme they start the game with 1 corpse token each.
=Thoughts on {{PAGENAME}}=
[[File:Tharn Ravager Chieftain.jpg|thumb|Command Attachment]]
==={{PAGENAME}} in a Nutshell===
Tharn Ravagers are a powerful and versatile heavy melee unit. Charging at POW 15 they effectively hit as hard as most weapon master infantry. Against (non-Covergence) infantry swarms Heart Eater effectively gives them Berserk which combines with a MAT of 7 and a reach weapon to clear their area, and against high-DEF infantry each carries a boost in their back pocket from the Devourer's Host theme forces. Additionally, with Treewalker they can become DEF 15 against melee and ranged attacks while completely within a forest making them a surprisingly difficult target to remove.
===Thoughts on adding the CA===
Vengeance is phenomenal on ravagers since its more opportunities to earn hearts and more importantly a higher threat range if the enemy tries shooting them. The big selling point of the Cheiftan is the minifeat though. Overtake lets the ravagers really make use of their heart tokens, for an effective Berserk/Overtake combination that can scythe through the enemy. The Chieftain costs as much as two Ravagers - but there is little doubt that overtake and vengeance is worth the loss of one effective model in most situations.
===Combos & Synergies===
* [[Tharn Ravager Shaman]]; not only can he make your ravagers immune to knockdown, negating the downside of tough, he can also hand out magical weapons. The chain lightning spell is good in a pinch
* [[Tharn Ravager White Mane]] because everyone likes a bonus to hit.
* Anyone that can increase their hitting power against heavier targets, such as [[Baldur the Stonecleaver|Baldur 1]], [[Mohsar the Desertwalker|Mohsar]], [[Tanith the Feral Song|Tanith]], and [[Wurmwood]]
* [[The Devourer's Host]] theme allows them to start with corpse tokens, meaning they can go in on heavier targets without having to first mulch some infantry or they can afford to miss once and keep the berserk chains going.
* Warlocks who spawn forests, such as Wurmwood, [[Morvahna1]], and Baldur 1, the ravagers appreciate the def buff from being in a forest
===Drawbacks & Downsides===
* Six [[Tharn Bloodweavers]] and a [[Bloodweaver Night Witch]] cost a single point more than four Tharn Ravagers. Their threat range is 0.5" lower - but thanks to killing spree they can hit the enemy like locusts.
* A single charging POW 10 has a 66% chance of forcing the Ravager to make a Tough roll. Remember that Rapid Healing only kicks in after you've worked out if they've survived.
* Ravagers for their points are pretty easy to shoot off the board (although Vengeance provides some protection)
* They don't have Grievous Wounds, so Tough models can shut off their chains. Remember they start with one heart in the bank in The Devourer's Host.
===Tricks & Tips===
* Hide on the far side of forests.  The enemy can't see you to shoot or charge, but you can see them.
* If you need to use them to tank hits place them inside the forest, most models will have a hard time hitting def 15 unassisted
=Other=
===Trivia===
===Trivia===
* Base unit released way back in [[Primal Mk1]] (2006)
* Base unit released way back in [[Primal Mk1]] (2006)
* CA released in [[Hordes: Evolution]] (2007) kind of as the CA used to be the Shaman.
* CA released in [[Hordes: Evolution]] (2007) kind of as the CA used to be the Shaman.
==Battle Reports==


===Other Circle models===
==Videos==
{{Index Circle}}
 
===Rules Clarifications===
{{RC Pathfinder}}
{{RC Tough}}
{{RC Heart Eater}}
{{RC Rapid Healing}}
{{RC Treewalker}}
 
{{RC Brutal Charge}}
{{RC Officer}}
{{RC Granted}}
{{RC Vengeance}}
{{RC Mass Carnage}}
 
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Tharn Ravagers : Chieftain (CA)|action=edit}} Click here]}}

Latest revision as of 15:01, 3 February 2024

Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATDEFARM
Health = 8
FA = 2
Cost = 9671315
Cost per model = 4.5 (3 grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Body Snatcher
This model can gain Corpse Tokens. Models cannot gain corpse tokens from friendly models destroyed by friendly attacks, such as from trample power attacks or spray attacks that hit friendly models.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token. This model can have up to three corpse tokens at a time.
Blood Rage - During its combat action, this model can spend corpse tokens to make additional attacks. It can make one additional attack for each token spent.
Meat for the Beast - During its Combat Action, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
No errata for Body Snatcher (Create)
No errata for Heart Eater (Create)
No errata for Blood Rage (Create)
No errata for Meat for the Beast (Create)




Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

No errata for Rapid Healing (Create)


Treewalker
This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF against melee attack rolls.

No errata for Treewalker (Create)



Weapons

Tharn Axe
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -

Brutal Charge

This model gains +2 to charge attack damage rolls with this weapon.



No errata (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Lore

Channeling the savage power of the Devourer Wurm, the Tharn ravagers transform into ravenous beast-men in times of war. After hacking down foes with wicked axes, they tear open the chests of their fallen enemies to feast upon their still-beating hearts. This barbaric ritual fuels a berserk frenzy that few men have lived to describe.

The Tharn Ravager Chieftain leads his blood-drenched warriors in a howling tide of savagery, moving them upfield with terrible swiftness and adding brutal strength to their axes.

Trivia

Battle Reports

Videos