Shadowhorn Satyr: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Warbeast|Warbeast]][[Category:Warbeast]][[Category:Legacy]][[Category:Prime]]
|n=Shadowhorn {{Satyr}}
 
|{{Circle}} {{Heavy Warbeast}} }} [[Category: Model]]
 
{{4P|n=two Prime Armies|'''Devourer's Host''' and '''Secret Dominion'''}}
==Model stats and abilities==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}}  
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>
 
 
==Animus==
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==
 
==Lore==
 
==Trivia==
 
==Battle Reports==
 
==Videos==
 
 
-------------- LEGACY --------------
 
 
 


''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.
''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Revision as of 15:14, 26 January 2024

Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive